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[0.13.10] Crash with Misanthrope mod

Posted: Sat Jul 23, 2016 9:11 pm
by nuhll

Code: Select all

   0.000 2016-07-23 23:06:14; Factorio 0.13.10 (build 23530, win64, steam)
   0.000 Operating system: Windows 10 
   0.000 Program arguments: "D:\Programme\Steam\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "12640" 
   0.000 Read data path: D:/Programme/Steam/SteamLibrary/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/Christoph/AppData/Roaming/Factorio
   0.000 Binaries path: D:/Programme/Steam/SteamLibrary/steamapps/common/Factorio/bin
   0.013 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 125%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.016 Available display adapters: 1
   0.016  [0]: \\.\DISPLAY1 - AMD Radeon (TM) R9 390 Series {0x80005, [0,0], 3840x2160, 32bit, 60Hz}
   0.016 Create display on adapter 0. Size 1600x900 at position [1110, 612].
   0.334 Initialised OpenGL:[0] AMD Radeon (TM) R9 390 Series; driver: 4.5.13431 Compatibility Profile Context 16.150.2211.0
   0.364 Desktop composition is active.
   0.620 Loading mod core 0.0.0 (data.lua)
   0.625 Loading mod base 0.13.10 (data.lua)
   0.707 Loading mod autofill 1.3.18 (data.lua)
   0.759 Loading mod DeathChest 0.13.1 (data.lua)
   0.806 Loading mod Foreman 0.2.3 (data.lua)
   0.846 Loading mod Laser_Beam_Turrets 0.1.7 (data.lua)
   0.893 Loading mod Natural_Evolution_Enemies 6.1.1 (data.lua)
   0.935 Loading mod robotarmy 0.2.0 (data.lua)
   0.978 Loading mod Misanthrope 0.6.2 (data.lua)
   1.028 Loading mod Natural_Evolution_Buildings 6.1.1 (data.lua)
   1.078 Loading mod Natural_Evolution_Expansion 6.1.1 (data.lua)
   1.134 Loading mod Natural_Evolution_Enemies 6.1.1 (data-updates.lua)
   1.183 Loading mod Misanthrope 0.6.2 (data-updates.lua)
   1.235 Loading mod Natural_Evolution_Buildings 6.1.1 (data-updates.lua)
   1.297 Loading mod Natural_Evolution_Expansion 6.1.1 (data-updates.lua)
   1.345 Checksum for core: 3471280900
   1.345 Checksum for mod base: 2047920495
   1.345 Checksum for mod autofill: 1353558861
   1.345 Checksum for mod DeathChest: 1731457189
   1.345 Checksum for mod Foreman: 3917701573
   1.345 Checksum for mod Laser_Beam_Turrets: 3880469623
   1.345 Checksum for mod Natural_Evolution_Enemies: 1440614198
   1.345 Checksum for mod robotarmy: 2391337320
   1.345 Checksum for mod Misanthrope: 1522759683
   1.345 Checksum for mod Natural_Evolution_Buildings: 1886635688
   1.345 Checksum for mod Natural_Evolution_Expansion: 1183988792
   1.733 Initial atlas bitmap size is 16384
   1.736 Created atlas bitmap 16384x10140
   1.736 Created atlas bitmap 4096x1068
   6.872 Sprites loaded
   6.872 Convert atlas 4096x1068 to: trilinear-filtering 
   6.950 Loading sounds...
   8.142 Custom inputs active: 2
   8.172 Factorio initialised
  19.400 Info Router.cpp:558: Router peerID(65535) shutting down.
  19.400 Info Router.cpp:594: Router state -> Disconnected
  19.405 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  19.405 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  19.405 Loading map C:/Users\Christoph\AppData\Roaming\Factorio\saves\_autosave1.zip
  19.429 Info Scenario.cpp:127: Map version 0.13.9-2
  20.267 Applying migration: Natural Evolution Enemies: Natural_Evolution_Enemies_5.3.2.lua
  20.286 Applying migration: Natural Evolution Enemies: Natural_Evolution_Enemies_6.0.0.lua
  20.305 Applying migration: Natural Evolution Enemies: Natural_Evolution_Enemies_6.0.1.lua
  20.323 Applying migration: Natural Evolution Enemies: Natural_Evolution_Enemies_6.0.4.lua
  20.339 Applying migration: Natural Evolution Enemies: Natural_Evolution_Enemies_6.1.1.lua
  20.356 Applying migration: Misanthrope: Misanthrope_0.0.6.lua
  20.360 Applying migration: Misanthrope: Misanthrope_0.2.0.lua
  20.363 Applying migration: Misanthrope: Misanthrope_0.2.5.lua
  20.366 Applying migration: Natural Evolution Buildings: Natural_Evolution_Buildings_5.3.2.lua
  20.382 Applying migration: Natural Evolution Buildings: Natural_Evolution_Buildings_6.0.0.lua
  20.399 Applying migration: Natural Evolution Buildings: Natural_Evolution_Buildings_6.0.1.lua
  20.416 Applying migration: Natural Evolution Buildings: Natural_Evolution_Buildings_6.0.4.lua
  20.433 Applying migration: Natural Evolution Buildings: Natural_Evolution_Buildings_6.1.1.lua
  20.454 Checksum for script C:/Users/Christoph/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
  20.457 Checksum for script __autofill__/control.lua: 719392985
  20.458 Checksum for script __DeathChest__/control.lua: 2457025550
  20.466 Checksum for script __Foreman__/control.lua: 177747176
  20.467 Checksum for script __Natural_Evolution_Enemies__/control.lua: 3553208732
  20.470 Checksum for script __robotarmy__/control.lua: 4219419030
  20.479 Checksum for script __Misanthrope__/control.lua: 3852791894
  20.482 Checksum for script __Natural_Evolution_Buildings__/control.lua: 824788911
  20.484 Checksum for script __Natural_Evolution_Expansion__/control.lua: 47329299
  21.847 Script control.lua:304: Autofill: INIT - Reset all to default
  21.853 Info WindowsUDPSocket.cpp:59: Opening socket at port (34197)
  21.853 Info Router.cpp:594: Router state -> Connected
  21.853 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
  21.854 Hosting game at port 34197, peerID 0, session magic 750
  21.854 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(2592002) changing state from(CreatingGame) to(InGame)
  21.854 Info NetworkInputHandler.cpp:45: mapTick(2592002) networkTick(0) initialized NetworkInputHandler local peer(0).
  21.854 Verbose Router.cpp:253: Started router thread.
  21.854 Info WindowsUDPSocket.cpp:59: Opening socket at port (0)
  22.109 Verbose Synchronizer.cpp:305: NetworkTick(15) Processing synchronizer action(PeerInfo) from peer(0) (local)
  22.109 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(Nuhll).
  22.109 Verbose Synchronizer.cpp:305: NetworkTick(15) Processing synchronizer action(PeerStateChanged) from peer(0) (local)
  22.109 Info MultiplayerManager.cpp:1143: networkTick(15) mapTick(2592016) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
  22.109 Verbose Synchronizer.cpp:305: NetworkTick(15) Processing synchronizer action(PeerStateChanged) from peer(0) (local)
  22.109 Info MultiplayerManager.cpp:1143: networkTick(15) mapTick(2592016) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
  22.162 Info NetworkInputHandler.cpp:754: mapTick(2592020) networkTick(19) connecting to player(Nuhll).
  22.162 Info NetworkInputHandler.cpp:608: assigning playerIndex(2) to peer(0)
  22.162 Info GameActionHandler.cpp:2704: MapTick(2592020) processed PlayerJoinGame peerID(0) playerIndex(2) mode(connect)
  43.027 Connection request(type(ConnectionRequest) applicationVersion(0.13.10 (build 23530, win64, steam)) activeMods((DeathChest 0.13.1) (Foreman 0.2.3) (Laser_Beam_Turrets 0.1.7) (Misanthrope 0.6.2) (Natural_Evolution_Buildings 6.1.1) (Natural_Evolution_Enemies 6.1.1) (Natural_Evolution_Expansion 6.1.1) (autofill 1.3.18) (base 0.13.10) (robotarmy 0.2.0) ) hasPassword(no) connectionRequestID(23686)) from(192.168.0.246:64773)
  43.027 Info Router.cpp:687: NetworkTick(1270) replying to connectionRequest for address(192.168.0.246:64773).
  43.281 Verbose Synchronizer.cpp:305: NetworkTick(1285) Processing synchronizer action(PeerConnect) from peer(0) (local)
  43.281 Info Router.cpp:913: networkTick(1285) adding peer(1) address(192.168.0.246:64773) sending connectionAccept(true)
  43.281 Info Router.cpp:721: networkTick(1285) sending connectionAccept to address(192.168.0.246:64773) connectionRequestID(23686) newPeerID(1)
  43.281 Info Synchronizer.cpp:522: networkTick(1285) adding peer(1) success(true).
  43.542 Verbose Synchronizer.cpp:305: NetworkTick(1300) Processing synchronizer action(PeerInfo) from peer(0) (local)
  43.542 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(Nuhll).
  43.542 Verbose Synchronizer.cpp:305: NetworkTick(1300) Processing synchronizer action(PeerStateChanged) from peer(0) (local)
  43.543 Info MultiplayerManager.cpp:1143: networkTick(1300) mapTick(2593301) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  43.543 Verbose Synchronizer.cpp:305: NetworkTick(1300) Processing synchronizer action(PeerInfo) from peer(1) 
  43.543 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(Mefee).
  43.543 Verbose Synchronizer.cpp:305: NetworkTick(1300) Processing synchronizer action(PeerStateChanged) from peer(1) 
  43.543 Info MultiplayerManager.cpp:1143: networkTick(1300) mapTick(2593301) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  43.543 Info NetworkInputHandler.cpp:524: expectedMapTick(2593301) adding peer(1).
  43.543 Verbose Synchronizer.cpp:305: NetworkTick(1300) Processing synchronizer action(PeerInfo) from peer(1) 
  43.543 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(Mefee).
  43.543 Verbose Synchronizer.cpp:305: NetworkTick(1300) Processing synchronizer action(PeerStateChanged) from peer(1) 
  43.543 Info MultiplayerManager.cpp:1143: networkTick(1300) mapTick(2593301) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  43.543 Verbose Synchronizer.cpp:305: NetworkTick(1300) Processing synchronizer action(PeerStateChanged) from peer(1) 
  43.543 Info MultiplayerManager.cpp:1143: networkTick(1300) mapTick(2593301) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  43.545 Verbose NetworkInputHandler.cpp:218: Map tick(2593302) not closed failedCount(1)
  43.581 Verbose NetworkInputHandler.cpp:218: Map tick(2593302) not closed failedCount(3)
  43.609 Verbose NetworkInputHandler.cpp:218: Map tick(2593302) not closed failedCount(5)
  43.646 Verbose NetworkInputHandler.cpp:218: Map tick(2593302) not closed failedCount(7)
  43.677 Verbose NetworkInputHandler.cpp:218: Map tick(2593302) not closed failedCount(9)
  43.710 Verbose NetworkInputHandler.cpp:218: Map tick(2593302) not closed failedCount(11)
  43.744 Verbose NetworkInputHandler.cpp:218: Map tick(2593302) not closed failedCount(13)
  43.776 Verbose NetworkInputHandler.cpp:218: Map tick(2593302) not closed failedCount(15)
  43.813 Verbose NetworkInputHandler.cpp:218: Map tick(2593302) not closed failedCount(17)
  43.843 Verbose NetworkInputHandler.cpp:218: Map tick(2593302) not closed failedCount(19)
  43.877 Verbose NetworkInputHandler.cpp:218: Map tick(2593302) not closed failedCount(21)
  43.912 Verbose NetworkInputHandler.cpp:218: Map tick(2593302) not closed failedCount(23)
  43.942 Verbose NetworkInputHandler.cpp:218: Map tick(2593302) not closed failedCount(25)
  43.979 Verbose NetworkInputHandler.cpp:218: Map tick(2593302) not closed failedCount(27)
  44.009 Verbose NetworkInputHandler.cpp:218: Map tick(2593302) not closed failedCount(29)
  44.043 Verbose NetworkInputHandler.cpp:218: Map tick(2593302) not closed failedCount(31)
  44.059 Verbose Synchronizer.cpp:305: NetworkTick(1331) Processing synchronizer action(PeerStateChanged) from peer(1) 
  44.059 Info MultiplayerManager.cpp:1143: networkTick(1331) mapTick(2593302) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  44.059 Info MultiplayerManager.cpp:996: networkTick(1331) mapTick(2593302) changing state from(InGame) to(InGameAligning)
  44.059 Info MultiplayerManager.cpp:1818: networkTick(1331) mapTick(2593302) starting mapAlign
  44.311 Verbose Synchronizer.cpp:305: NetworkTick(1346) Processing synchronizer action(PeerStateChanged) from peer(0) (local)
  44.311 Info MultiplayerManager.cpp:1143: networkTick(1346) mapTick(2593302) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  44.311 Info MultiplayerManager.cpp:1752: networkTick(1346) mapTick(2593302) sending mapAlignAction
  44.561 Verbose Synchronizer.cpp:305: NetworkTick(1361) Processing synchronizer action(MapAlign) from peer(0) (local)
  44.561 Info MultiplayerManager.cpp:1390: networkTick(1361) mapTick(2593302) received MapAlignAction from peer(0), mapAlignTick(2593303) appliedTickClosuresCount(0)
  44.561 Info MultiplayerManager.cpp:1834: networkTick(1362) mapTick(2593302) mapAlign finished targetTick(2593303) updating map and running the tasks ...
  44.562 Info MultiplayerManager.cpp:1706: networkTick(1362) mapTick(2593302) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(2593303))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
  44.562 Verbose NetworkInputHandler.cpp:585: expectedMapTick(2593302) NetworkTick(1362) lastTickApplied(2593283) tickCloseFailuresCount(61) dumping tickclosure queues ...
  44.562 Verbose NetworkInputHandler.cpp:595:  local peer(0) playerIndex(2) tickClosures([tick(2593284) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ] [tick(2593285) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ] [tick(2593286) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ] [tick(2593287) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ] [tick(2593288) inputActions((SelectedEntityChanged) (BuildItem) (CheckCRCHeuristic) ) ] [tick(2593289) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ] [tick(2593290) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ] [tick(2593291) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ] [tick(2593292) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ] [tick(2593293) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ] [tick(2593294) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ] [tick(2593295) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ] [tick(2593296) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ] [tick(2593297) inputActions((SelectedEntityChanged) (BuildItem) (CheckCRCHeuristic) ) ] [tick(2593298) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ] [tick(2593299) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ] [tick(2593300) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ] [tick(2593301) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ] [tick(2593302) inputActions() ] )
  44.562 Verbose NetworkInputHandler.cpp:595:  peer(1) playerIndex(65535) tickClosures()
  44.562 Verbose Synchronizer.cpp:499: NetworkTick(1362) notClosedTickStreak(0) dumping heartbeat queues ...
  44.562 Verbose Synchronizer.cpp:511:  local peer(0) heartbeats([networkTick(1347) closedTick(true)  ] [networkTick(1348) closedTick(true)  ] [networkTick(1349) closedTick(true)  ] [networkTick(1350) closedTick(true)  ] [networkTick(1351) closedTick(true)  ] [networkTick(1352) closedTick(true)  ] [networkTick(1353) closedTick(true)  ] [networkTick(1354) closedTick(true)  ] [networkTick(1355) closedTick(true)  ] [networkTick(1356) closedTick(true)  ] [networkTick(1357) closedTick(true)  ] [networkTick(1358) closedTick(true)  ] [networkTick(1359) closedTick(true)  ] [networkTick(1360) closedTick(true)  ] [networkTick(1361) closedTick(true)  ] [networkTick(1362) closedTick(false)  ] )
  44.562 Verbose Synchronizer.cpp:511:  peer(1) dropDetectionState(1) heartbeats([networkTick(1347) closedTick(true)  ] [networkTick(1348) closedTick(true)  ] [networkTick(1349) closedTick(true)  ] [networkTick(1350) closedTick(true)  ] [networkTick(1351) closedTick(true)  ] [networkTick(1352) closedTick(true)  ] [networkTick(1353) closedTick(true)  ] [networkTick(1354) closedTick(true)  ] [networkTick(1355) closedTick(true)  ] [networkTick(1356) closedTick(true)  ] [networkTick(1357) closedTick(true)  ] [networkTick(1358) closedTick(true)  ] [networkTick(1359) closedTick(true)  ] [networkTick(1360) closedTick(true)  ] )
  44.564 Info MultiplayerManager.cpp:1853: maptick(2593303) crc before applying all ticks: 1725204329
  44.564 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(2593303) lastTickApplied(2593285) referenceMapTick(2593303) networkTick(1362)
  44.564 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(2593286) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
  44.564 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(2593287) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
  44.564 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(2593288) inputActions((SelectedEntityChanged) (BuildItem) (CheckCRCHeuristic) ) ) for peer(0)
  44.564 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(2593289) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
  44.564 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(2593290) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
  44.564 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(2593291) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
  44.564 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(2593292) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
  44.564 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(2593293) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
  44.564 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(2593294) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
  44.564 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(2593295) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
  44.564 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(2593296) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
  44.564 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(2593297) inputActions((SelectedEntityChanged) (BuildItem) (CheckCRCHeuristic) ) ) for peer(0)
  44.564 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(2593298) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
  44.564 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(2593299) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
  44.564 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(2593300) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
  44.564 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(2593301) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(0)
  44.565 Verbose NetworkInputHandler.cpp:585: expectedMapTick(2593303) NetworkTick(1362) lastTickApplied(2593302) tickCloseFailuresCount(0) dumping tickclosure queues ...
  44.565 Verbose NetworkInputHandler.cpp:595:  local peer(0) playerIndex(2) tickClosures([tick(2593303) inputActions() ] )
  44.565 Verbose NetworkInputHandler.cpp:595:  peer(1) playerIndex(65535) tickClosures()
  44.565 Info MultiplayerManager.cpp:1861: maptick(2593303) crc after applying all ticks: 62202291
  44.565 Info MultiplayerManager.cpp:996: networkTick(1362) mapTick(2593303) changing state from(InGameAligning) to(InGameAligned)
  44.565 Verbose Scenario.cpp:527: Saving game as C:/Users\Christoph\AppData\Roaming\Factorio\temp/mp-download
  44.565 Info MultiplayerManager.cpp:996: networkTick(1362) mapTick(2593303) changing state from(InGameAligned) to(InGameSavingMap)
  44.826 Verbose Synchronizer.cpp:305: NetworkTick(1377) Processing synchronizer action(PeerStateChanged) from peer(0) (local)
  44.826 Info MultiplayerManager.cpp:1143: networkTick(1377) mapTick(2593303) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  44.826 Verbose Synchronizer.cpp:305: NetworkTick(1377) Processing synchronizer action(PeerStateChanged) from peer(0) (local)
  44.826 Info MultiplayerManager.cpp:1143: networkTick(1377) mapTick(2593303) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  45.181 Verbose Synchronizer.cpp:305: NetworkTick(1398) Processing synchronizer action(MapSavingProgressUpdate) from peer(0) (local)
  45.193 Verbose Synchronizer.cpp:305: NetworkTick(1399) Processing synchronizer action(MapSavingProgressUpdate) from peer(0) (local)
  45.209 Verbose Synchronizer.cpp:305: NetworkTick(1400) Processing synchronizer action(MapSavingProgressUpdate) from peer(0) (local)
  45.229 Verbose Synchronizer.cpp:305: NetworkTick(1401) Processing synchronizer action(MapSavingProgressUpdate) from peer(0) (local)
  45.245 Verbose Synchronizer.cpp:305: NetworkTick(1402) Processing synchronizer action(MapSavingProgressUpdate) from peer(0) (local)
  45.259 Verbose Synchronizer.cpp:305: NetworkTick(1403) Processing synchronizer action(MapSavingProgressUpdate) from peer(0) (local)
  45.280 Verbose Synchronizer.cpp:305: NetworkTick(1404) Processing synchronizer action(MapSavingProgressUpdate) from peer(0) (local)
  45.296 Verbose Synchronizer.cpp:305: NetworkTick(1405) Processing synchronizer action(MapSavingProgressUpdate) from peer(0) (local)
  45.309 Verbose Synchronizer.cpp:305: NetworkTick(1406) Processing synchronizer action(MapSavingProgressUpdate) from peer(0) (local)
  45.325 Verbose Synchronizer.cpp:305: NetworkTick(1407) Processing synchronizer action(MapSavingProgressUpdate) from peer(0) (local)
  45.348 Verbose Synchronizer.cpp:305: NetworkTick(1408) Processing synchronizer action(MapSavingProgressUpdate) from peer(0) (local)
  45.360 Verbose Synchronizer.cpp:305: NetworkTick(1409) Processing synchronizer action(MapSavingProgressUpdate) from peer(0) (local)
  45.377 Verbose Synchronizer.cpp:305: NetworkTick(1410) Processing synchronizer action(MapSavingProgressUpdate) from peer(0) (local)
  45.395 Verbose Synchronizer.cpp:305: NetworkTick(1411) Processing synchronizer action(MapSavingProgressUpdate) from peer(0) (local)
  45.411 Verbose Synchronizer.cpp:305: NetworkTick(1412) Processing synchronizer action(MapSavingProgressUpdate) from peer(0) (local)
  45.428 Verbose Synchronizer.cpp:305: NetworkTick(1413) Processing synchronizer action(MapSavingProgressUpdate) from peer(0) (local)
  45.435 Verbose Scenario.cpp:611: Time to save game: 0.869428
  45.444 Info MultiplayerManager.cpp:996: networkTick(1415) mapTick(2593303) changing state from(InGameSavingMap) to(InGameSendingMap)
  45.492 Info MultiplayerManager.cpp:1260: MapTick(2593303) Serving map(C) for peer(1) size(13138762) crc(619197542)
  45.709 Verbose Synchronizer.cpp:305: NetworkTick(1430) Processing synchronizer action(MapSavingProgressUpdate) from peer(0) (local)
  45.709 Verbose Synchronizer.cpp:305: NetworkTick(1430) Processing synchronizer action(PeerStateChanged) from peer(0) (local)
  45.709 Info MultiplayerManager.cpp:1143: networkTick(1430) mapTick(2593303) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  45.709 Verbose Synchronizer.cpp:305: NetworkTick(1430) Processing synchronizer action(MapReadyForDownload) from peer(0) (local)
  45.959 Verbose Synchronizer.cpp:305: NetworkTick(1445) Processing synchronizer action(PeerStateChanged) from peer(1) 
  45.959 Info MultiplayerManager.cpp:1143: networkTick(1445) mapTick(2593303) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  45.975 Verbose Synchronizer.cpp:305: NetworkTick(1446) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  45.992 Verbose Synchronizer.cpp:305: NetworkTick(1447) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.009 Verbose Synchronizer.cpp:305: NetworkTick(1448) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.025 Verbose Synchronizer.cpp:305: NetworkTick(1449) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.042 Verbose Synchronizer.cpp:305: NetworkTick(1450) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.059 Verbose Synchronizer.cpp:305: NetworkTick(1451) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.075 Verbose Synchronizer.cpp:305: NetworkTick(1452) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.092 Verbose Synchronizer.cpp:305: NetworkTick(1453) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.109 Verbose Synchronizer.cpp:305: NetworkTick(1454) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.125 Verbose Synchronizer.cpp:305: NetworkTick(1455) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.142 Verbose Synchronizer.cpp:305: NetworkTick(1456) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.159 Verbose Synchronizer.cpp:305: NetworkTick(1457) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.175 Verbose Synchronizer.cpp:305: NetworkTick(1458) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.192 Verbose Synchronizer.cpp:305: NetworkTick(1459) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.209 Verbose Synchronizer.cpp:305: NetworkTick(1460) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.225 Verbose Synchronizer.cpp:305: NetworkTick(1461) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.242 Verbose Synchronizer.cpp:305: NetworkTick(1462) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.259 Verbose Synchronizer.cpp:305: NetworkTick(1463) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.275 Verbose Synchronizer.cpp:305: NetworkTick(1464) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.292 Verbose Synchronizer.cpp:305: NetworkTick(1465) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(1) 
  46.325 Verbose Synchronizer.cpp:305: NetworkTick(1467) Processing synchronizer action(PeerStateChanged) from peer(1) 
  46.325 Info MultiplayerManager.cpp:1143: networkTick(1467) mapTick(2593303) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  46.325 Canceling serving for peer 1
  46.325 Info MultiplayerManager.cpp:996: networkTick(1467) mapTick(2593303) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  46.492 Verbose Synchronizer.cpp:305: NetworkTick(1477) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  46.509 Verbose Synchronizer.cpp:305: NetworkTick(1478) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  46.542 Verbose Synchronizer.cpp:305: NetworkTick(1480) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  46.575 Verbose Synchronizer.cpp:305: NetworkTick(1482) Processing synchronizer action(PeerStateChanged) from peer(0) (local)
  46.575 Info MultiplayerManager.cpp:1143: networkTick(1482) mapTick(2593303) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  46.575 Verbose Synchronizer.cpp:305: NetworkTick(1482) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  46.609 Verbose Synchronizer.cpp:305: NetworkTick(1484) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  46.642 Verbose Synchronizer.cpp:305: NetworkTick(1486) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  46.675 Verbose Synchronizer.cpp:305: NetworkTick(1488) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  46.709 Verbose Synchronizer.cpp:305: NetworkTick(1490) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  46.742 Verbose Synchronizer.cpp:305: NetworkTick(1492) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  46.775 Verbose Synchronizer.cpp:305: NetworkTick(1494) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  46.809 Verbose Synchronizer.cpp:305: NetworkTick(1496) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  46.825 Verbose Synchronizer.cpp:305: NetworkTick(1497) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  46.875 Verbose Synchronizer.cpp:305: NetworkTick(1500) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  46.909 Verbose Synchronizer.cpp:305: NetworkTick(1502) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  46.942 Verbose Synchronizer.cpp:305: NetworkTick(1504) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  46.975 Verbose Synchronizer.cpp:305: NetworkTick(1506) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  47.009 Verbose Synchronizer.cpp:305: NetworkTick(1508) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  47.042 Verbose Synchronizer.cpp:305: NetworkTick(1510) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  47.075 Verbose Synchronizer.cpp:305: NetworkTick(1512) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  47.109 Verbose Synchronizer.cpp:305: NetworkTick(1514) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  47.125 Verbose Synchronizer.cpp:305: NetworkTick(1515) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  47.142 Verbose Synchronizer.cpp:305: NetworkTick(1516) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  47.175 Verbose Synchronizer.cpp:305: NetworkTick(1518) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  47.209 Verbose Synchronizer.cpp:305: NetworkTick(1520) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  47.242 Verbose Synchronizer.cpp:305: NetworkTick(1522) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  47.259 Verbose Synchronizer.cpp:305: NetworkTick(1523) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  47.792 Verbose Synchronizer.cpp:305: NetworkTick(1555) Processing synchronizer action(MapLoadingProgressUpdate) from peer(1) 
  47.792 Verbose Synchronizer.cpp:305: NetworkTick(1555) Processing synchronizer action(PeerStateChanged) from peer(1) 
  47.792 Info MultiplayerManager.cpp:1143: networkTick(1555) mapTick(2593303) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  47.792 Info MultiplayerManager.cpp:1342: networkTick(1555) mapTick(2593303) stopping mapAlign
  47.792 Info MultiplayerManager.cpp:996: networkTick(1555) mapTick(2593303) changing state from(InGameWaitingForOthers) to(InGame)
  47.792 Info MultiplayerManager.cpp:1706: networkTick(1555) mapTick(2593303) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
  47.792 Verbose NetworkInputHandler.cpp:585: expectedMapTick(2593303) NetworkTick(1555) lastTickApplied(2593302) tickCloseFailuresCount(141) dumping tickclosure queues ...
  47.792 Verbose NetworkInputHandler.cpp:595:  local peer(0) playerIndex(2) tickClosures([tick(2593303) inputActions() ] )
  47.792 Verbose NetworkInputHandler.cpp:595:  peer(1) playerIndex(65535) tickClosures()
  47.792 Verbose Synchronizer.cpp:499: NetworkTick(1555) notClosedTickStreak(0) dumping heartbeat queues ...
  47.792 Verbose Synchronizer.cpp:511:  local peer(0) heartbeats([networkTick(1540) closedTick(true)  ] [networkTick(1541) closedTick(true)  ] [networkTick(1542) closedTick(true)  ] [networkTick(1543) closedTick(true)  ] [networkTick(1544) closedTick(true)  ] [networkTick(1545) closedTick(true)  ] [networkTick(1546) closedTick(true)  ] [networkTick(1547) closedTick(true)  ] [networkTick(1548) closedTick(true)  ] [networkTick(1549) closedTick(true)  ] [networkTick(1550) closedTick(true)  ] [networkTick(1551) closedTick(true)  ] [networkTick(1552) closedTick(true)  ] [networkTick(1553) closedTick(true)  ] [networkTick(1554) closedTick(true)  ] [networkTick(1555) closedTick(false)  synchronizerActions((PeerStateChanged) ) ] )
  47.792 Verbose Synchronizer.cpp:511:  peer(1) heartbeats([networkTick(1540) closedTick(true)  synchronizerActions((MapLoadingProgressUpdate) (PeerStateChanged) ) ] [networkTick(1541) closedTick(true)  ] [networkTick(1542) closedTick(true)  ] [networkTick(1543) closedTick(true)  ] [networkTick(1544) closedTick(true)  ] [networkTick(1545) closedTick(true)  ] [networkTick(1546) closedTick(true)  ] [networkTick(1547) closedTick(true)  ] [networkTick(1548) closedTick(true)  ] [networkTick(1549) closedTick(true)  ] [networkTick(1550) closedTick(true)  ] [networkTick(1551) closedTick(true)  ] [networkTick(1552) closedTick(true)  ] [networkTick(1553) closedTick(true)  ] )
  48.042 Verbose Synchronizer.cpp:305: NetworkTick(1570) Processing synchronizer action(PeerStateChanged) from peer(0) (local)
  48.042 Info MultiplayerManager.cpp:1143: networkTick(1570) mapTick(2593318) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  48.042 Verbose Synchronizer.cpp:305: NetworkTick(1570) Processing synchronizer action(PeerStateChanged) from peer(1) 
  48.042 Info MultiplayerManager.cpp:1143: networkTick(1570) mapTick(2593318) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  48.080 Info NetworkInputHandler.cpp:608: assigning playerIndex(1) to peer(1)
  48.080 Info GameActionHandler.cpp:2704: MapTick(2593321) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
  48.428 Verbose NetworkInputHandler.cpp:218: Map tick(2593342) not closed failedCount(1)
  48.459 Verbose NetworkInputHandler.cpp:218: Map tick(2593342) not closed failedCount(3)
  48.492 Verbose NetworkInputHandler.cpp:218: Map tick(2593342) not closed failedCount(5)
  48.561 Verbose NetworkInputHandler.cpp:218: Map tick(2593344) not closed failedCount(1)
  49.095 Verbose NetworkInputHandler.cpp:218: Map tick(2593374) not closed failedCount(1)
  52.561 Verbose NetworkInputHandler.cpp:218: Map tick(2593580) not closed failedCount(1)
  55.262 Verbose NetworkInputHandler.cpp:218: Map tick(2593740) not closed failedCount(1)
  60.381 Verbose NetworkInputHandler.cpp:218: Map tick(2594045) not closed failedCount(1)
  65.494 Verbose NetworkInputHandler.cpp:218: Map tick(2594350) not closed failedCount(1)
  69.132 Verbose NetworkInputHandler.cpp:218: Map tick(2594566) not closed failedCount(1)
  79.810 Verbose NetworkInputHandler.cpp:218: Map tick(2595204) not closed failedCount(1)
  84.928 Verbose NetworkInputHandler.cpp:218: Map tick(2595509) not closed failedCount(1)
  88.013 Verbose NetworkInputHandler.cpp:218: Map tick(2595692) not closed failedCount(1)
  91.963 Verbose NetworkInputHandler.cpp:218: Map tick(2595927) not closed failedCount(1)
  94.180 Verbose NetworkInputHandler.cpp:218: Map tick(2596058) not closed failedCount(1)
  95.229 Verbose NetworkInputHandler.cpp:218: Map tick(2596119) not closed failedCount(1)
  96.280 Verbose NetworkInputHandler.cpp:218: Map tick(2596180) not closed failedCount(1)
  97.330 Verbose NetworkInputHandler.cpp:218: Map tick(2596241) not closed failedCount(1)
  99.014 Verbose NetworkInputHandler.cpp:218: Map tick(2596340) not closed failedCount(1)
 101.044 Verbose NetworkInputHandler.cpp:218: Map tick(2596460) not closed failedCount(1)
 103.528 Verbose NetworkInputHandler.cpp:218: Map tick(2596607) not closed failedCount(1)
 105.111 Verbose NetworkInputHandler.cpp:218: Map tick(2596700) not closed failedCount(1)
 105.628 Verbose NetworkInputHandler.cpp:218: Map tick(2596729) not closed failedCount(1)
 109.194 Verbose NetworkInputHandler.cpp:218: Map tick(2596940) not closed failedCount(1)
 110.527 Verbose NetworkInputHandler.cpp:218: Map tick(2597018) not closed failedCount(1)
 112.861 Verbose NetworkInputHandler.cpp:218: Map tick(2597156) not closed failedCount(1)
 113.294 Verbose NetworkInputHandler.cpp:218: Map tick(2597180) not closed failedCount(1)
 115.979 Verbose NetworkInputHandler.cpp:218: Map tick(2597339) not closed failedCount(1)
 120.078 Verbose NetworkInputHandler.cpp:218: Map tick(2597583) not closed failedCount(1)
 129.261 Verbose NetworkInputHandler.cpp:218: Map tick(2598132) not closed failedCount(1)
 135.394 Verbose NetworkInputHandler.cpp:218: Map tick(2598498) not closed failedCount(1)
 137.462 Verbose NetworkInputHandler.cpp:218: Map tick(2598620) not closed failedCount(1)
 144.629 Verbose NetworkInputHandler.cpp:218: Map tick(2599047) not closed failedCount(1)
 147.547 Verbose NetworkInputHandler.cpp:218: Map tick(2599220) not closed failedCount(1)
 148.763 Verbose NetworkInputHandler.cpp:218: Map tick(2599291) not closed failedCount(1)
 150.829 Verbose NetworkInputHandler.cpp:218: Map tick(2599413) not closed failedCount(1)
 155.646 Verbose NetworkInputHandler.cpp:218: Map tick(2599700) not closed failedCount(1)
 155.675 Verbose NetworkInputHandler.cpp:218: Map tick(2599700) not closed failedCount(3)
 156.727 Verbose NetworkInputHandler.cpp:218: Map tick(2599760) not closed failedCount(1)
 157.748 Verbose NetworkInputHandler.cpp:218: Map tick(2599820) not closed failedCount(1)
 158.778 Verbose NetworkInputHandler.cpp:218: Map tick(2599880) not closed failedCount(1)
 158.809 Verbose NetworkInputHandler.cpp:218: Map tick(2599880) not closed failedCount(3)
 159.845 Verbose NetworkInputHandler.cpp:218: Map tick(2599940) not closed failedCount(1)
 160.879 Verbose NetworkInputHandler.cpp:218: Map tick(2600000) not closed failedCount(1)
 161.295 Verbose NetworkInputHandler.cpp:218: Map tick(2600023) not closed failedCount(1)
 161.945 Verbose NetworkInputHandler.cpp:218: Map tick(2600060) not closed failedCount(1)
 162.978 Verbose NetworkInputHandler.cpp:218: Map tick(2600120) not closed failedCount(1)
 164.012 Verbose NetworkInputHandler.cpp:218: Map tick(2600180) not closed failedCount(1)
 165.045 Verbose NetworkInputHandler.cpp:218: Map tick(2600240) not closed failedCount(1)
 166.080 Verbose NetworkInputHandler.cpp:218: Map tick(2600300) not closed failedCount(1)
 166.109 Verbose NetworkInputHandler.cpp:218: Map tick(2600300) not closed failedCount(3)
 167.162 Verbose NetworkInputHandler.cpp:218: Map tick(2600360) not closed failedCount(1)
 167.192 Verbose NetworkInputHandler.cpp:218: Map tick(2600360) not closed failedCount(3)
 167.712 Verbose NetworkInputHandler.cpp:218: Map tick(2600389) not closed failedCount(1)
 168.763 Verbose NetworkInputHandler.cpp:218: Map tick(2600450) not closed failedCount(1)
 169.295 Verbose NetworkInputHandler.cpp:218: Map tick(2600480) not closed failedCount(1)
 169.325 Verbose NetworkInputHandler.cpp:218: Map tick(2600480) not closed failedCount(3)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-2lzed3\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-2lzed3\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-2lzed3\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-2lzed3\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-2lzed3\src\util\crashhandler.cpp (151): CrashHandler::PureCallHandler
f:\dd\vctools\crt\vcruntime\src\misc\purevirt.cpp (29): _purecall
c:\cygwin64\tmp\factorio-2lzed3\src\ai\attackareabehavior.cpp (147): AttackAreaBehavior::getCurrentDestination
c:\cygwin64\tmp\factorio-2lzed3\src\entity\unit.cpp (168): Unit::hasSameDestination
c:\cygwin64\tmp\factorio-2lzed3\src\entity\unit.cpp (44): enemyCanPassToDestination
c:\cygwin64\tmp\factorio-2lzed3\src\map\advancedtile.cpp (8): AdvancedTile::collidePredicate
c:\cygwin64\tmp\factorio-2lzed3\src\surface\surface.cpp (744): Surface::collideWithEntityPredicate
c:\cygwin64\tmp\factorio-2lzed3\src\surface\surface.cpp (730): Surface::collidePredicate
c:\cygwin64\tmp\factorio-2lzed3\src\entity\unit.cpp (491): Unit::hasClearViewOfTarget
c:\cygwin64\tmp\factorio-2lzed3\src\ai\gotobehavior.cpp (218): GotoBehavior::updatePath
c:\cygwin64\tmp\factorio-2lzed3\src\ai\gotobehavior.cpp (75): GotoBehavior::GotoBehavior
c:\cygwin64\tmp\factorio-2lzed3\src\ai\pursuebehavior.cpp (12): PursueBehavior::PursueBehavior
c:\cygwin64\tmp\factorio-2lzed3\src\ai\attackareabehavior.cpp (74): AttackAreaBehavior::execute
c:\cygwin64\tmp\factorio-2lzed3\src\ai\commandable.cpp (141): Commandable::runBehavior
c:\cygwin64\tmp\factorio-2lzed3\src\entity\unit.cpp (242): Unit::update
c:\cygwin64\tmp\factorio-2lzed3\src\surface\chunk.cpp (479): Chunk::update
c:\cygwin64\tmp\factorio-2lzed3\src\surface\surface.cpp (857): Surface::update
c:\cygwin64\tmp\factorio-2lzed3\src\map\map.cpp (1097): Map::update
c:\cygwin64\tmp\factorio-2lzed3\src\game.cpp (141): Game::update
c:\cygwin64\tmp\factorio-2lzed3\src\scenario\scenario.cpp (780): Scenario::update
c:\cygwin64\tmp\factorio-2lzed3\src\mainloop.cpp (568): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-2lzed3\src\mainloop.cpp (487): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-2lzed3\src\util\workerthread.cpp (34): WorkerThread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7110E16B3)
00007FF7110E16B3 (Factorio): (filename not available): boost::thread::start_thread_noexcept
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88F448102)
00007FF88F448102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88F5EC5B4)
00007FF88F5EC5B4 (ntdll): (filename not available): RtlUserThreadStart
 170.820 Error CrashHandler.cpp:85: Map tick at moment of crash: 2600486
 170.820 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

I really dont like you crash logs because i cant see which mod is crashing the game. Useless.

I stopped playin factory because it crashes when using robot factory.

Iwas so happy as i saw it was updated and fixed.

Startet playin with my gf.

1. Mod updating is not working (viewtopic.php?f=49&t=4457)
and 2. now it crashes again.

3. if we enable to tree expansion mod, when my gf conects it gets to an INFINITE loop in downloading the map... its annoying.

Re: [Im sad] [Experimental 0.13.10] Crash on LAN

Posted: Sat Jul 23, 2016 10:06 pm
by nuhll
After some hours of testing we found out it was misanthrope this time.

Re: [Im sad] [Experimental 0.13.10] Crash on LAN

Posted: Sun Jul 24, 2016 1:12 am
by Nexela
nuhll wrote:3. if we enable to tree expansion mod, when my gf conects it gets to an INFINITE loop in downloading the map... its annoying.
From the mods portal for tree expansion:

Multiplayer is not tested. This mod uses Lua's math.random(), which could
cause problems on multiplayer game and replays.

Re: [0.13.10] Crash with Misanthrope mod

Posted: Sun Jul 24, 2016 7:46 am
by Loewchen

Re: [Im sad] [Experimental 0.13.10] Crash on LAN

Posted: Sun Jul 24, 2016 8:31 am
by nuhll
Nexela wrote:
nuhll wrote:3. if we enable to tree expansion mod, when my gf conects it gets to an INFINITE loop in downloading the map... its annoying.
From the mods portal for tree expansion:

Multiplayer is not tested. This mod uses Lua's math.random(), which could
cause problems on multiplayer game and replays.
If it just where the firs ttime this happend... if the game would atleast SHOW WHICH MOD is crashing or lagging or... this would be awesome.

Re: [Im sad] [Experimental 0.13.10] Crash on LAN

Posted: Sun Jul 24, 2016 9:39 am
by Loewchen
nuhll wrote: if the game would atleast SHOW WHICH MOD is crashing or lagging or... this would be awesome.
The game does show you what mod uses up much CPU time, just activate time_used_percent in the debug menu.

Re: [0.13.10] Crash with Misanthrope mod

Posted: Sun Jul 24, 2016 9:50 am
by nuhll
But that doesnt mean 100% its that mod..

Re: [0.13.10] Crash with Misanthrope mod

Posted: Sun Jul 24, 2016 10:02 am
by Loewchen
nuhll wrote:But that doesnt mean 100% its that mod..
Only the code can tell you that.

Re: [0.13.10] Crash with Misanthrope mod

Posted: Sun Jul 24, 2016 10:13 am
by nuhll
Other games show it like this

OH MY GOD WE GOT A CRASH /FACTORIO/MODS/HEREISTHESHITNAME/FROM/THEMOD.cfj line 19823812

Re: [0.13.10] Crash with Misanthrope mod

Posted: Mon Jul 25, 2016 11:09 am
by Oxyd
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.