[13.0] [Pending] Crash while being tabbed out
Posted: Wed Jun 29, 2016 3:41 am
I was alt-tabbed out of the game, when I came back it had crashed
Code: Select all
0.000 2016-06-28 23:00:06; Factorio 0.13.0 (Build 22782, mac, steam)
0.000 Operating system: Mac OS X 10.11.6
0.000 Program arguments: "/Users/ericwolf/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
0.000 Read data path: /Users/ericwolf/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.000 Write data path: /Users/ericwolf/Library/Application Support/factorio
0.000 Binaries path: /Users/ericwolf/Library/Application Support/Steam/steamapps/common
0.016 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 255] [DXT: false]
0.016 Available display adapters: 1
0.016 [0]: resolution 1680x1050px at [0,0]
0.016 Create display on adapter 0. Size 1280x720 at position [190, 147].
0.079 Initialised OpenGL:[0] Intel Iris Pro OpenGL Engine; driver: 2.1 INTEL-10.14.71
0.213 Loading mod core 0.0.0 (data.lua)
0.217 Loading mod base 0.13.0 (data.lua)
0.322 Checksum for core: 1399339455
0.322 Checksum for mod base: 2039900801
0.757 Initial atlas bitmap size is 16384
0.760 Created atlas bitmap 16384x9314
0.760 Created atlas bitmap 4096x1104
10.859 Sprites loaded
10.859 Convert atlas 4096x1104 to: trilinear-filtering
10.927 Loading sounds...
12.912 Custom inputs active: 0
12.970 Factorio initialised
20.074 Loading map /Users/ericwolf/Library/Application Support/factorio/saves/Cheat Mode.zip
20.096 Info Scenario.cpp:129: Map version 0.13.0-93
20.332 Checksum for script /Users/ericwolf/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
2363.121 Error CrashHandler.cpp:183: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x10059d0f2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:382)
#1 0x100596079 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:85)
#2 0x10059600e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:188)
#3 0x7fff98e2c52a in 0x7fff98e2c52a
#4 0x1020a6a00 in 0x00000001020a6a00 (in factorio)
#5 0x1001f97e0 in SimpleSmoke::update() (in factorio) (SimpleSmoke.cpp:179)
#6 0x100570e39 in Chunk::update(unsigned int, Surface&) (in factorio) (Chunk.cpp:455)
#7 0x10043ca30 in Surface::update() (in factorio) (Surface.cpp:913)
#8 0x10024668d in Map::update() (in factorio) (Map.cpp:1067)
#9 0x100246141 in Game::update() (in factorio) (Game.cpp:141)
#10 0x10041d6fc in Scenario::update() (in factorio) (lock_types.hpp:331)
#11 0x1004207aa in MainLoop::gameUpdateStep(MultiplayerManager*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:337)
#12 0x100421963 in MainLoop::updateLoop(ThreadBarrier*, boost::chrono::time_point<boost::chrono::steady_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >*, boost::chrono::time_point<boost::chrono::steady_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >*, bool*, bool, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:472)
#13 0x1005a48da in Thread::loop() (in factorio) (Thread.cpp:34)
#14 0x100b21b26 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
#15 0x7fff8fd1c99d in 0x7fff8fd1c99d
#16 0x7fff8fd1c91a in 0x7fff8fd1c91a
#17 0x7fff8fd1a351 in 0x7fff8fd1a351
2365.834 Error CrashHandler.cpp:85: Map tick at moment of crash: 911608
2365.834 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
2381.746 Received SIGTERM, shutting down