[15.36] Crash after game save
Posted: Sat Oct 14, 2017 12:41 pm
I did make a report some days earlier about the game crashing after an autosave but I might have gotten the wrong log file, since it showed a normal exit. Today it happened again however and I checked both log files to find one that contained a crash.
The crash was triggered barely two frames from the autosave completing(file included)
Simply loading the save will not trigger anything and reproducing the bug is not easy since it doesn't seem to be dependent on what I'm doing. I tried going about the same steps last time and managed nothing.
I have 0 mods installed
Log:
I'm going to try doing what the log is saying, enabling force-opengl
The crash was triggered barely two frames from the autosave completing(file included)
Simply loading the save will not trigger anything and reproducing the bug is not easy since it doesn't seem to be dependent on what I'm doing. I tried going about the same steps last time and managed nothing.
I have 0 mods installed
Log:
Code: Select all
0.000 2017-10-14 13:55:25; Factorio 0.15.36 (build 30920, linux64, steam)
0.036 Operating system: Linux (Debian 8.9)
0.036 Program arguments: "/media/1tb/Steam/steamapps/common/Factorio/bin/x64/factorio"
0.036 Read data path: /media/1tb/Steam/steamapps/common/Factorio/data
0.036 Write data path: /home/ivan/.factorio
0.036 Binaries path: /media/1tb/Steam/steamapps/common/Factorio/bin
0.059 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 16004MB]
0.089 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.186 Available display adapters: 2
0.186 [0]: resolution 1920x1080px at [1920,0]
0.186 [1]: resolution 1920x1080px at [0,0]
0.186 Create display on adapter 1. Size 1280x720 at position [310, 162].
0.327 Initialised OpenGL:[1] GeForce GTX 970/PCIe/SSE2; driver: 4.5.0 NVIDIA 384.59
0.327 Video memory size (dedicated/total available/current available): 4096/4096/3686 MB
0.352 Graphics settings preset: very-high
0.352 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
0.909 Loading mod core 0.0.0 (data.lua)
0.943 Loading mod base 0.15.36 (data.lua)
1.090 Loading mod base 0.15.36 (data-updates.lua)
1.147 Checksum for core: 2904504744
1.147 Checksum of base: 1503927233
1.345 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1507908784
1.345 Info PlayerData.cpp:65: Cloud player-data.json unavailable
1.450 Loaded shader file /media/1tb/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
1.451 Loaded shader file /media/1tb/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
1.468 Initial atlas bitmap size is 16384
1.487 Created atlas bitmap 16384x16379
1.488 Created atlas bitmap 16384x1289
1.489 Created atlas bitmap 16384x3181
1.490 Created atlas bitmap 16384x4761
1.490 Created atlas bitmap 8192x1912
1.491 Created atlas bitmap 8192x800
1.491 Created atlas bitmap 8192x2028
14.252 Sprites loaded
14.252 Convert atlas 8192x1912 to: mipmap
14.341 Convert atlas 8192x800 to: mipmap
14.376 Convert atlas 8192x2028 to: trilinear-filtering
14.545 Loading sounds...
16.166 Custom inputs active: 0
16.194 Factorio initialised
19.170 Loading map /home/ivan/.factorio/saves/15.15.15.15.15.15.zip: 31293301 bytes.
19.182 Loading Level.dat: 71900640 bytes.
19.187 Info Scenario.cpp:135: Map version 0.15.36-0
20.241 Info BlueprintLibrary.cpp:226: Loaded library shelves:
20.241 Info BlueprintLibrary.cpp:794: Game shelf: playerIndex = 65535, nextRecordID = 1; timestamp = 1493144686; records:
20.241 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 0, nextRecordID = 5; timestamp = 1503148990; records: (id: 0, 1; label: "", preview: false, empty: false; single) (id: 0, 2; label: "", preview: false, empty: false; single) (id: 0, 3; label: "", preview: false, empty: false; single) (id: 0, 4; label: "", preview: false, empty: false; single) (id: 0, 0; label: "pumpjack_circle_speed3", preview: false, empty: false; single)
20.387 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 85, nextRecordID = 5; timestamp = 1503148990; records: (id: 85, 1; label: "", preview: false, empty: false; single) (id: 85, 2; label: "", preview: false, empty: false; single) (id: 85, 3; label: "", preview: false, empty: false; single) (id: 85, 4; label: "", preview: false, empty: false; single) (id: 85, 0; label: "pumpjack_circle_speed3", preview: false, empty: false; single)
20.387 Loading script.dat: 190 bytes.
20.389 Checksum for script /home/ivan/.factorio/temp/currently-playing/control.lua: 282129324
1169.932 Error CrashHandler.cpp:387: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
1171.246 Warning Logger.cpp:413: Symbols.size() == 15, usedSize == 10
#0 0x0000000000ad081d in logStacktrace at /tmp/factorio-zmja8k/src/Util/Logger.cpp:438
#1 0x00000000006f7570 in writeStackTrace at /tmp/factorio-zmja8k/src/Util/CrashHandler.cpp:122
#2 0x00000000006f7a04 in SignalHandler at /tmp/factorio-zmja8k/src/Util/CrashHandler.cpp:389
#3 0x00007f2bb979a0e0 in ?? at ??:0
#4 0x0000000000832830 in drawEntities at /tmp/factorio-zmja8k/src/Graphics/DrawEngine.cpp:392
#5 0x0000000000b12dc7 in render at /tmp/factorio-zmja8k/src/Graphics/DrawEngine.cpp:130
#6 0x0000000000e8f84d in render at /tmp/factorio-zmja8k/src/Graphics/GameRenderer.cpp:190
#7 0x0000000000f07a63 in render at /tmp/factorio-zmja8k/src/GameView.cpp:936
#8 0x00007f2bb9786b45 in render at /tmp/factorio-zmja8k/src/Game.cpp:338
#9 0x000000000040b2e9 in render at /tmp/factorio-zmja8k/src/MainLoop.cpp:969
1171.832 Warning Logger.cpp:413: Symbols.size() == 14, usedSize == 9
1171.832 Error CrashHandler.cpp:123: Map tick at moment of crash: 24059595
1171.832 Error Util.cpp:80: RivaTuner Statistics Server is interfering with Direct3D 9 and the game crashed. RTSS is installed with GPU monitoring software like MSI Afterburner or EVGA PrecisionX. Updating RTSS to the latest version or shutting it down should prevent this kind of crash.
Alternatively you can try to set force-opengl=true in Factorio's config file or use launch option --force-opengl.
If these instructions didn't help you solve the problem, please post contents of the log file on the Factorio forums.