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Factorio does not work on my mac

Posted: Wed Jun 29, 2016 8:18 pm
by Sumage
When I tried to restart the game it crashed my computer. Please help, I don't want to refund it. The log below is the crash log.

Code: Select all

0.000 2016-06-29 21:09:38; Factorio 0.12.35 (Build 18124, mac, steam)
   0.000 Operating system: Mac OS X 10.9.5
   0.000 Program arguments: "/Users/Sum/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.000 Read data path: /Users/Sum/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/Sum/Library/Application Support/factorio
   0.000 Binaries path: /Users/Sum/Library/Application Support/Steam/steamapps/common
   0.055 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
   0.055 Available display adapters: 1
   0.055  [0]: resolution 1920x1080px at [0,0]
   0.056 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.238 Initialised OpenGL:[0] AMD Radeon HD 6750M OpenGL Engine; driver: 2.1 ATI-1.24.39
   0.525 Loading mod core 0.0.0 (data.lua)
   0.567 Loading mod base 0.12.35 (data.lua)
   1.202 Checksum for core: 3711505753
   1.202 Checksum for mod base: 2829195351
  17.112 Initial atlas bitmap size is 16384
  17.113 Created atlas bitmap 16384x5513
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x10044e7e9 in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:176)
#1  0x7fff9260c5aa in 0x7fff9260c5aa
#2  0x0 in 0x0
#3  0x7fff8b415b2e in 0x7fff8b415b2e
#4  0x7fff96a4f1ca in 0x7fff96a4f1ca
#5  0x7fff96a5065f in 0x7fff96a5065f
#6  0x10d3fc14e in 0x10d3fc14e
#7  0x7fff916f4115 in 0x7fff916f4115
#8  0x7fff916c3bfa in 0x7fff916c3bfa
#9  0x7fff915d472f in 0x7fff915d472f
#10 0x1007d46c8 in ogl_destroy_bitmap (in factorio) (ogl_bitmap.c:701)
#11 0x100784c83 in al_destroy_bitmap (in factorio) (bitmap.c:234)
#12 0x100785c2f in al_convert_bitmap (in factorio) (bitmap_type.c:218)
#13 0x10020caad in AtlasSystem::loadSprites(boost::function<void (double)>) (in factorio) (AtlasSystem.cpp:318)
#14 0x1002028c0 in AtlasSystem::build(boost::function<void (double)>) (in factorio) (function_template.hpp:881)
#15 0x1002006df in GlobalContext::init(bool, bool) (in factorio) (function_template.hpp:881)
#16 0x10032c155 in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, boost::filesystem::path const&) (in factorio) (MainLoop.cpp:541)
#17 0x10032af55 in _al_mangled_main (in factorio) (Main.cpp:486)
#18 0x100806db7 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:218)
#19 0x7fff8c682d8b in 0x7fff8c682d8b
#20 0x7fff8cef2899 in 0x7fff8cef2899
#21 0x7fff8cef272a in 0x7fff8cef272a
#22 0x7fff8cef6fc9 in 0x7fff8cef6fc9
  35.206 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x10044e7e9 in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:176)
#1  0x7fff9260c5aa in 0x7fff9260c5aa
#2  0x0 in 0x0
#3  0x7fff8b415b2e in 0x7fff8b415b2e
#4  0x7fff96a4f1ca in 0x7fff96a4f1ca
#5  0x7fff96a5065f in 0x7fff96a5065f
#6  0x10d3fc14e in 0x10d3fc14e
#7  0x7fff916f4115 in 0x7fff916f4115
#8  0x7fff916c3bfa in 0x7fff916c3bfa
#9  0x7fff915d472f in 0x7fff915d472f
#10 0x1007d46c8 in ogl_destroy_bitmap (in factorio) (ogl_bitmap.c:701)
#11 0x100784c83 in al_destroy_bitmap (in factorio) (bitmap.c:234)
#12 0x1007b4714 in _al_run_destructors (in factorio) (aintuthr.h:60)
#13 0x1007d8950 in al_uninstall_system (in factorio) (system.c:314)
#14 0x7fff8b4167a8 in 0x7fff8b4167a8
#15 0x7fff8b416a60 in 0x7fff8b416a60
#16 0x10044e7f3 in 0x000000010044e7f3 (in factorio)
#17 0x7fff9260c5aa in 0x7fff9260c5aa
#18 0x0 in 0x0
#19 0x7fff8b415b2e in 0x7fff8b415b2e
#20 0x7fff96a4f1ca in 0x7fff96a4f1ca
#21 0x7fff96a5065f in 0x7fff96a5065f
#22 0x10d3fc14e in 0x10d3fc14e
#23 0x7fff916f4115 in 0x7fff916f4115
#24 0x7fff916c3bfa in 0x7fff916c3bfa
#25 0x7fff915d472f in 0x7fff915d472f
#26 0x1007d46c8 in ogl_destroy_bitmap (in factorio) (ogl_bitmap.c:701)
#27 0x100784c83 in al_destroy_bitmap (in factorio) (bitmap.c:234)
#28 0x100785c2f in al_convert_bitmap (in factorio) (bitmap_type.c:218)
#29 0x10020caad in AtlasSystem::loadSprites(boost::function<void (double)>) (in factorio) (AtlasSystem.cpp:318)
#30 0x1002028c0 in AtlasSystem::build(boost::function<void (double)>) (in factorio) (function_template.hpp:881)
#31 0x1002006df in GlobalContext::init(bool, bool) (in factorio) (function_template.hpp:881)
#32 0x10032c155 in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, boost::filesystem::path const&) (in factorio) (MainLoop.cpp:541)
#33 0x10032af55 in _al_mangled_main (in factorio) (Main.cpp:486)
#34 0x100806db7 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:218)
#35 0x7fff8c682d8b in 0x7fff8c682d8b
#36 0x7fff8cef2899 in 0x7fff8cef2899
#37 0x7fff8cef272a in 0x7fff8cef272a
#38 0x7fff8cef6fc9 in 0x7fff8cef6fc9
  44.281 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

Re: Factorio does not work on my mac

Posted: Wed Jun 29, 2016 8:34 pm
by Loewchen
Try this:
Edit config.ini and add to graphics settings

Code: Select all

skip-vram-detection=true

Re: Factorio does not work on my mac

Posted: Wed Jun 29, 2016 8:39 pm
by Smarty
update to 0.13 first

Code: Select all

0.000 2016-06-29 21:09:38; Factorio 0.12.35 (Build 18124, mac, steam)

Re: Factorio does not work on my mac

Posted: Thu Jun 30, 2016 12:22 pm
by posila
Loewchen's answer applies to 0.13, which is experimental release (meaning very buggy).
Try to reboot your computer. If that doesn't help navigate to Factorio properties in Steam and set launch parameters to

Code: Select all

--max-texture-size=4096

Re: Factorio does not work on my mac

Posted: Sat Jul 02, 2016 4:25 pm
by Loewchen
Is this issue still present for you?