[0.12.33] [Pending] Crash in TransportLine::dropItemsOnCurve

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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quyxkh
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[0.12.33] [Pending] Crash in TransportLine::dropItemsOnCurve

Post by quyxkh »

Here's the log, last autosave attached, no mods. Wasn't doing much, just trying to build enough production/power to handle 10 labs doing green research.

Code: Select all

   0.000 2016-05-07 23:05:00; Factorio 0.12.33 (Build 18092, win64, steam)
   0.001 Operating system: Windows 10 
   0.001 Program arguments: "E:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: E:/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/quyxkh/AppData/Roaming/Factorio
   0.001 Binaries path: E:/Steam/steamapps/common/Factorio/bin
   0.012 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255]
   0.013 Available display adapters: 1
   0.013  [0]: \\.\DISPLAY1 - AMD Radeon HD 6900 Series {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.013 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.171 Initialised OpenGL:[0] AMD Radeon HD 6900 Series; driver: 4.5.13399 Compatibility Profile Context 15.201.1151.1008
   0.195 Desktop composition is active.
   0.263 Loading mod core 0.0.0 (data.lua)
   0.266 Loading mod base 0.12.33 (data.lua)
   0.321 Checksum for core: 3711505753
   0.321 Checksum for mod base: 2829195351
   0.644 Initial atlas bitmap size is 16384
   0.646 Created atlas bitmap 16384x5509
  10.973 Sprites loaded
  10.973 Loading sounds...
  12.989 Factorio initialised
  20.818 Loading map C:/Users\quyxkh\AppData\Roaming\Factorio\saves\C2.zip
  20.914 Info Scenario.cpp:124: Map version 0.12.33-0
  21.081 Checksum for script C:/Users/quyxkh/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
  57.603 Info Scenario.cpp:124: Map version 0.12.33-0
  57.645 Checksum for script C:/Users/quyxkh/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
  67.736 Loading map C:/Users\quyxkh\AppData\Roaming\Factorio\saves\C2.zip
  67.771 Info Scenario.cpp:124: Map version 0.12.33-0
  67.927 Checksum for script C:/Users/quyxkh/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
10004.728 Error CrashHandler.cpp:105: Exception Code: c0000005, Address: 00007FF744B1EB70
10004.728 Error CrashHandler.cpp:115: Exception Context:
rax=0000000000000000, rbx=0000000000000000, rcx=0000000000000000,
rdx=0000000000000000, rsi=0000000000000000, rdi=000001d233e27bc8,
rip=00007ff744b1eb70, rsp=000000397eefe790, rbp=000000397eefe8f0,
 r8=0000000000000000,  r9=000001d233e27bc8, r10=0000000000000000,
r11=0000000000000000, r12=000001d25919dfd0, r13=000001d2336dd678,
r14=000001d233e27b30, r15=0000000000000001
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-uzl5nu\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-uzl5nu\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\crashhandler.cpp (125): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8CF4D7E1E)
00007FF8CF4D7E1E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D237D998)
00007FF8D237D998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D2365B26)
00007FF8D2365B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D2379AED)
00007FF8D2379AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D2304FE9)
00007FF8D2304FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D2378BFA)
00007FF8D2378BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-uzl5nu\src\item\itemstack.cpp (176): ItemStack::addWithoutStackSizeLimitCheck
c:\cygwin64\tmp\factorio-uzl5nu\src\item\itemstack.cpp (518): ItemStack::transfer
c:\cygwin64\tmp\factorio-uzl5nu\src\entity\transportline.cpp (353): TransportLine::dropItemsOnCurve
c:\cygwin64\tmp\factorio-uzl5nu\src\entity\transportbelt.cpp (69): TransportBelt::dropItemsOnCurvedBelt
c:\cygwin64\tmp\factorio-uzl5nu\src\entity\transportbeltconnectable.cpp (706): TransportBeltConnectable::preDieHook
c:\cygwin64\tmp\factorio-uzl5nu\src\entity\entitywithhealth.cpp (188): EntityWithHealth::die
c:\cygwin64\tmp\factorio-uzl5nu\src\entity\entitywithhealth.cpp (128): EntityWithHealth::damage
c:\cygwin64\tmp\factorio-uzl5nu\src\entity\entitywithowner.cpp (93): EntityWithOwner::damage
c:\cygwin64\tmp\factorio-uzl5nu\src\trigger\damagetriggereffectitem.cpp (22): DamageTriggerEffectItem::applyInternal
c:\cygwin64\tmp\factorio-uzl5nu\src\trigger\triggereffectitem.cpp (44): TriggerEffectItem::apply
c:\cygwin64\tmp\factorio-uzl5nu\src\trigger\triggereffect.cpp (24): TriggerEffect::apply
c:\cygwin64\tmp\factorio-uzl5nu\src\trigger\directtriggeritem.cpp (15): DirectTriggerItem::apply
c:\cygwin64\tmp\factorio-uzl5nu\src\trigger\shooter.cpp (322): Shooter::doShoot
c:\cygwin64\tmp\factorio-uzl5nu\src\trigger\shooter.cpp (250): Shooter::doShoot
c:\cygwin64\tmp\factorio-uzl5nu\src\entity\unit.cpp (125): Unit::attack
c:\cygwin64\tmp\factorio-uzl5nu\src\ai\pursuebehavior.cpp (31): PursueBehavior::execute
c:\cygwin64\tmp\factorio-uzl5nu\src\ai\groupbehavior.cpp (150): GroupBehavior::execute
c:\cygwin64\tmp\factorio-uzl5nu\src\ai\commandable.cpp (106): Commandable::runBehavior
c:\cygwin64\tmp\factorio-uzl5nu\src\entity\unit.cpp (218): Unit::update
c:\cygwin64\tmp\factorio-uzl5nu\src\surface\chunk.cpp (441): Chunk::update
c:\cygwin64\tmp\factorio-uzl5nu\src\surface\surface.cpp (826): Surface::update
c:\cygwin64\tmp\factorio-uzl5nu\src\map\map.cpp (922): Map::update
c:\cygwin64\tmp\factorio-uzl5nu\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-uzl5nu\src\scenario\scenario.cpp (721): Scenario::update
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (264): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (378): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-uzl5nu\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF744921B93)
00007FF744921B93 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D1CE8102)
00007FF8D1CE8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D232C5B4)
00007FF8D232C5B4 (ntdll): (filename not available): RtlUserThreadStart
10007.974 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Attachments
_autosave1.zip
Last autosave
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Klonan
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Posts: 5150
Joined: Sun Jan 11, 2015 2:09 pm
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Re: [18092 win64 steam] Crash in TransportLine::dropItemsOnCurve

Post by Klonan »

Thanks for the report

Do you have any other idea what may have caused the crash?
I've been running the map and i haven't been able to reproduce the crash

quyxkh
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Joined: Sun May 08, 2016 9:01 am
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Re: [0.12.33] [Pending] Crash in TransportLine::dropItemsOnCurve

Post by quyxkh »

No, I'm sorry, I also tried it and it didn't happen. I'm guessing your guesses from the names on the stack trace are probably a lot better than mine :-) and past that I wouldn't even know where to look, sorry.

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