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[14.1] Crash after desync: "(24): NetworkInputListener::NetworkInputListener"

Posted: Mon Aug 29, 2016 4:49 pm
by fregate84
I have a crash. Juste before that, I had a desynch and game was re charging itself.
no mod.

Code: Select all

 
[...]
 828.363 Finished download (28 s, 34 MB, 1.1 MB/s)
 828.550 Info ClientMultiplayerManager.cpp:674: mapTick(-1) map download finished creating scenario
 828.551 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
 832.276 Info ParallelDesyncReportCreator.cpp:64: Created desync report
 832.285 Loading map D:\Dropbox\Dropbox\Jeux\Factorio\temp\mp-download.zip
 832.285 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
 832.413 Info Scenario.cpp:148: Map version 0.14.1-1
 835.671 Checksum for script D:/Dropbox/Dropbox/Jeux/Factorio/temp/currently-playing/control.lua: 900459546
 835.736 Info ClientMultiplayerManager.cpp:567: MapTick(17218047) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 846.907 Info ClientMultiplayerManager.cpp:567: MapTick(17221016) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vupmpy\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vupmpy\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vupmpy\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vupmpy\src\net\networkinputlistener.cpp (24): NetworkInputListener::NetworkInputListener
c:\cygwin64\tmp\factorio-vupmpy\src\net\clientmultiplayermanager.cpp (863): ClientMultiplayerManager::receiveShouldStartSendingTickClosures
c:\cygwin64\tmp\factorio-vupmpy\src\net\clientsynchronizer.cpp (243): ClientSynchronizer::applySynchronizerActions
c:\cygwin64\tmp\factorio-vupmpy\src\mainloop.cpp (680): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vupmpy\src\mainloop.cpp (581): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-vupmpy\src\util\workerthread.cpp (33): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFC1E68102)
00007FFFC1E68102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFC228C5B4)
00007FFFC228C5B4 (ntdll): (filename not available): RtlUserThreadStart
 847.941 Error NetworkInputListener.cpp:27: +- one errors are the worst. Map Tick (17221016), latency (107), firstTickToSendClosureFor(17221058)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vupmpy\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vupmpy\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vupmpy\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vupmpy\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vupmpy\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-vupmpy\src\net\networkinputlistener.cpp (24): NetworkInputListener::NetworkInputListener
c:\cygwin64\tmp\factorio-vupmpy\src\net\clientmultiplayermanager.cpp (863): ClientMultiplayerManager::receiveShouldStartSendingTickClosures
c:\cygwin64\tmp\factorio-vupmpy\src\net\clientsynchronizer.cpp (243): ClientSynchronizer::applySynchronizerActions
c:\cygwin64\tmp\factorio-vupmpy\src\mainloop.cpp (680): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vupmpy\src\mainloop.cpp (581): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-vupmpy\src\util\workerthread.cpp (33): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFC1E68102)
00007FFFC1E68102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFC228C5B4)
00007FFFC228C5B4 (ntdll): (filename not available): RtlUserThreadStart
 848.682 Error CrashHandler.cpp:106: Map tick at moment of crash: 17221016
 848.682 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
desynced-level.zip

Re: [14.1] Crash after desync: "(24): NetworkInputListener::NetworkInputListener"

Posted: Mon Aug 29, 2016 4:58 pm
by Loewchen
Please upload the complete desync report.

See here as well: viewtopic.php?f=7&t=31593

Re: [14.1] Crash after desync: "(24): NetworkInputListener::NetworkInputListener"

Posted: Mon Aug 29, 2016 5:52 pm
by fregate84
viewtopic.php?f=7&t=31843

I do 2 bug report. One for the crash, and one for the desync.

Re: [14.1] Crash after desync: "(24): NetworkInputListener::NetworkInputListener"

Posted: Mon Sep 12, 2016 11:12 am
by kovarex
I added additional log to 0.14.6 so I can discover the cause of this.