My game crashed out of nowhere
Posted: Fri Oct 28, 2016 9:48 pm
0.002 2016-10-28 17:22:35; Factorio 0.14.7 (build 24699, win64, alpha)
0.002 Operating system: Windows 10
0.002 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files/Factorio/data
0.002 Write data path: C:/Users/Mulakulu/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files/Factorio/bin
0.031 Display options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.033 Available display adapters: 1
0.034 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 560 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.039 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.797 Initialised OpenGL:[0] GeForce GTX 560 Ti/PCIe/SSE2; driver: 4.5.0 NVIDIA 369.09
0.800 Video memory size (dedicated/total available/current available): 1024/1024/818 MB
0.837 Desktop composition is active.
0.837 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
1.068 Loading mod core 0.0.0 (data.lua)
1.094 Loading mod base 0.14.7 (data.lua)
1.902 Checksum for core: 1620335853
1.903 Checksum for mod base: 330946690
2.481 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1477442786
2.481 Info PlayerData.cpp:52: Cloud player-data.json unavailable
2.716 Initial atlas bitmap size is 16384
2.798 Created atlas bitmap 16384x5589
2.799 Created atlas bitmap 4096x968
2.801 Created atlas bitmap 4096x3652
48.312 Sprites loaded
48.312 Convert atlas 4096x968 to: trilinear-filtering
48.455 Convert atlas 4096x3652 to: mipmap
49.003 Loading sounds...
54.188 Custom inputs active: 0
54.521 Factorio initialised
1196.113 Goodbye
0.002 Operating system: Windows 10
0.002 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files/Factorio/data
0.002 Write data path: C:/Users/Mulakulu/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files/Factorio/bin
0.031 Display options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.033 Available display adapters: 1
0.034 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 560 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.039 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.797 Initialised OpenGL:[0] GeForce GTX 560 Ti/PCIe/SSE2; driver: 4.5.0 NVIDIA 369.09
0.800 Video memory size (dedicated/total available/current available): 1024/1024/818 MB
0.837 Desktop composition is active.
0.837 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
1.068 Loading mod core 0.0.0 (data.lua)
1.094 Loading mod base 0.14.7 (data.lua)
1.902 Checksum for core: 1620335853
1.903 Checksum for mod base: 330946690
2.481 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1477442786
2.481 Info PlayerData.cpp:52: Cloud player-data.json unavailable
2.716 Initial atlas bitmap size is 16384
2.798 Created atlas bitmap 16384x5589
2.799 Created atlas bitmap 4096x968
2.801 Created atlas bitmap 4096x3652
48.312 Sprites loaded
48.312 Convert atlas 4096x968 to: trilinear-filtering
48.455 Convert atlas 4096x3652 to: mipmap
49.003 Loading sounds...
54.188 Custom inputs active: 0
54.521 Factorio initialised
1196.113 Goodbye