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[15.33] Crash of headless server on: ElectricEnergySource::disconnectNetwork

Posted: Fri Aug 11, 2017 2:05 am
by orangedude27
I am having an issue launching a factorio headless server on windows 10.

attached is the log file that it created.

Thanks

Re: Headless server crash when launching in windows 10

Posted: Fri Aug 11, 2017 5:26 am
by Loewchen
End of log:

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-6kzlgo\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-6kzlgo\src\util\logger.cpp (381): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\logger.cpp (438): Logger::logStacktrace
c:\cygwin64\tmp\factorio-6kzlgo\src\energy\electricenergysource.cpp (208): ElectricEnergySource::disconnectNetwork
c:\cygwin64\tmp\factorio-6kzlgo\src\entity\electricpole.cpp (771): ElectricPole::reconnectToNetwork
c:\cygwin64\tmp\factorio-6kzlgo\src\entity\electricpole.cpp (445): ElectricPole::setupOrientationAndNetworksAfterDisconnect
c:\cygwin64\tmp\factorio-6kzlgo\src\entity\electricpole.cpp (474): ElectricPole::disconnectRegular
c:\cygwin64\tmp\factorio-6kzlgo\src\entity\electricpole.cpp (407): ElectricPole::onDestroy
c:\cygwin64\tmp\factorio-6kzlgo\src\map\mapdeserialiser.cpp (169): MapDeserialiser::removeDummyObjects
c:\cygwin64\tmp\factorio-6kzlgo\src\map\map.cpp (919): Map::setupEntities
c:\cygwin64\tmp\factorio-6kzlgo\src\scenario\scenario.cpp (203): Scenario::loadFactory
c:\cygwin64\tmp\factorio-6kzlgo\src\scenario\parallelscenarioloader.cpp (116): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC6E22774)
00007FFCC6E22774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC7250D51)
00007FFCC7250D51 (ntdll): (filename not available): RtlUserThreadStart
  29.034 Error ElectricEnergySource.cpp:208: Call to disconnect network that is not connected
Logger::writeStacktrace skipped.
  29.036 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Re: [15.33] Crash of headless server on: ElectricEnergySource::disconnectNetwork

Posted: Thu Sep 07, 2017 10:04 am
by kovarex
We can't really do much without the save that reproduces the error.