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[kovarex] [15.33] Desync loop without mods

Posted: Wed Aug 09, 2017 8:08 pm
by map
Hello,

I'm experiencing desync loop on my server.

It is vanilla factorio deployed using https://hub.docker.com/r/dtandersen/factorio/ on aws.

It is "Tasty" on the server browser and the desync report is here: https://mega.nz/#!sTgkHKJD!JkISFCGtaIB1 ... jATOuTsi_Q

Any help would be greatly appreciated!

Re: Desync Loop on 0.15.32/0.15.33 without mods

Posted: Thu Aug 10, 2017 3:45 am
by Zavian
Please file a bug, with a link to the desync report.
(Alternatively, a mod could just move the thread).

Re: Desync Loop on 0.15.32/0.15.33 without mods

Posted: Thu Aug 10, 2017 5:08 am
by daniel34
Moved.

The desync report shows a lot of differences between the level.dat files, but the first difference is the <random-generator> which might explain the other differences.

Re: [kovarex] [15.33] Desync loop without mods

Posted: Fri Sep 08, 2017 1:54 pm
by kovarex
I couldn't figure out what is wrong from the desync report itself, but I'm letting the save game to be played during the weekend, lets see if it finds out something.
Apart of that, are you aware of anything special you have done? Is it reproducible in any way?

Edit: I tried to play it in linux versus linux and couldn't reproduce it. Can you reproduce it when you load the desync-report.zip and continue the multiplayer?