[14.19] Crash: "Failed sending LAN game broadcast"
Posted: Wed Nov 09, 2016 7:17 pm
by zblack
Constant trouble trying to re-open previous save file. Game runs for a few seconds then hard freezes with unexpected error dialog.
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Log
0.000 2016-11-09 12:04:54; Factorio 0.14.19 (build 25291, mac, steam)
0.000 Operating system: Mac OS X 10.11.6
0.000 Program arguments: "/Users/zackblack/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
0.000 Read data path: /Users/zackblack/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.000 Write data path: /Users/zackblack/Library/Application Support/factorio
0.000 Binaries path: /Users/zackblack/Library/Application Support/Steam/steamapps/common
0.010 System info: [CPU: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz, 4 cores, RAM: 24576MB]
0.016 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 0]
0.016 Available display adapters: 2
0.016 [0]: resolution 2560x1440px at [0,0]
0.016 [1]: resolution 1920x1080px at [2560,106]
0.016 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.513 Initialised OpenGL:[0] AMD Radeon R9 M290X OpenGL Engine; driver: 2.1 ATI-1.42.15
0.686 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
0.753 Loading mod core 0.0.0 (data.lua)
0.762 Loading mod base 0.14.19 (data.lua)
0.845 Checksum for core: 1291735968
0.845 Checksum for mod base: 786624017
1.131 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1478718262
1.131 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1478114046
8.340 Initial atlas bitmap size is 16384
8.341 Created atlas bitmap 16384x5591
8.341 Created atlas bitmap 4096x968
8.341 Created atlas bitmap 4096x3652
18.238 Sprites loaded
18.238 Convert atlas 4096x968 to: trilinear-filtering
18.277 Convert atlas 4096x3652 to: mipmap
18.429 Loading sounds...
19.668 Custom inputs active: 0
19.720 Factorio initialised
19.723 Unlocked achievement "steamrolled"
59.357 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
59.357 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
59.357 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
59.357 Loading map /Users/zackblack/Library/Application Support/factorio/saves/No James Game.zip
59.358 Error FileUtil.cpp:284: Can't remove /Users/zackblack/Library/Application Support/factorio/temp/currently-playing: No such file or directory
59.437 Info Scenario.cpp:152: Map version 0.14.19-0
60.724 Checksum for script /Users/zackblack/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
60.741 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
60.741 Hosting game at 0.0.0.0:34197
60.742 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
61.472 Info HttpSharedState.cpp:111: Status code: 200
61.472 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (mtIjBJp2pzoV86o7KDRbkqe0xtf4JWG3) from the auth server.
61.472 Info ServerMultiplayerManager.cpp:658: mapTick(6424871) changing state from(CreatingGame) to(InGame)
61.472 Info UDPSocket.cpp:39: Opening socket for broadcast
Factorio crashed. Generating symbolized stacktrace, please wait ...
61.477 Info GameActionHandler.cpp:2556: MapTick(6424871) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
#0 0x00000001006e90f2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1 0x00000001005a6911 in ServerGameUpdater::updateLAN() (in factorio) (ServerGameUpdater.cpp:79)
#2 0x00000001006f2895 in TaskManager::run() (in factorio) (TaskManager.cpp:83)
#3 0x000000010095cc75 in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, std::__1::__bind<void (TaskManager::*)(), TaskManager*> > >(void*) (in factorio) (thread:358)
#4 0x00007fff93d0599d in 0x00007fff93d0599d
#5 0x00007fff93d0591a in 0x00007fff93d0591a
#6 0x00007fff93d03351 in 0x00007fff93d03351
64.253 Error ServerGameUpdater.cpp:79: Failed sending LAN game broadcast: Sendto (192.168.1.255:34196) failed: Invalid argument
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x00000001006e90f2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1 0x00000001006dc8b9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2 0x00000001006dc84e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:235)
#3 0x00007fff89dcd52a in 0x00007fff89dcd52a
#4 0x00007000004a88e0 in 0x00007000004a88e0
#5 0x00007fff94f3a6df in 0x00007fff94f3a6df
#6 0x00000001005a6906 in ServerGameUpdater::updateLAN() (in factorio) (ServerGameUpdater.cpp:79)
#7 0x00000001006f2895 in TaskManager::run() (in factorio) (TaskManager.cpp:83)
#8 0x000000010095cc75 in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, std::__1::__bind<void (TaskManager::*)(), TaskManager*> > >(void*) (in factorio) (thread:358)
#9 0x00007fff93d0599d in 0x00007fff93d0599d
#10 0x00007fff93d0591a in 0x00007fff93d0591a
#11 0x00007fff93d03351 in 0x00007fff93d03351
66.840 Error CrashHandler.cpp:106: Map tick at moment of crash: 6425164
66.840 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
0.000 Operating system: Mac OS X 10.11.6
0.000 Program arguments: "/Users/zackblack/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
0.000 Read data path: /Users/zackblack/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.000 Write data path: /Users/zackblack/Library/Application Support/factorio
0.000 Binaries path: /Users/zackblack/Library/Application Support/Steam/steamapps/common
0.010 System info: [CPU: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz, 4 cores, RAM: 24576MB]
0.016 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 0]
0.016 Available display adapters: 2
0.016 [0]: resolution 2560x1440px at [0,0]
0.016 [1]: resolution 1920x1080px at [2560,106]
0.016 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.513 Initialised OpenGL:[0] AMD Radeon R9 M290X OpenGL Engine; driver: 2.1 ATI-1.42.15
0.686 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
0.753 Loading mod core 0.0.0 (data.lua)
0.762 Loading mod base 0.14.19 (data.lua)
0.845 Checksum for core: 1291735968
0.845 Checksum for mod base: 786624017
1.131 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1478718262
1.131 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1478114046
8.340 Initial atlas bitmap size is 16384
8.341 Created atlas bitmap 16384x5591
8.341 Created atlas bitmap 4096x968
8.341 Created atlas bitmap 4096x3652
18.238 Sprites loaded
18.238 Convert atlas 4096x968 to: trilinear-filtering
18.277 Convert atlas 4096x3652 to: mipmap
18.429 Loading sounds...
19.668 Custom inputs active: 0
19.720 Factorio initialised
19.723 Unlocked achievement "steamrolled"
59.357 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
59.357 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
59.357 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
59.357 Loading map /Users/zackblack/Library/Application Support/factorio/saves/No James Game.zip
59.358 Error FileUtil.cpp:284: Can't remove /Users/zackblack/Library/Application Support/factorio/temp/currently-playing: No such file or directory
59.437 Info Scenario.cpp:152: Map version 0.14.19-0
60.724 Checksum for script /Users/zackblack/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
60.741 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
60.741 Hosting game at 0.0.0.0:34197
60.742 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
61.472 Info HttpSharedState.cpp:111: Status code: 200
61.472 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (mtIjBJp2pzoV86o7KDRbkqe0xtf4JWG3) from the auth server.
61.472 Info ServerMultiplayerManager.cpp:658: mapTick(6424871) changing state from(CreatingGame) to(InGame)
61.472 Info UDPSocket.cpp:39: Opening socket for broadcast
Factorio crashed. Generating symbolized stacktrace, please wait ...
61.477 Info GameActionHandler.cpp:2556: MapTick(6424871) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
#0 0x00000001006e90f2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1 0x00000001005a6911 in ServerGameUpdater::updateLAN() (in factorio) (ServerGameUpdater.cpp:79)
#2 0x00000001006f2895 in TaskManager::run() (in factorio) (TaskManager.cpp:83)
#3 0x000000010095cc75 in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, std::__1::__bind<void (TaskManager::*)(), TaskManager*> > >(void*) (in factorio) (thread:358)
#4 0x00007fff93d0599d in 0x00007fff93d0599d
#5 0x00007fff93d0591a in 0x00007fff93d0591a
#6 0x00007fff93d03351 in 0x00007fff93d03351
64.253 Error ServerGameUpdater.cpp:79: Failed sending LAN game broadcast: Sendto (192.168.1.255:34196) failed: Invalid argument
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x00000001006e90f2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1 0x00000001006dc8b9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2 0x00000001006dc84e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:235)
#3 0x00007fff89dcd52a in 0x00007fff89dcd52a
#4 0x00007000004a88e0 in 0x00007000004a88e0
#5 0x00007fff94f3a6df in 0x00007fff94f3a6df
#6 0x00000001005a6906 in ServerGameUpdater::updateLAN() (in factorio) (ServerGameUpdater.cpp:79)
#7 0x00000001006f2895 in TaskManager::run() (in factorio) (TaskManager.cpp:83)
#8 0x000000010095cc75 in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, std::__1::__bind<void (TaskManager::*)(), TaskManager*> > >(void*) (in factorio) (thread:358)
#9 0x00007fff93d0599d in 0x00007fff93d0599d
#10 0x00007fff93d0591a in 0x00007fff93d0591a
#11 0x00007fff93d03351 in 0x00007fff93d03351
66.840 Error CrashHandler.cpp:106: Map tick at moment of crash: 6425164
66.840 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.