[0.14.1] [kovarex] Map upload/download speed seems limited

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
taka_qiao
Burner Inserter
Burner Inserter
Posts: 7
Joined: Mon Aug 29, 2016 7:54 am
Contact:

Re: [0.14.1] [kovarex] Upload Speed has been limited

Post by taka_qiao »

At first i think its the map problem
I think im wrong now
Bcuz the new map become really slowly now
Attachments
1.jpg
1.jpg (16.97 KiB) Viewed 4058 times

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.14.1] [kovarex] Upload Speed has been limited

Post by kovarex »

This is 0.14.2?

taka_qiao
Burner Inserter
Burner Inserter
Posts: 7
Joined: Mon Aug 29, 2016 7:54 am
Contact:

Re: [0.14.1] [kovarex] Upload Speed has been limited

Post by taka_qiao »

kovarex wrote:This is 0.14.2?
Yep

rkfg
Long Handed Inserter
Long Handed Inserter
Posts: 62
Joined: Thu Jan 15, 2015 11:11 pm
Contact:

Re: [0.14.1] [kovarex] Upload Speed has been limited

Post by rkfg »

Yeah, I recently noticed severe speed drop at public games. It starts very fast but the last several hundreds kilobytes are downloaded slowly, I have to wait for minutes for that to finish. Maybe the problem is my overall high speed connection, 100 Mbit/s (by the contract, not the link speed). I easily get about 5-6 Mbyte/sec and in the end it slows to a crawl. Tried to connect to several public games, it's all the same everywhere.

rkfg
Long Handed Inserter
Long Handed Inserter
Posts: 62
Joined: Thu Jan 15, 2015 11:11 pm
Contact:

Re: [0.14.1] [kovarex] Upload Speed has been limited

Post by rkfg »

When I struggle to download the remaining kilobytes, the log prints this endlessly:

Code: Select all

 100.746 Info TransferTarget.cpp:280: TIMEOUT!
 100.762 Info TransferTarget.cpp:280: TIMEOUT!
 100.779 Info TransferTarget.cpp:280: TIMEOUT!
 100.796 Info TransferTarget.cpp:280: TIMEOUT!
 100.812 Info TransferTarget.cpp:280: TIMEOUT!
 100.829 Info TransferTarget.cpp:280: TIMEOUT!
 100.846 Info TransferTarget.cpp:280: TIMEOUT!
 100.862 Info TransferTarget.cpp:280: TIMEOUT!
 100.879 Info TransferTarget.cpp:280: TIMEOUT!
 100.896 Info TransferTarget.cpp:280: TIMEOUT!
 100.912 Info TransferTarget.cpp:280: TIMEOUT!
 100.929 Info TransferTarget.cpp:280: TIMEOUT!
 100.946 Info TransferTarget.cpp:280: TIMEOUT!
 100.962 Info TransferTarget.cpp:280: TIMEOUT!
 100.979 Info TransferTarget.cpp:280: TIMEOUT!
 100.996 Info TransferTarget.cpp:280: TIMEOUT!
 101.013 Info TransferTarget.cpp:280: TIMEOUT!
 101.029 Info TransferTarget.cpp:280: TIMEOUT!
 101.046 Info TransferTarget.cpp:280: TIMEOUT!
 101.062 Info TransferTarget.cpp:280: TIMEOUT!
 101.079 Info TransferTarget.cpp:280: TIMEOUT!
 101.096 Info TransferTarget.cpp:280: TIMEOUT!
 101.113 Info TransferTarget.cpp:280: TIMEOUT!
 101.129 Info TransferTarget.cpp:280: TIMEOUT!
 101.146 Info TransferTarget.cpp:280: TIMEOUT!
 101.163 Info TransferTarget.cpp:280: TIMEOUT!
 101.179 Info TransferTarget.cpp:280: TIMEOUT!
 101.196 Info TransferTarget.cpp:280: TIMEOUT!
 101.213 Info TransferTarget.cpp:280: TIMEOUT!
 101.230 Info TransferTarget.cpp:280: TIMEOUT!
 101.246 Info TransferTarget.cpp:280: TIMEOUT!
 101.263 Info TransferTarget.cpp:280: TIMEOUT!
 101.279 Info TransferTarget.cpp:280: TIMEOUT!
 101.296 Info TransferTarget.cpp:280: TIMEOUT!
 101.313 Info TransferTarget.cpp:280: TIMEOUT!
 101.329 Info TransferTarget.cpp:280: TIMEOUT!
 101.346 Info TransferTarget.cpp:280: TIMEOUT!
Finally, I'm done:

Code: Select all

 161.412 Info TransferTarget.cpp:280: TIMEOUT!
 161.428 Info TransferTarget.cpp:280: TIMEOUT!
 161.445 Info TransferTarget.cpp:280: TIMEOUT!
 161.462 Info TransferTarget.cpp:280: TIMEOUT!
 161.478 Info TransferTarget.cpp:280: TIMEOUT!
 161.495 Info TransferTarget.cpp:280: TIMEOUT!
 161.502 Finished download (124 s, 47 MB, 380 kB/s)
 161.644 Info ClientMultiplayerManager.cpp:634: mapTick(-1) map download finished creating scenario
 161.644 Info ClientMultiplayerManager.cpp:523: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 161.645 Loading map /home/rkfg/.factorio/temp/mp-download.zip
 162.131 Info Scenario.cpp:148: Map version 0.14.7-0
 163.659 Checksum for script /home/rkfg/.factorio/temp/currently-playing/control.lua: 900459546
 163.697 Info ClientMultiplayerManager.cpp:523: MapTick(1185849) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 168.733 Info GameActionHandler.cpp:2535: MapTick(1186621) processed PlayerJoinGame peerID(67) playerIndex(339) mode(connect)
 170.483 Info GameActionHandler.cpp:2535: MapTick(1186884) processed PlayerJoinGame peerID(61) playerIndex(596) mode(create)
At first the speed was pretty high, up to 8 Mbytes/sec. What could it be and why?

rkfg
Long Handed Inserter
Long Handed Inserter
Posts: 62
Joined: Thu Jan 15, 2015 11:11 pm
Contact:

[0.14.7] Download speed slows to crawl in the end

Post by rkfg »

I think it's worth to resurrect the older bug as the behavior is a bit different this time. So, to quote myself...

I recently noticed severe speed drop at public games. It starts very fast but the last several hundreds kilobytes are downloaded slowly, I have to wait for minutes for that to finish. Maybe the problem is my overall high speed connection, 100 Mbit/s (by the contract, not the link speed). I easily get about 5-6 Mbyte/sec and in the end it slows to a crawl. Tried to connect to several public games, it's all the same everywhere.

When I struggle to download the remaining kilobytes, the log prints this endlessly:

Code: Select all

 100.746 Info TransferTarget.cpp:280: TIMEOUT!
 100.762 Info TransferTarget.cpp:280: TIMEOUT!
 100.779 Info TransferTarget.cpp:280: TIMEOUT!
 100.796 Info TransferTarget.cpp:280: TIMEOUT!
 100.812 Info TransferTarget.cpp:280: TIMEOUT!
 100.829 Info TransferTarget.cpp:280: TIMEOUT!
 100.846 Info TransferTarget.cpp:280: TIMEOUT!
 100.862 Info TransferTarget.cpp:280: TIMEOUT!
 100.879 Info TransferTarget.cpp:280: TIMEOUT!
 100.896 Info TransferTarget.cpp:280: TIMEOUT!
 100.912 Info TransferTarget.cpp:280: TIMEOUT!
 100.929 Info TransferTarget.cpp:280: TIMEOUT!
 100.946 Info TransferTarget.cpp:280: TIMEOUT!
 100.962 Info TransferTarget.cpp:280: TIMEOUT!
 100.979 Info TransferTarget.cpp:280: TIMEOUT!
 100.996 Info TransferTarget.cpp:280: TIMEOUT!
 101.013 Info TransferTarget.cpp:280: TIMEOUT!
 101.029 Info TransferTarget.cpp:280: TIMEOUT!
 101.046 Info TransferTarget.cpp:280: TIMEOUT!
 101.062 Info TransferTarget.cpp:280: TIMEOUT!
 101.079 Info TransferTarget.cpp:280: TIMEOUT!
 101.096 Info TransferTarget.cpp:280: TIMEOUT!
 101.113 Info TransferTarget.cpp:280: TIMEOUT!
 101.129 Info TransferTarget.cpp:280: TIMEOUT!
 101.146 Info TransferTarget.cpp:280: TIMEOUT!
 101.163 Info TransferTarget.cpp:280: TIMEOUT!
 101.179 Info TransferTarget.cpp:280: TIMEOUT!
 101.196 Info TransferTarget.cpp:280: TIMEOUT!
 101.213 Info TransferTarget.cpp:280: TIMEOUT!
 101.230 Info TransferTarget.cpp:280: TIMEOUT!
 101.246 Info TransferTarget.cpp:280: TIMEOUT!
 101.263 Info TransferTarget.cpp:280: TIMEOUT!
 101.279 Info TransferTarget.cpp:280: TIMEOUT!
 101.296 Info TransferTarget.cpp:280: TIMEOUT!
 101.313 Info TransferTarget.cpp:280: TIMEOUT!
 101.329 Info TransferTarget.cpp:280: TIMEOUT!
 101.346 Info TransferTarget.cpp:280: TIMEOUT!
Finally, I'm done:

Code: Select all

 161.412 Info TransferTarget.cpp:280: TIMEOUT!
 161.428 Info TransferTarget.cpp:280: TIMEOUT!
 161.445 Info TransferTarget.cpp:280: TIMEOUT!
 161.462 Info TransferTarget.cpp:280: TIMEOUT!
 161.478 Info TransferTarget.cpp:280: TIMEOUT!
 161.495 Info TransferTarget.cpp:280: TIMEOUT!
 161.502 Finished download (124 s, 47 MB, 380 kB/s)
 161.644 Info ClientMultiplayerManager.cpp:634: mapTick(-1) map download finished creating scenario
 161.644 Info ClientMultiplayerManager.cpp:523: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 161.645 Loading map /home/rkfg/.factorio/temp/mp-download.zip
 162.131 Info Scenario.cpp:148: Map version 0.14.7-0
 163.659 Checksum for script /home/rkfg/.factorio/temp/currently-playing/control.lua: 900459546
 163.697 Info ClientMultiplayerManager.cpp:523: MapTick(1185849) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 168.733 Info GameActionHandler.cpp:2535: MapTick(1186621) processed PlayerJoinGame peerID(67) playerIndex(339) mode(connect)
 170.483 Info GameActionHandler.cpp:2535: MapTick(1186884) processed PlayerJoinGame peerID(61) playerIndex(596) mode(create)
At first the speed was pretty high, up to 8 Mbytes/sec. What could it be and why?
Last edited by Loewchen on Sat Sep 17, 2016 3:17 pm, edited 1 time in total.
Reason: Merged...


Post Reply

Return to “Pending”