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[15.6][Oxyd] Crash in blueprint library with autosave(BlueprintRecordSlotTooltip::updateContent)

Posted: Fri May 05, 2017 8:53 am
by Henne
While playing arround with the blueprintbook in singleplayer autosave kicked in and I had this hard crash
Chrash.jpg
Chrash.jpg (98.66 KiB) Viewed 2113 times
I'm not sure wether I double clicked the blueprint or hit the delete button. Also I'm not able to reproduce it at all.
Maybe you'll be able to see something in the log.

Maybe related to viewtopic.php?f=7&t=46275 ?

Re: [15.6] Hard crash in blueprint library with autosave (BlueprintRecordSlotTooltip::updateContent)

Posted: Fri May 19, 2017 8:59 am
by Loewchen

Re: [15.6][Oxyd] Crash in blueprint library with autosave(BlueprintRecordSlotTooltip::updateContent)

Posted: Fri May 19, 2017 1:53 pm
by Oxyd
I can't reproduce it either. Has it ever happened again or was this a one time thing?

Re: [15.6] Hard crash in blueprint library with autosave (BlueprintRecordSlotTooltip::updateContent)

Posted: Tue Nov 14, 2017 12:41 pm
by TheYellowBush
Loewchen wrote:See: viewtopic.php?f=7&t=47991
Thanks.

Re: [15.6][Oxyd] Crash in blueprint library with autosave(BlueprintRecordSlotTooltip::updateContent)

Posted: Tue Nov 14, 2017 12:48 pm
by TheYellowBush
Verry basic error. The game crash when loading BluePrint library. (BlueprintRecordSlotTooltip::updateContent)

The game download the file but i have a bad connecton and the file is corrupted.
The game try to load it and crash because he can't load a corrupted file.

I think it's something like that.

Re: [15.6][Oxyd] Crash in blueprint library with autosave(BlueprintRecordSlotTooltip::updateContent)

Posted: Tue Nov 14, 2017 12:49 pm
by TheYellowBush
Oxyd wrote:I can't reproduce it either. Has it ever happened again or was this a one time thing?
It's append two time for me.