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Crash text wrong language

Posted: Fri Oct 07, 2016 11:57 am
by Arcania85
When playing with a few friends the occasionally get a desync crash.

Im playing with a dutch language set, they are playing with an englisch language set.

The error messages shown to them are in my language set in stead of theirs.

Minor bug.

Edit: im the game host, no mods, latest experimental build

Re: Crash text wrong language

Posted: Fri Oct 07, 2016 1:21 pm
by Smarty
Please upload the desync report

Re: Crash text wrong language

Posted: Fri Oct 07, 2016 2:43 pm
by Arcania85
Ill have to wait till it apears again.

Interested in the host or client log?

Ive sent twinsen a few days ago a huge log by private email where the desyncs happen frequently

Re: Crash text wrong language

Posted: Fri Oct 07, 2016 3:11 pm
by Smarty
Desync Report (should be in the archive folder, either in your installation directory or somewhere here: C:/Users/user/AppData/Roaming/Factorio it looks like this: desync-report-2016-02-03-12-41-22.zip)
then upload it somewhere publicly accessible

Re: Crash text wrong language

Posted: Fri Oct 07, 2016 5:52 pm
by Arcania85
Under %appdata%/roaming/factorio ive got:

/Config/config.ini
/mods/
/saves/ a lot of savezip files
/temp/mpdownload.zip
/temp/preview.png
/achievements.dat
/achievements-modded.dat
/crop-cache.dat
/Factorio current <- one i sent to twinsen
/factorio previous
/playerdata.json

A search under /steam/steamapps/common/factorio desync* didn't yield results

Im running steam, expirimental 0.14 the latest expirimental build.

Ill ask the one dropping all the time to check if she has a file named like that in her folder

Re: Crash text wrong language

Posted: Fri Oct 07, 2016 6:50 pm
by Arcania85
The other one also does not have a zip file with that name.

they will make a screenshot next time it happens

Re: Crash text wrong language

Posted: Fri Oct 14, 2016 2:20 pm
by Arcania85
Last few day's i wasn't the host and when the game Disconnected me i've got my own messages in dutch.

Seem'd to be already fixed in this version, if i see it again i will give a shout.

might toss it in the not a bug forum till then.