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[Rseding91/Posila] [14.21] Vanilla Desync - opened GUI target (self) different
Posted: Sun Jan 22, 2017 8:12 pm
by ZorMonkey
Playing vanilla, running a Windows client on a dedicated Linux server. I've attached the desync-report folder and the current log from the client. Not sure what info I can get from the server.
I was moving a passive provider chest. I had just destroyed the existing chest and was placing it in the new location when it freaked out. It displayed a message saying that I desynced, redownloaded the map, and then crashed and told me to post my logs. When I started this session maybe 30-60 minutes ago my map size was around 10MB, but it ballooned to around 80MB in that time.
Re: [14.21] Vanilla Desync
Posted: Mon Jan 23, 2017 2:15 am
by Loewchen
Re: [14.21] Vanilla Desync
Posted: Mon Jan 23, 2017 3:20 am
by Rseding91
I can see 1 difference in the desync around the enemy shooting target in the character but at this point I'm not sure how it would happen.
Are you able to reproduce the desync?
Re: [14.21] Vanilla Desync
Posted: Mon Jan 23, 2017 3:26 pm
by Rseding91
Actually looking into it more the desync was around the opened GUI. It's saying on one end the controller GUI was opened (when you press E to open your inventory) and on the other no GUI was open.
Re: [14.21] Vanilla Desync
Posted: Wed Jan 25, 2017 3:02 am
by ZorMonkey
Sorry, I didnt realize I had reply notifications turned off.
First, I realized I didnt upload the "real" desync report. I took an educated guess after snooping around the folders and uploaded something that looked good. If the real desync report zip would provide any more info I can upload that too.
And yeah, the desync at pressing "E" makes sense. I was opening it to select the passive provider so I could place it.
I haven't been able to reproduce, no. I have noticed that things are glitchier when I connect using one PC versus another. The troublesome PC (which had the desync) is connected via WIFI (which I'm guessing is the main culprit) and also lower specs. Problems usually manifest with rubberbanding and lag, especially when fighting. Nothing awful though. This was the first nasty issue.
Some more backstory if it helps... This session I had been laying some train tracks towards a previously found oil patch. In the process I had to kill a *lot* of aliens and spawners. I had run back to my base to get more flamethrower juice, and while waiting I was doing some refactoring, and *boom* desync.
When I played the next day, the map size was back down to about 13MB. The server is set to pause when I'm not logged in, so I dunno what would have changed. I did log in using my "good" PC though if that'd make a difference in the downloaded map size.