[0.15.31]mod nuclear train transport
Posted: Thu Aug 03, 2017 8:47 am
Not sure if specific to nuclear only but at insane speed for train the tab for fuel disapear when train go over 1814km/h.
I even be able to crash the game.
EDIT : Found the reason of the crash and I be able to reproduce it. It happens when the train kill a biter or hit another train.
I even be able to crash the game.
Code: Select all
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-8dnsk7\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-8dnsk7\src\util\logger.cpp (364): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-8dnsk7\src\util\logger.cpp (421): Logger::logStacktrace
c:\cygwin64\tmp\factorio-8dnsk7\src\rail\train.cpp (1767): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-8dnsk7\src\rail\train.cpp (2003): Train::goToBackupPosition
c:\cygwin64\tmp\factorio-8dnsk7\src\rail\train.cpp (1961): Train::move
c:\cygwin64\tmp\factorio-8dnsk7\src\rail\train.cpp (1413): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-8dnsk7\src\rail\train.cpp (1280): Train::update
c:\cygwin64\tmp\factorio-8dnsk7\src\rail\trainmanager.cpp (196): TrainManager::update
c:\cygwin64\tmp\factorio-8dnsk7\src\map\map.cpp (1261): Map::update
c:\cygwin64\tmp\factorio-8dnsk7\src\game.cpp (154): Game::update
c:\cygwin64\tmp\factorio-8dnsk7\src\scenario\scenario.cpp (784): Scenario::update
c:\cygwin64\tmp\factorio-8dnsk7\src\mainloop.cpp (917): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-8dnsk7\src\mainloop.cpp (785): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-8dnsk7\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FB59CD)
0000000076FB59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770EA561)
00000000770EA561 (ntdll): (filename not available): RtlUserThreadStart
130.428 Error Train.cpp:1767: Internal error: Train::resolveRailTransition oldToNewRailConnection.rollingStockCount (0) != 1
Logger::writeStacktrace skipped.
130.428 Error CrashHandler.cpp:106: Map tick at moment of crash: 3641
130.428 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.