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[0.16.25] Client crash when loading saved game. (ElectricEnergySourcePrototype::createInternal)

Posted: Tue Feb 20, 2018 7:33 pm
by Elenos
Same issue - Crash/Bug not resolved.

Mods:
Base - 0.16.25 (originally created in 0.16.24)
A Better Start (Quick Start) - 0.1.1
Waterfill - 0.1.3

When trying to load the map I get the crash error dialogue.

I had saved the game and then loaded up a map from a different player to copy their blueprint. I made a blueprint and saved this with a new name in the blueprints folder. I then tried to load my current save and receive the error. None of the Autosaves will load either.

The map I was copying blueprints from is AntFarm by Grisworld using creative mod which isn't support in 0.16 (I believe)

I can load the other players map just fine, but cannot load my own.

Thanks for your help.

Re: [0.16.25] Client crash when loading saved game. (ElectricEnergySourcePrototype::createInternal)

Posted: Tue Feb 27, 2018 10:54 pm
by Rseding91
Thanks for the report. Do you have any way to take a known good save and get it into this broken state? There was a change in 0.16.25 that prevents a specific kind of map corruption related to electric networks and I believe this is what happened to your save.

Re: [0.16.25] Client crash when loading saved game. (ElectricEnergySourcePrototype::createInternal)

Posted: Sun Mar 04, 2018 12:30 pm
by Elenos
No I don't. All the autosaves are/were affected as well.

Looks like a map restart ?