[0.16.2] Crash on save on: "Chunk::preSaveHook"
Posted: Thu Dec 14, 2017 4:40 pm
c:\cygwin64\tmp\factorio-6zv5gs\src\surface\chunk.cpp:160
Had the map open and was going to look for things elsewhere (zoomed out), according to the dump file, the auto save was kicking in and the game crashed.
Had the map open and was going to look for things elsewhere (zoomed out), according to the dump file, the auto save was kicking in and the game crashed.
Code: Select all
> factorio.exe!Chunk::preSaveHook(MapSerialiser & output) Line 160 C++ Symbols loaded.
factorio.exe!Surface::preSaveHook(MapSerialiser & output) Line 578 C++ Symbols loaded.
factorio.exe!Map::save(MapSerialiser & output, ProgressObserver * savingObserver) Line 1109 C++ Symbols loaded.
factorio.exe!Scenario::saveMap(SaveType saveType, ZipPackageWriter & packageWriter, TargetSerialiser & targetSerialiser, ProgressObserver * savingObserver, bool & gameStateCorruptionDetected) Line 624 C++ Symbols loaded.
factorio.exe!Scenario::saveAs(const std::experimental::filesystem::Path & savePath, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & saveName, const std::experimental::filesystem::Path & previewFullPath, ProgressObserver * savingObserver, SaveType saveType) Line 551 C++ Symbols loaded.
factorio.exe!ParallelScenarioSaver::doSave(ParallelScenarioSaver * saver) Line 92 C++ Symbols loaded.
[Inline Frame] factorio.exe!std::_Invoker_functor::_Call(void(*)(ParallelScenarioSaver *) &&) Line 232 C++ Symbols loaded.
[Inline Frame] factorio.exe!std::invoke(void(*)(ParallelScenarioSaver *) &&) Line 232 C++ Symbols loaded.
[Inline Frame] factorio.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *> > > >::_Execute(std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *> &) Line 240 C++ Symbols loaded.
[Inline Frame] factorio.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *> > > >::_Run(std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *> > > > *) Line 247 C++ Symbols loaded.
factorio.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64> > > >::_Go() Line 232 C++ Symbols loaded.
factorio.exe!std::_Pad::_Call_func(void * _Data) Line 211 C++ Symbols loaded.
[Inline Frame] factorio.exe!invoke_thread_procedure(unsigned int(*)(void *) context, void * const) Line 91 C++ Symbols loaded.
factorio.exe!thread_start<unsigned int (__cdecl*)(void * __ptr64)>(void * const parameter) Line 115 C++ Symbols loaded.
[External Code] Annotated Frame