Liquids from removed pipes/tanks could pass disabled pumps

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Post Reply
Rinin
Long Handed Inserter
Long Handed Inserter
Posts: 51
Joined: Sun Oct 30, 2016 3:41 pm
Contact:

Liquids from removed pipes/tanks could pass disabled pumps

Post by Rinin »

Build and fill tanker, connect to another tanker with pump, disable pump (no power/blocked by circuit network) destroy full tank, and liquid will pass disabled pump to another tank.

Loewchen
Global Moderator
Global Moderator
Posts: 8285
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Liquids from removed pipes/tanks could pass disabled pumps

Post by Loewchen »

Version and save please...

Nexela
Smart Inserter
Smart Inserter
Posts: 1828
Joined: Wed May 25, 2016 11:09 am
Contact:

Re: Liquids from removed pipes/tanks could pass disabled pumps

Post by Nexela »

Are you using creative mode mod at all? I can reproduce this behavior with creative mode super radar on the map

Rinin
Long Handed Inserter
Long Handed Inserter
Posts: 51
Joined: Sun Oct 30, 2016 3:41 pm
Contact:

Re: Liquids from removed pipes/tanks could pass disabled pumps

Post by Rinin »

Well, 25Mb save is overkill, I think, but I don't have another. And the manual deconstruction is hardly could be presented in save.

Here some pictures of experiment.

Seems the pump can take liquids from deconstructed tank against conditions. And seems it never care about conditions to give away liquids.
Before deconstruction
Before deconstruction
s1.JPG (51.98 KiB) Viewed 1228 times
After deconstruction
After deconstruction
S2.JPG (52.57 KiB) Viewed 1228 times

Post Reply

Return to “Pending”