0.14.20 Personal Roboport Behaviour (BUG)
Posted: Tue Nov 22, 2016 12:18 am
Now this is the problem/ bug/ feature I've found which behaves more like a bug than a feature (opposing how it should work)
Now lets say you have the Power Armor Mk2 with bunch of fusion reactors and roboports.
Now lets say you can send out 50 construction bots to build a blueprint you just placed which requires a ton of work (or deconstruct thousands of trees)
All of your bots will go out to do the task you assigned them to.
But this is where I found an issue when the bots return to recharge and or get more materials:
All of the 50 bots will path themselves to the first available personal roboport you have fully or partially charged in your suit.
Meaby half of the returning bots will recharge themselves and reach out to continue the work.
But the first half of the bots completely depleted the electricity on that first roboport in your inventory and only then the electricity of the second one is being used once the first half of the bots which returned earlier are returning again.
This will cause the second half of the bots you sent out in the first place to never get the power they want from that first roboport they are pathing to. And they will not stop recharging before the assigned task (blueprint) is completed and the first half of robots return and stop working so the first roboport starts recharging its electricity again.
P.S.
That was the bug or actually behaviour I found upon personal roboports. This causes the first/"one" wave of bots to always be more effective than if they had to go out a second time. And the problem causes it to be kinda useless to have more than one personal roboport unless you have them sent out in just one wave and wait for that one personal roboport to recharge every time before sending the bots out again.
Thank you, hope I was the first one who has found this issue as I couldn't find anything about this by searching through the forums.
Now lets say you have the Power Armor Mk2 with bunch of fusion reactors and roboports.
Now lets say you can send out 50 construction bots to build a blueprint you just placed which requires a ton of work (or deconstruct thousands of trees)
All of your bots will go out to do the task you assigned them to.
But this is where I found an issue when the bots return to recharge and or get more materials:
All of the 50 bots will path themselves to the first available personal roboport you have fully or partially charged in your suit.
Meaby half of the returning bots will recharge themselves and reach out to continue the work.
But the first half of the bots completely depleted the electricity on that first roboport in your inventory and only then the electricity of the second one is being used once the first half of the bots which returned earlier are returning again.
This will cause the second half of the bots you sent out in the first place to never get the power they want from that first roboport they are pathing to. And they will not stop recharging before the assigned task (blueprint) is completed and the first half of robots return and stop working so the first roboport starts recharging its electricity again.
P.S.
That was the bug or actually behaviour I found upon personal roboports. This causes the first/"one" wave of bots to always be more effective than if they had to go out a second time. And the problem causes it to be kinda useless to have more than one personal roboport unless you have them sent out in just one wave and wait for that one personal roboport to recharge every time before sending the bots out again.
Thank you, hope I was the first one who has found this issue as I couldn't find anything about this by searching through the forums.