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[16.16] Desync in headless Server after joining

Posted: Sun Dec 31, 2017 7:14 pm
by Anzhion
The Map was created in 0.15 and played only in single player. Hosting in multiplayer trough factorio works without problems,
but as i put the map on a headless server on the newest version, the desync appears either instant or after some seconds.
Problem exists even in a fresh headless server and fresh factorio external client.

Re: [16.12] Desync in headless Server after joining

Posted: Sat Jan 06, 2018 1:01 am
by Rseding91
Thanks for the report. Does this still happen in the latest version of 0.16?

Re: [16.15] Desync in headless Server after joining

Posted: Sun Jan 07, 2018 3:32 am
by Anzhion
Yes, still happens in 16.15, attached desync reports.

Re: [16.15] Desync in headless Server after joining

Posted: Sun Jan 07, 2018 9:56 am
by Rseding91
Can you upload the original save file you're using to reproduce the desyncs and the process you're using to do so?

Re: [16.15] Desync in headless Server after joining

Posted: Sun Jan 07, 2018 6:25 pm
by Anzhion
Of course, attached it.

Re: [16.15] Desync in headless Server after joining

Posted: Mon Jan 08, 2018 3:28 am
by Rseding91
Anzhion wrote:Of course, attached it.
Thanks for the save but I can't make it desync. Is there something specific I need to do?

Re: [16.15] Desync in headless Server after joining

Posted: Mon Jan 08, 2018 6:48 pm
by Anzhion
Downloaded factorio_headless_x64_0.16.15.tar.xz and factorio_alpha_x64_0.16.15.tar.xz,
starting ./bin/x64/factorio and ./bin/x64/factorio --start-server path_to_save.zip and connecting via localhost or in matching server after configuring.
Anzhion wrote:Hosting in multiplayer trough factorio works without problems, but as i put the map on a headless server on the newest version, the desync appears either instant or after some seconds.
My goal is to put this map on a headless server without running factorio itself. Is there some instruction in factorio forums how to analyze desyncs? :geek: