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[12.33] [Pending] signals applied via blueprint hv no block

Posted: Wed May 25, 2016 5:08 am
by BillH
I created a blueprint containing only two signals in order to make sure I had the spacing correct. When I apply the blueprint, my robots place the signals and they immediately started flashing. When I moused over one of the signals, the UI indicated that it had no block. Manually removing and replacing the signal caused it to behave properly.

Re: [12.33] signals applied via blueprint have no block

Posted: Wed May 25, 2016 8:47 am
by Loewchen
Please provide a save-file with the flashing signals.

Re: [12.33] signals applied via blueprint have no block

Posted: Wed May 25, 2016 11:17 am
by Klonan
Thanks for the report,

I have never had a probklem with rail signals in blueprints,
Can you provide some steps to reproduce the problem?
Or perhaps provide a save game and log file

Re: [12.33] [Pending] signals applied via blueprint hv no block

Posted: Sat May 28, 2016 3:20 am
by Neemys
Are you using mod that edit blueprint like blueprint flipper ?

Sometime those mod make signal lose their "connection point" so placing the blueprint won't connect the signal to the track.