[0.15.5] Crash in Blueprint::save
Posted: Sun Apr 30, 2017 8:03 pm
Crashed when trying to delete a blueprint book in the blueprint library which was stuck on a transfer. I now cant join or play at all. will attempt to verify cache and restart computer.
Code: Select all
0.001 2017-04-30 15:58:43; Factorio 0.15.5 (build 29304, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "E:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: E:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Eric Sexton/AppData/Roaming/Factorio
0.001 Binaries path: E:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.007 System info: [CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 4 cores, RAM: 16333MB]
0.008 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 85%] [MultiSampling: OFF] [Screen: 255]
0.009 Available display adapters: 2
0.009 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
0.009 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x80001, [1920,211], 1920x1080, 32bit, 60Hz}
0.009 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.056 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvd3dumx.dll 21.21.13.7849
0.058 Video memory size (dedicated video/dedicated system/shared system/available): 8119/0/8166/4088 MB
0.084 DSound: Starting _dsound_update thread
0.084 DSound: Enter _dsound_update; tid=11420
0.085 Device reset internal.
0.087 Desktop composition is active.
0.087 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.087 Graphics settings preset: very-high
0.088 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.288 Info ModManager.cpp:157: Found duplicate mod boblibrary, using higher version (0.14.3 > 0.13.1).
0.332 Loading mod core 0.0.0 (data.lua)
0.339 Loading mod base 0.15.5 (data.lua)
0.441 Loading mod base 0.15.5 (data-updates.lua)
0.525 Checksum for core: 2926038370
0.525 Checksum of base: 2698305660
0.639 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493530903
0.639 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493353023
0.741 Loaded shader file E:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.741 Loaded shader file E:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.754 Initial atlas bitmap size is 16384
0.756 Created atlas bitmap 16384x10868
1.047 Created atlas bitmap 4096x1860
1.056 Created atlas bitmap 4096x3648
6.367 Sprites loaded
6.367 Convert atlas 4096x1860 to: trilinear-filtering
6.395 Convert atlas 4096x3648 to: mipmap
7.188 Loading sounds...
9.053 Custom inputs active: 0
9.088 Factorio initialised
14.244 Loading Level.dat: 1031664 bytes.
14.244 Info Scenario.cpp:133: Map version 0.15.5-1
14.343 Checksum for script C:/Users/Eric Sexton/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-aszgcm\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-aszgcm\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-aszgcm\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-aszgcm\src\blueprint\blueprint.cpp (69): Blueprint::save
c:\cygwin64\tmp\factorio-aszgcm\src\blueprint\transferblueprintdata.cpp (20): TransferBlueprintData::TransferBlueprintData
c:\cygwin64\tmp\factorio-aszgcm\src\blueprint\blueprintlibrary.cpp (527): <lambda_a5f76377cbca4ea5ec143d7f94af77e2>::operator()<std::unique_ptr<BlueprintRecord,std::default_delete<BlueprintRecord> > >
c:\cygwin64\tmp\factorio-aszgcm\src\blueprint\blueprintlibrary.cpp (539): BlueprintLibrary::syncStorageToGame
c:\cygwin64\tmp\factorio-aszgcm\src\gameactionhandler.cpp (3138): GameActionHandler::updateBlueprintShelf
c:\cygwin64\tmp\factorio-aszgcm\src\gameactionhandler.cpp (263): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-aszgcm\src\input\inputhandler.cpp (55): InputHandler::flushToListeners
c:\cygwin64\tmp\factorio-aszgcm\src\input\inputhandler.cpp (47): InputHandler::flushActions
c:\cygwin64\tmp\factorio-aszgcm\src\gameactionhandler.cpp (305): GameActionHandler::update
c:\cygwin64\tmp\factorio-aszgcm\src\mainloop.cpp (819): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-aszgcm\src\mainloop.cpp (695): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-aszgcm\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDC0278364)
00007FFDC0278364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDC07F70D1)
00007FFDC07F70D1 (ntdll): (filename not available): RtlUserThreadStart
17.523 Error Blueprint.cpp:69: Loading blueprint signals will desync on loading since they are empty.
Logger::writeStacktrace skipped.
17.523 Error CrashHandler.cpp:106: Map tick at moment of crash: 1
17.523 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.