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[0.16.7] Desync on placing blueprint in "fog of war"

Posted: Thu Dec 28, 2017 5:11 pm
by Stonk
What did you do?
Placing a (big) blueprint via map, in an area which is partly obscured (no radar).
Playing in LAN with two players, no mods.

What happened?
Multiplayer Desync, second Player disconnected.
Seems to be reproducable.

What did you expect to happen instead?
Blueprint is placed and multiplayer clients are not desynced/disconnected.

Re: [0.16.7] Desync on placing blueprint in "fog of war"

Posted: Thu Dec 28, 2017 6:09 pm
by Stonk

Re: [0.16.7] Desync on placing blueprint in "fog of war"

Posted: Fri Dec 29, 2017 7:18 am
by jraven
Second this. Desync occurs when any portion of blueprint is placed over terrain with fog of war. Playing over internet 3 players total. Sorry no crash files available.

Re: [0.16.7] Desync on placing blueprint in "fog of war"

Posted: Fri Dec 29, 2017 10:08 pm
by Stonk
Maybe a duplicate of this:
viewtopic.php?t=55629

Re: [0.16.7] Desync on placing blueprint in "fog of war"

Posted: Sat Dec 30, 2017 5:43 pm
by kovarex
It most probably is, I'm moving it to pending until it proves otherwise.