[0.14.20] Random crash Ubuntu 16.10

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Hayertjez
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[0.14.20] Random crash Ubuntu 16.10

Post by Hayertjez »

During different occasions factorio crashes randomly. Both when playing multiplayer(Where the host is someone else) and single player.

When crashing it feels like the entire OS is in freeze. For example alt-tab function does not work anymore. But I only encounter this problem playing Factorio.

It is on a HP ProBook installed with Ubuntu 16.10.

The last line in the log is

Code: Select all

 275.898 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
Attachments
factorio-current.log
Log File while crashing.
(3.99 KiB) Downloaded 89 times
Last edited by Hayertjez on Mon Nov 21, 2016 9:30 am, edited 1 time in total.

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Smarty
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Re: [14.20] Random crash Ubuntu 16.10

Post by Smarty »

Code: Select all

0.000 2016-11-20 14:15:54; Factorio 0.14.20 (build 25315, linux64, alpha)
   0.073 Operating system: Linux (Ubuntu 16.10)
   0.073 Program arguments: "/home/marieta/Documenten/factorio/bin/x64/factorio" 
   0.073 Read data path: /home/marieta/Documenten/factorio/data
   0.073 Write data path: /home/marieta/Documenten/factorio
   0.073 Binaries path: /home/marieta/Documenten/factorio/bin
   0.098 System info: [CPU:        Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz, 4 cores, RAM: 5875MB]
   0.099 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.583 Available display adapters: 1
   0.583  [0]: resolution 1366x768px at [0,0]
   0.583 Create display on adapter 0. Size 1280x720 at position [33, 6].
   0.856 Initialised OpenGL:[0] Mesa DRI Intel(R) Sandybridge Mobile ; driver: 3.0 Mesa 12.0.3
   0.908 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 100%] [DXT: auto]
   0.993 Loading mod core 0.0.0 (data.lua)
   0.997 Loading mod base 0.14.20 (data.lua)
   1.100 Checksum for core: 1291735968
   1.100 Checksum for mod base: 786624017
   1.522 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1479647717
   1.522 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.669 Initial atlas bitmap size is 4096
   1.674 Created atlas bitmap 4096x4096
   1.675 Created atlas bitmap 4096x395
   1.677 Created atlas bitmap 4096x4096
   1.679 Created atlas bitmap 4096x4096
   1.679 Created atlas bitmap 4096x3936
   1.679 Created atlas bitmap 4096x968
   1.679 Created atlas bitmap 4096x3660
  11.626 Sprites loaded
  11.626 Convert atlas 4096x4096 to: compressed 
  12.296 Convert atlas 4096x4096 to: compressed 
  12.978 Convert atlas 4096x3936 to: compressed 
  13.575 Convert atlas 4096x968 to: trilinear-filtering 
  13.615 Convert atlas 4096x3660 to: mipmap 
  13.725 Loading sounds...
  15.568 Custom inputs active: 0
  15.568 Info Updater.cpp:749: Downloading https://updater.factorio.com/get-available-versions?username=MarietaP&token=<private>&apiVersion=2
  16.192 0 packages available to download (experimental updates enabled).
  16.243 Factorio initialised
  25.975 Loading map /home/marieta/Documenten/factorio/saves/_autosave3.zip
  25.976 Error FileUtil.cpp:284: Can't remove /home/marieta/Documenten/factorio/temp/currently-playing: No such file or directory
  26.001 Info Scenario.cpp:152: Map version 0.14.20-1
  27.276 Checksum for script /home/marieta/Documenten/factorio/temp/currently-playing/control.lua: 900459546
 244.506 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 244.506 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
 244.506 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
 244.506 Loading map /home/marieta/Documenten/factorio/saves/marieta 38.zip
 244.507 Error FileUtil.cpp:284: Can't remove /home/marieta/Documenten/factorio/temp/currently-playing: No such file or directory
 244.529 Info Scenario.cpp:152: Map version 0.14.20-1
 245.789 Checksum for script /home/marieta/Documenten/factorio/temp/currently-playing/control.lua: 900459546
 245.808 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
 245.809 Hosting game at 0.0.0.0:34197
 245.809 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
 246.205 Info HttpSharedState.cpp:111: Status code: 200
 246.205 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (kyiKZPBB0EM0SCRX8h1yCCuisx8FJgGD) from the auth server.
 246.205 Info ServerMultiplayerManager.cpp:658: mapTick(8124801) changing state from(CreatingGame) to(InGame)
 246.205 Info UDPSocket.cpp:39: Opening socket for broadcast
 246.220 Info GameActionHandler.cpp:2556: MapTick(8124801) processed PlayerJoinGame peerID(0) playerIndex(1) mode(connect)
 275.898 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...

posila
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Re: [0.14.20] Random crash Ubuntu 16.10

Post by posila »

It might be running out of memory, how big is your map? Does it crash even on new map in single player?

Hayertjez
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Re: [0.14.20] Random crash Ubuntu 16.10

Post by Hayertjez »

@posila. I'll try that one. Since an update on that machine we where able to play for 3 hours straight, with no issues. If it happens again we'll try to run a single player map. To make the test correct is it an option to leave the machine in idle while running Factorio to see if that is the issue?

Hayertjez
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Re: [0.14.20] Random crash Ubuntu 16.10

Post by Hayertjez »

Another crash on the same machine while on multiplayer. The same map as before. This was done using Factorio versio 0.14.21

Code: Select all

   0.000 2016-11-20 14:15:54; Factorio 0.14.20 (build 25315, linux64, alpha)
   0.073 Operating system: Linux (Ubuntu 16.10)
   0.073 Program arguments: "/home/marieta/Documenten/factorio/bin/x64/factorio" 
   0.073 Read data path: /home/marieta/Documenten/factorio/data
   0.073 Write data path: /home/marieta/Documenten/factorio
   0.073 Binaries path: /home/marieta/Documenten/factorio/bin
   0.098 System info: [CPU:        Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz, 4 cores, RAM: 5875MB]
   0.099 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.583 Available display adapters: 1
   0.583  [0]: resolution 1366x768px at [0,0]
   0.583 Create display on adapter 0. Size 1280x720 at position [33, 6].
   0.856 Initialised OpenGL:[0] Mesa DRI Intel(R) Sandybridge Mobile ; driver: 3.0 Mesa 12.0.3
   0.908 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 100%] [DXT: auto]
   0.993 Loading mod core 0.0.0 (data.lua)
   0.997 Loading mod base 0.14.20 (data.lua)
   1.100 Checksum for core: 1291735968
   1.100 Checksum for mod base: 786624017
   1.522 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1479647717
   1.522 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.669 Initial atlas bitmap size is 4096
   1.674 Created atlas bitmap 4096x4096
   1.675 Created atlas bitmap 4096x395
   1.677 Created atlas bitmap 4096x4096
   1.679 Created atlas bitmap 4096x4096
   1.679 Created atlas bitmap 4096x3936
   1.679 Created atlas bitmap 4096x968
   1.679 Created atlas bitmap 4096x3660
  11.626 Sprites loaded
  11.626 Convert atlas 4096x4096 to: compressed 
  12.296 Convert atlas 4096x4096 to: compressed 
  12.978 Convert atlas 4096x3936 to: compressed 
  13.575 Convert atlas 4096x968 to: trilinear-filtering 
  13.615 Convert atlas 4096x3660 to: mipmap 
  13.725 Loading sounds...
  15.568 Custom inputs active: 0
  15.568 Info Updater.cpp:749: Downloading https://updater.factorio.com/get-available-versions?username=MarietaP&token=<private>&apiVersion=2
  16.192 0 packages available to download (experimental updates enabled).
  16.243 Factorio initialised
  25.975 Loading map /home/marieta/Documenten/factorio/saves/_autosave3.zip
  25.976 Error FileUtil.cpp:284: Can't remove /home/marieta/Documenten/factorio/temp/currently-playing: No such file or directory
  26.001 Info Scenario.cpp:152: Map version 0.14.20-1
  27.276 Checksum for script /home/marieta/Documenten/factorio/temp/currently-playing/control.lua: 900459546
 244.506 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 244.506 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
 244.506 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
 244.506 Loading map /home/marieta/Documenten/factorio/saves/marieta 38.zip
 244.507 Error FileUtil.cpp:284: Can't remove /home/marieta/Documenten/factorio/temp/currently-playing: No such file or directory
 244.529 Info Scenario.cpp:152: Map version 0.14.20-1
 245.789 Checksum for script /home/marieta/Documenten/factorio/temp/currently-playing/control.lua: 900459546
 245.808 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
 245.809 Hosting game at 0.0.0.0:34197
 245.809 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
 246.205 Info HttpSharedState.cpp:111: Status code: 200
 246.205 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (kyiKZPBB0EM0SCRX8h1yCCuisx8FJgGD) from the auth server.
 246.205 Info ServerMultiplayerManager.cpp:658: mapTick(8124801) changing state from(CreatingGame) to(InGame)
 246.205 Info UDPSocket.cpp:39: Opening socket for broadcast
 246.220 Info GameActionHandler.cpp:2556: MapTick(8124801) processed PlayerJoinGame peerID(0) playerIndex(1) mode(connect)
 275.898 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
Attachments
factorio-current.log
(3.99 KiB) Downloaded 89 times

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