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Crash in Multiplayer
Posted: Sun Feb 12, 2017 7:22 pm
by MrSniperPhil
Hey guys,
I'm having constant crashes in our Multiplayer Lobby at the Moment.
We're connecting via Tunngle and then doing a LAN-Game.
Mods currently installed are:
- Advanced Tanks 0.1.2
- Alien Artifact Loot 0.14.4
- color Picker 0.2.1
- Mete's Vehicles 0.14.0
- Player Color 0.1.1
- RailTanker 1.4.0
- Red Alerts 1.1.2
- Shuttle Train 1.1.4
- Vehicle Wagon 1.0.6
- VW Transporter 0.1.0
The crashes happen randomly, I have no Idea what's causing them. All the mods are up to date, all for Version 14...
The other guys with the same mods are fine, I already checked integrity via Steam and redownloaded the game and the mods, no change.
Log is attached.
Thanks in advance!
Re: Crash in Multiplayer
Posted: Sun Feb 12, 2017 7:47 pm
by Loewchen
Code: Select all
0.001 2017-02-12 20:04:29; Factorio 0.14.22 (build 25342, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Philipp/AppData/Roaming/Factorio
0.001 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
0.018 System info: [CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz, 12 cores, RAM: 16285MB]
0.019 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.021 Available display adapters: 2
0.021 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x8080001, [-1920,0], 1920x1080, 32bit, 60Hz}
0.021 [1]: \\.\DISPLAY2 - AMD Radeon R9 200 Series {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
0.022 Create display on adapter 1. Size 1280x720 at position [310, 162].
0.136 Initialised Direct3D:[0] AMD Radeon R9 200 Series; driver: aticfx64.dll 21.19.384.0
0.138 Video memory size (dedicated video/dedicated system/shared system/available): 4073/0/8142/4088 MB
0.206 DSound: Starting _dsound_update thread
0.206 DSound: Enter _dsound_update; tid=6328
0.207 Device reset internal.
0.213 Desktop composition is active.
0.214 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
0.343 Loading mod core 0.0.0 (data.lua)
0.348 Loading mod base 0.14.22 (data.lua)
0.445 Loading mod color-picker 0.2.1 (data.lua)
0.499 Loading mod Advanced-Tanks 0.1.2 (data.lua)
0.568 Loading mod alien-artifact-loot 0.14.4 (data.lua)
0.627 Loading mod MeteVehicles 0.14.0 (data.lua)
0.688 Loading mod player-color 0.1.1 (data.lua)
0.765 Loading mod RailTanker 1.4.0 (data.lua)
0.824 Loading mod Red Alerts 1.1.2 (data.lua)
0.888 Loading mod ShuttleTrain 1.1.4 (data.lua)
0.971 Loading mod Vehicle Wagon 1.0.6 (data.lua)
1.036 Loading mod vwtransporter 0.1.0 (data.lua)
1.116 Loading mod vwtransporter 0.1.0 (data-updates.lua)
1.181 Loading mod RailTanker 1.4.0 (data-final-fixes.lua)
1.266 Checksum for core: 1291735968
1.266 Checksum for mod base: 786624017
1.266 Checksum for mod color-picker: 1363279057
1.266 Checksum for mod Advanced-Tanks: 720432334
1.266 Checksum for mod alien-artifact-loot: 1612245348
1.266 Checksum for mod corpserun: 0
1.266 Checksum for mod MeteVehicles: 138989165
1.266 Checksum for mod player-color: 2580043544
1.266 Checksum for mod RailTanker: 1260574978
1.266 Checksum for mod Red Alerts: 1595245396
1.266 Checksum for mod ShuttleTrain: 2475647514
1.266 Checksum for mod Vehicle Wagon: 686034896
1.266 Checksum for mod vwtransporter: 1226004042
1.687 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1486926102
1.687 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1486919511
1.806 Initial atlas bitmap size is 16384
1.809 Created atlas bitmap 16384x7792
1.809 Created atlas bitmap 4096x1068
1.809 Created atlas bitmap 4096x3660
25.765 Sprites loaded
25.765 Convert atlas 4096x1068 to: trilinear-filtering
25.788 Convert atlas 4096x3660 to: mipmap
26.214 Loading sounds...
27.662 Custom inputs active: 0
27.719 Factorio initialised
27.719 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
30.709 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34196)
30.711 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
33.971 Info UDPSocket.cpp:235: Socket closed
34.033 Info UDPSocket.cpp:235: Socket closed
34.034 Joining game 7.1.229.98:34197
34.034 Info UDPSocket.cpp:33: Opening socket
34.035 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
34.173 Connection refused
34.173 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
34.173 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
34.266 Info UDPSocket.cpp:235: Socket closed
36.446 Joining game 7.1.229.98:34197
36.446 Info UDPSocket.cpp:33: Opening socket
36.447 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
36.588 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
36.589 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
36.589 Info ClientRouter.cpp:219: ConnectionAccepted
37.022 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
37.022 Downloading file C:\Users\Philipp\AppData\Roaming\Factorio\temp\mp-download.zip (4383810 B, 8733 blocks)
37.024 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
43.104 Finished download (6 s, 4.3 MB, 720 kB/s)
43.130 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
43.131 Loading map C:\Users\Philipp\AppData\Roaming\Factorio\temp\mp-download.zip
43.131 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
43.168 Info Scenario.cpp:152: Map version 0.14.22-0
43.515 Checksum for script C:/Users/Philipp/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
43.516 Checksum for script __color-picker__/control.lua: 2880091574
43.517 Checksum for script __Advanced-Tanks__/control.lua: 1898714372
43.518 Checksum for script __corpserun__/control.lua: 1571769300
43.519 Checksum for script __player-color__/control.lua: 3009901566
43.520 Checksum for script __RailTanker__/control.lua: 2344758156
43.522 Checksum for script __Red Alerts__/control.lua: 3369270117
43.524 Checksum for script __ShuttleTrain__/control.lua: 581151770
43.526 Checksum for script __Vehicle Wagon__/control.lua: 3353768186
43.527 Checksum for script __vwtransporter__/control.lua: 2561759353
43.540 Info ClientMultiplayerManager.cpp:539: MapTick(553000) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
44.226 Info ClientMultiplayerManager.cpp:539: MapTick(553433) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
44.355 Info ClientMultiplayerManager.cpp:539: MapTick(553433) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
44.473 Info GameActionHandler.cpp:2556: MapTick(553440) processed PlayerJoinGame peerID(16) playerIndex(2) mode(connect)
50.356 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 16 (nextTickToSend: 553825, ticksClientWillJumpOver: 0 {})
85.905 Info ClientSynchronizer.cpp:255: Changing local latency from 16 to 24 (nextTickToSend: 555908, ticksClientWillJumpOver: 0 {})
95.906 Info ClientSynchronizer.cpp:255: Changing local latency from 24 to 16 (nextTickToSend: 556520, ticksClientWillJumpOver: 0 {})
105.906 Info ClientSynchronizer.cpp:255: Changing local latency from 16 to 11 (nextTickToSend: 557113, ticksClientWillJumpOver: 0 {})
115.906 Info ClientSynchronizer.cpp:255: Changing local latency from 11 to 10 (nextTickToSend: 557709, ticksClientWillJumpOver: 0 {})
150.921 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 11 (nextTickToSend: 559807, ticksClientWillJumpOver: 0 {})
180.097 Error NetworkMessage.cpp:99: Received garbage after a message.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-xcajoo\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-xcajoo\src\net\clientrouter.cpp (96): ClientRouter::update
c:\cygwin64\tmp\factorio-xcajoo\src\net\clientmultiplayermanager.cpp (427): ClientMultiplayerManager::updateInternal
c:\cygwin64\tmp\factorio-xcajoo\src\net\clientmultiplayermanager.cpp (398): ClientMultiplayerManager::update
c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (753): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (630): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-xcajoo\src\util\workerthread.cpp (34): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD376F8364)
00007FFD376F8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD39ED70D1)
00007FFD39ED70D1 (ntdll): (filename not available): RtlUserThreadStart
181.058 Error ClientRouter.cpp:96: Wrong network message (LANBroadcast) processed by router.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-xcajoo\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\crashhandler.cpp (233): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-xcajoo\src\net\clientrouter.cpp (96): ClientRouter::update
c:\cygwin64\tmp\factorio-xcajoo\src\net\clientmultiplayermanager.cpp (427): ClientMultiplayerManager::updateInternal
c:\cygwin64\tmp\factorio-xcajoo\src\net\clientmultiplayermanager.cpp (398): ClientMultiplayerManager::update
c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (753): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (630): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-xcajoo\src\util\workerthread.cpp (34): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD376F8364)
00007FFD376F8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD39ED70D1)
00007FFD39ED70D1 (ntdll): (filename not available): RtlUserThreadStart
181.963 Error CrashHandler.cpp:106: Map tick at moment of crash: 561550
181.963 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
"180.097 Error NetworkMessage.cpp:99: Received garbage after a message." Means, that what ever Tunngle is, you should probably stop using it and just use the build in connection system.
Re: Crash in Multiplayer
Posted: Sun Feb 12, 2017 8:42 pm
by MrSniperPhil
Mmmmh, apparently disabling the auto-save on client side and switching it to server only fixed the problem for me.
If we wouln't use Tunngle we'd have another bug...