[15.35]Crash on save while editing blueprint, holding mouse2

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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theCowofDoom
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[15.35]Crash on save while editing blueprint, holding mouse2

Post by theCowofDoom »

The game autosaved while I was editing a blueprint, holding mouse2 to remove objects from it. I held down mouse2 the whole time and the game crashed to desktop right as the save finished. The save finished, it seems and I can load from it with no problem. This was not the first autosave since the last update.


Reproduction: I tried loading the game from the previous autosave and edit a blueprint. It did not crash that second time.

Code: Select all

   0.000 2017-10-01 15:54:25; Factorio 0.15.35 (build 30897, linux64, steam)
   0.020 Operating system: Linux (Debian 8.9)
   0.020 Program arguments: "/media/1tb/Steam/steamapps/common/Factorio/bin/x64/factorio" 
   0.020 Read data path: /media/1tb/Steam/steamapps/common/Factorio/data
   0.020 Write data path: /home/ivan/.factorio
   0.020 Binaries path: /media/1tb/Steam/steamapps/common/Factorio/bin
   0.025 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 16004MB]
   0.038 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.116 Available display adapters: 2
   0.116  [0]: resolution 1920x1080px at [1920,0]
   0.116  [1]: resolution 1920x1080px at [0,0]
   0.116 Create display on adapter 1. Size 1280x720 at position [310, 162].
   0.245 Initialised OpenGL:[1] GeForce GTX 970/PCIe/SSE2; driver: 4.5.0 NVIDIA 384.59
   0.245     Video memory size (dedicated/total available/current available): 4096/4096/3628 MB
   0.263 Graphics settings preset: very-high
   0.264 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
   0.468 Loading mod core 0.0.0 (data.lua)
   0.471 Loading mod base 0.15.35 (data.lua)
   0.528 Loading mod base 0.15.35 (data-updates.lua)
   0.567 Checksum for core: 1600074556
   0.567 Checksum of base: 1503927233
   0.692 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1506535351
   0.692 Info PlayerData.cpp:65: Cloud player-data.json unavailable
   0.756 Loaded shader file /media/1tb/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
   0.756 Loaded shader file /media/1tb/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
   0.767 Initial atlas bitmap size is 16384
   0.782 Created atlas bitmap 16384x16379
   0.783 Created atlas bitmap 16384x1289
   0.784 Created atlas bitmap 16384x3181
   0.785 Created atlas bitmap 16384x4761
   0.785 Created atlas bitmap 8192x1912
   0.786 Created atlas bitmap 8192x800
   0.786 Created atlas bitmap 8192x2028
  10.378 Sprites loaded
  10.378 Convert atlas 8192x1912 to: mipmap 
  10.456 Convert atlas 8192x800 to: mipmap 
  10.490 Convert atlas 8192x2028 to: trilinear-filtering 
  10.574 Loading sounds...
  11.941 Custom inputs active: 0
  11.959 Factorio initialised
  33.610 Loading map /home/ivan/.factorio/saves/_autosave3.zip: 28275937 bytes.
  33.621 Loading Level.dat: 64399210 bytes.
  33.625 Info Scenario.cpp:135: Map version 0.15.35-2
  34.548 Info BlueprintLibrary.cpp:226: Loaded library shelves:
  34.548 Info BlueprintLibrary.cpp:794: Game shelf: playerIndex = 65535, nextRecordID = 1; timestamp = 1493144686; records:
  34.548 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 0, nextRecordID = 5; timestamp = 1503148990; records: (id: 0, 1; label: "", preview: false, empty: false; single) (id: 0, 2; label: "", preview: false, empty: false; single) (id: 0, 3; label: "", preview: false, empty: false; single) (id: 0, 4; label: "", preview: false, empty: false; single) (id: 0, 0; label: "pumpjack_circle_speed3", preview: false, empty: false; single)
  34.677 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 85, nextRecordID = 5; timestamp = 1503148990; records: (id: 85, 1; label: "", preview: false, empty: false; single) (id: 85, 2; label: "", preview: false, empty: false; single) (id: 85, 3; label: "", preview: false, empty: false; single) (id: 85, 4; label: "", preview: false, empty: false; single) (id: 85, 0; label: "pumpjack_circle_speed3", preview: false, empty: false; single)
  34.677 Loading script.dat: 190 bytes.
  34.678 Checksum for script /home/ivan/.factorio/temp/currently-playing/control.lua: 282129324
  62.650 Steam API shutdown.
  62.651 Goodbye
Attachments
_autosave2.zip
Previous autosave
(26.82 MiB) Downloaded 70 times

Rseding91
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Re: [15.35]Crash on save while editing blueprint, holding mouse2

Post by Rseding91 »

Thanks for the report however the log file doesn't show any crash?
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theCowofDoom
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Re: [15.35]Crash on save while editing blueprint, holding mouse2

Post by theCowofDoom »

You're right. It seemed like a crash because the game terminated unexpectedly. I didn't give any input to close the game, yet it closed anyway. It really was right after the save finished, I didn't even see the "saving" window close before the game window just closed.

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