[0.16.20] Unable to host
Posted: Sat Jan 27, 2018 7:18 pm
Hello,
Currently having issues hosting a vanilla server on our Windows Server 2016 machine. At client side, attempting to connect says `Network Connection Failed`. Below in the spoiler is the log for the server, which upon attempting to connect spams about Fragment failures.
Would much appreciate some help!
Currently having issues hosting a vanilla server on our Windows Server 2016 machine. At client side, attempting to connect says `Network Connection Failed`. Below in the spoiler is the log for the server, which upon attempting to connect spams about Fragment failures.
Would much appreciate some help!
Code: Select all
0.000 2018-01-27 14:14:49; Factorio 0.16.20 (build 35245, win64, alpha)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "C:\Gameroot\factorio\bin\x64\factorio.exe" "--start-server" "C:\Gameroot\factorio\saves\save.zip" "--server-settings" "C:\Gameroot\factorio\data\server-settings.json"
0.002 Read data path: C:/Gameroot/factorio/data
0.002 Write data path: C:/Gameroot/factorio [1454700/1905233MB]
0.002 Binaries path: C:/Gameroot/factorio/bin
0.007 System info: [CPU: Intel(R) Xeon(R) CPU E3-1270 v6 @ 3.80GHz, 8 cores, RAM: 32447MB]
0.008 Running in headless mode
0.011 Loading mod core 0.0.0 (data.lua)
0.020 Loading mod base 0.16.20 (data.lua)
0.119 Loading mod base 0.16.20 (data-updates.lua)
0.154 Checksum for core: 1372761519
0.154 Checksum of base: 3706582573
0.222 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1517080489
0.222 Info PlayerData.cpp:72: Cloud player-data.json unavailable
0.224 Custom inputs active: 0
0.225 Factorio initialised
0.225 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.225 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
0.226 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
0.226 Loading map C:\Gameroot\factorio\saves\save.zip: 904072 bytes.
0.246 Loading Level.dat: 1157621 bytes.
0.251 Info Scenario.cpp:135: Map version 0.16.20-0
0.284 Loading script.dat: 175 bytes.
0.286 Checksum for script C:/Gameroot/factorio/temp/currently-playing/control.lua: 3989547216
0.286 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
0.287 Hosting game at 0.0.0.0:34197
0.287 Info ServerMultiplayerManager.cpp:696: mapTick(0) changing state from(CreatingGame) to(InGame)
0.288 Info ServerRouter.cpp:580: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
0.328 Info UDPSocket.cpp:39: Opening socket for broadcast
0.416 Info ServerRouter.cpp:475: Own address is -PURGED FROM LOG-
14.197 Warning TransmissionControlHelper.cpp:172: Fragment 0000 failed too many times
14.433 Warning TransmissionControlHelper.cpp:172: Fragment 0001 failed too many times
14.704 Warning TransmissionControlHelper.cpp:172: Fragment 0002 failed too many times
14.958 Warning TransmissionControlHelper.cpp:172: Fragment 0003 failed too many times
15.213 Warning TransmissionControlHelper.cpp:172: Fragment 0004 failed too many times
15.483 Warning TransmissionControlHelper.cpp:172: Fragment 0005 failed too many times
15.738 Warning TransmissionControlHelper.cpp:172: Fragment 0006 failed too many times
16.008 Warning TransmissionControlHelper.cpp:172: Fragment 0007 failed too many times
16.263 Warning TransmissionControlHelper.cpp:172: Fragment 0008 failed too many times
16.532 Warning TransmissionControlHelper.cpp:172: Fragment 0009 failed too many times
19.268 Warning TransmissionControlHelper.cpp:172: Fragment 000a failed too many times
19.519 Warning TransmissionControlHelper.cpp:172: Fragment 000b failed too many times
19.788 Warning TransmissionControlHelper.cpp:172: Fragment 000c failed too many times
20.060 Warning TransmissionControlHelper.cpp:172: Fragment 000d failed too many times
20.331 Warning TransmissionControlHelper.cpp:172: Fragment 000e failed too many times
20.585 Warning TransmissionControlHelper.cpp:172: Fragment 000f failed too many times
20.822 Warning TransmissionControlHelper.cpp:172: Fragment 0010 failed too many times
21.093 Warning TransmissionControlHelper.cpp:172: Fragment 0011 failed too many times
21.379 Warning TransmissionControlHelper.cpp:172: Fragment 0012 failed too many times
21.632 Warning TransmissionControlHelper.cpp:172: Fragment 0013 failed too many times
27.260 Received SIGINT, shutting down
27.275 Info MainLoop.cpp:350: Saving map as C:\Gameroot\factorio\saves\save.zip
27.360 Info MainLoop.cpp:361: Saving progress: 0.277008%
27.367 Info MainLoop.cpp:361: Saving progress: 100.000000%
27.427 Info ServerMultiplayerManager.cpp:117: Disconnecting multiplayer connection.
27.427 Info ServerMultiplayerManager.cpp:696: mapTick(0) changing state from(InGame) to(DisconnectingScheduled)
27.462 Info ServerMultiplayerManager.cpp:696: mapTick(0) changing state from(DisconnectingScheduled) to(Disconnecting)
27.497 Info ServerMultiplayerManager.cpp:696: mapTick(0) changing state from(Disconnecting) to(Disconnected)
27.497 Info ServerMultiplayerManager.cpp:141: Quitting multiplayer connection.
27.497 Info ServerMultiplayerManager.cpp:696: mapTick(0) changing state from(Disconnected) to(Closed)
27.511 Info UDPSocket.cpp:206: Closing socket
27.511 Info UDPSocket.cpp:236: Socket closed
27.511 Info UDPSocket.cpp:206: Closing socket
27.555 Info UDPSocket.cpp:206: Closing socket
27.555 Info UDPSocket.cpp:236: Socket closed
27.570 Goodbye