[0.12.33] [Pending] Multiplayer ERROR
Posted: Sat May 07, 2016 6:05 pm
Always when I play in multiplayer is the AutoSave an error message.
Here is the Factorio-current.log file:
0.024 2016-05-07 19:19:20; Factorio 0.12.33 (Build 18092, win64, steam)
0.025 Operating system: Windows 10
0.025 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.025 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.025 Write data path: C:/Users/julia/AppData/Roaming/Factorio
0.025 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.222 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.224 Available display adapters: 1
0.225 [0]: \\.\DISPLAY1 - AMD Radeon(TM) R5 Graphics {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.225 Create display on adapter 0. Size 1280x720 at position [150, 72].
3.636 Initialised OpenGL:[0] AMD Radeon R7 M360; driver: 4.5.13399 Compatibility Profile Context 15.201.1101.0
3.962 Desktop composition is active.
4.229 Loading mod core 0.0.0 (data.lua)
4.244 Loading mod base 0.12.33 (data.lua)
5.067 Checksum for core: 3711505753
5.067 Checksum for mod base: 2829195351
6.500 Initial atlas bitmap size is 16384
6.511 Created atlas bitmap 16384x5509
751.691 Sprites loaded
751.831 Loading sounds...
757.686 Factorio initialised
1909.271 Info Router.cpp:509: Router peerID(65535) shutting down.
1909.274 Info Router.cpp:536: Router state -> Disconnected
1909.275 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
1909.275 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
1909.275 Loading map C:/Users\julia\AppData\Roaming\Factorio\saves\_autosave3.zip
1909.381 Info Scenario.cpp:124: Map version 0.12.33-0
1909.962 Checksum for script C:/Users/julia/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
1909.973 Info MultiplayerManager.cpp:282: 00000166BA039570, 0000000000000000
1909.974 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
1909.975 Info Router.cpp:536: Router state -> Connected
1909.975 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
1909.975 Hosting game at port 34197, peerID 0, session magic 1090
1909.975 Info MultiplayerManager.cpp:304: 00000166BA039570, 00000166BA039570
1909.975 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(144001) changing state from(CreatingGame) to(InGame)
1909.975 Info NetworkInputHandler.cpp:45: mapTick(144001) networkTick(0) initialized NetworkInputHandler local peer(0).
1910.222 Info MultiplayerManager.cpp:1433: Received peer info for peer(0) username(Zellmer).
1910.222 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(144014) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
1910.222 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(144014) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
1910.290 Info NetworkInputHandler.cpp:745: mapTick(144019) networkTick(20) connecting to player(Zellmer).
1910.291 Info NetworkInputHandler.cpp:599: assigning playerIndex(0) to peer(0)
1910.291 Info GameActionHandler.cpp:1949: MapTick(144019) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
1911.942 Connection request from 25.83.147.48:34197
1911.942 Info Router.cpp:609: NetworkTick(118) replying to connectionRequest for address(25.83.147.48:34197).
1912.192 Info Router.cpp:761: networkTick(133) adding peer(1) address(25.83.147.48:34197) sending connectionAccept(true)
1912.192 Info Router.cpp:632: networkTick(133) sending connectionAccept to address(25.83.147.48:34197) connectionRequestID(64934) newPeerID(1)
1912.193 Info Synchronizer.cpp:500: networkTick(133) adding peer(1) success(true).
1912.626 Info MultiplayerManager.cpp:1433: Received peer info for peer(0) username(Zellmer).
1912.626 Info MultiplayerManager.cpp:1060: networkTick(148) mapTick(144151) received stateChanged peerID(0) oldState(InGame) newState(InGame)
1912.626 Info MultiplayerManager.cpp:1433: Received peer info for peer(1) username(van Wahlberg).
1912.627 Info MultiplayerManager.cpp:1060: networkTick(148) mapTick(144151) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
1912.627 Info NetworkInputHandler.cpp:520: expectedMapTick(144151) adding peer(1).
1912.627 Info MultiplayerManager.cpp:1433: Received peer info for peer(1) username(van Wahlberg).
1912.627 Info MultiplayerManager.cpp:1060: networkTick(148) mapTick(144151) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
1912.627 Info MultiplayerManager.cpp:1060: networkTick(148) mapTick(144151) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
1913.128 Info MultiplayerManager.cpp:1060: networkTick(179) mapTick(144152) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
1913.128 Info MultiplayerManager.cpp:913: networkTick(179) mapTick(144152) changing state from(InGame) to(InGameAligning)
1913.128 Info MultiplayerManager.cpp:1719: networkTick(179) mapTick(144152) starting mapAlign
1913.394 Info MultiplayerManager.cpp:1060: networkTick(194) mapTick(144152) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
1913.394 Info MultiplayerManager.cpp:1653: networkTick(194) mapTick(144152) sending mapAlignAction
1913.631 Info MultiplayerManager.cpp:1307: networkTick(209) mapTick(144152) received MapAlignAction from peer(0), mapAlignTick(144153) appliedTickClosuresCount(0)
1913.631 Info MultiplayerManager.cpp:1735: networkTick(210) mapTick(144152) mapAlign finished targetTick(144153) updating map and running the tasks ...
1913.631 Info MultiplayerManager.cpp:1607: networkTick(210) mapTick(144152) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(144153))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
1913.632 Info MultiplayerManager.cpp:1754: maptick(144153) crc before applying all ticks: 714687784
1913.632 Info NetworkInputHandler.cpp:661: applyAllTickClosures: expectedMapTick(144153) lastTickApplied(144135) referenceMapTick(144153) networkTick(210)
1913.632 Info NetworkInputHandler.cpp:685: applyAllTickClosures: applying tickClosure(tick(144137) inputActions((SelectedEntityChanged) ) ) for peer(0)
1913.632 Info MultiplayerManager.cpp:1762: maptick(144153) crc after applying all ticks: 714687784
1913.632 Info MultiplayerManager.cpp:913: networkTick(210) mapTick(144153) changing state from(InGameAligning) to(InGameAligned)
1913.634 Info MultiplayerManager.cpp:913: networkTick(210) mapTick(144153) changing state from(InGameAligned) to(InGameSavingMap)
1913.896 Info MultiplayerManager.cpp:1060: networkTick(225) mapTick(144153) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
1913.896 Info MultiplayerManager.cpp:1060: networkTick(225) mapTick(144153) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
1914.495 Info MultiplayerManager.cpp:913: networkTick(261) mapTick(144153) changing state from(InGameSavingMap) to(InGameSendingMap)
1914.530 Info MultiplayerManager.cpp:1177: MapTick(144153) Serving map(C) for peer(1) size(2326457) crc(819373860)
1914.750 Info MultiplayerManager.cpp:1060: networkTick(276) mapTick(144153) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
1915.001 Info MultiplayerManager.cpp:1060: networkTick(291) mapTick(144153) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1943.050 Info MultiplayerManager.cpp:1060: networkTick(1881) mapTick(144153) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1943.051 Canceling serving for peer 1
1943.053 Info MultiplayerManager.cpp:913: networkTick(1881) mapTick(144153) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
1943.298 Info MultiplayerManager.cpp:1060: networkTick(1896) mapTick(144153) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
1944.282 Info MultiplayerManager.cpp:1060: networkTick(1955) mapTick(144153) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
1944.282 Info MultiplayerManager.cpp:1259: networkTick(1955) mapTick(144153) stopping mapAlign
1944.282 Info MultiplayerManager.cpp:913: networkTick(1955) mapTick(144153) changing state from(InGameWaitingForOthers) to(InGame)
1944.282 Info MultiplayerManager.cpp:1607: networkTick(1955) mapTick(144153) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
1944.532 Info MultiplayerManager.cpp:1060: networkTick(1970) mapTick(144168) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
1944.532 Info MultiplayerManager.cpp:1060: networkTick(1970) mapTick(144168) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
1944.566 Info NetworkInputHandler.cpp:599: assigning playerIndex(1) to peer(1)
1944.566 Info GameActionHandler.cpp:1949: MapTick(144171) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-uzl5nu\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-uzl5nu\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\crashhandler.cpp (174): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF89E8D9AED)
00007FF89E8D9AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF89E864FE9)
00007FF89E864FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF89E8D8BFA)
00007FF89E8D8BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (981): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (993): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (993): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (987): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (993): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (993): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (987): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (993): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (975): agui::Gui::logic
c:\cygwin64\tmp\factorio-uzl5nu\src\globalcontext.cpp (738): GlobalContext::updateGui
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (144): MainLoop::processAllegroEvent
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (171): MainLoop::processAllegroEvents
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (455): MainLoop::tickStep
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (582): MainLoop::run
c:\cygwin64\tmp\factorio-uzl5nu\src\main.cpp (490): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF89DBF8102)
00007FF89DBF8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF89E88C5B4)
00007FF89E88C5B4 (ntdll): (filename not available): RtlUserThreadStart
2318.608 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
This is the factorio-previous.log file:
0.007 2016-05-07 19:09:43; Factorio 0.12.33 (Build 18092, win64, steam)
0.007 Operating system: Windows 10
0.007 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.008 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.008 Write data path: C:/Users/julia/AppData/Roaming/Factorio
0.008 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.072 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.118 Available display adapters: 1
0.119 [0]: \\.\DISPLAY1 - AMD Radeon(TM) R5 Graphics {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.119 Create display on adapter 0. Size 1280x720 at position [150, 72].
3.401 Initialised OpenGL:[0] AMD Radeon R7 M360; driver: 4.5.13399 Compatibility Profile Context 15.201.1101.0
3.733 Desktop composition is active.
3.914 Loading mod core 0.0.0 (data.lua)
3.922 Loading mod base 0.12.33 (data.lua)
4.100 Checksum for core: 3711505753
4.100 Checksum for mod base: 2829195351
5.197 Initial atlas bitmap size is 16384
5.206 Created atlas bitmap 16384x5509
MFG Zellmer
Here is the Factorio-current.log file:
0.024 2016-05-07 19:19:20; Factorio 0.12.33 (Build 18092, win64, steam)
0.025 Operating system: Windows 10
0.025 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.025 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.025 Write data path: C:/Users/julia/AppData/Roaming/Factorio
0.025 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.222 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.224 Available display adapters: 1
0.225 [0]: \\.\DISPLAY1 - AMD Radeon(TM) R5 Graphics {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.225 Create display on adapter 0. Size 1280x720 at position [150, 72].
3.636 Initialised OpenGL:[0] AMD Radeon R7 M360; driver: 4.5.13399 Compatibility Profile Context 15.201.1101.0
3.962 Desktop composition is active.
4.229 Loading mod core 0.0.0 (data.lua)
4.244 Loading mod base 0.12.33 (data.lua)
5.067 Checksum for core: 3711505753
5.067 Checksum for mod base: 2829195351
6.500 Initial atlas bitmap size is 16384
6.511 Created atlas bitmap 16384x5509
751.691 Sprites loaded
751.831 Loading sounds...
757.686 Factorio initialised
1909.271 Info Router.cpp:509: Router peerID(65535) shutting down.
1909.274 Info Router.cpp:536: Router state -> Disconnected
1909.275 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
1909.275 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
1909.275 Loading map C:/Users\julia\AppData\Roaming\Factorio\saves\_autosave3.zip
1909.381 Info Scenario.cpp:124: Map version 0.12.33-0
1909.962 Checksum for script C:/Users/julia/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
1909.973 Info MultiplayerManager.cpp:282: 00000166BA039570, 0000000000000000
1909.974 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
1909.975 Info Router.cpp:536: Router state -> Connected
1909.975 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
1909.975 Hosting game at port 34197, peerID 0, session magic 1090
1909.975 Info MultiplayerManager.cpp:304: 00000166BA039570, 00000166BA039570
1909.975 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(144001) changing state from(CreatingGame) to(InGame)
1909.975 Info NetworkInputHandler.cpp:45: mapTick(144001) networkTick(0) initialized NetworkInputHandler local peer(0).
1910.222 Info MultiplayerManager.cpp:1433: Received peer info for peer(0) username(Zellmer).
1910.222 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(144014) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
1910.222 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(144014) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
1910.290 Info NetworkInputHandler.cpp:745: mapTick(144019) networkTick(20) connecting to player(Zellmer).
1910.291 Info NetworkInputHandler.cpp:599: assigning playerIndex(0) to peer(0)
1910.291 Info GameActionHandler.cpp:1949: MapTick(144019) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
1911.942 Connection request from 25.83.147.48:34197
1911.942 Info Router.cpp:609: NetworkTick(118) replying to connectionRequest for address(25.83.147.48:34197).
1912.192 Info Router.cpp:761: networkTick(133) adding peer(1) address(25.83.147.48:34197) sending connectionAccept(true)
1912.192 Info Router.cpp:632: networkTick(133) sending connectionAccept to address(25.83.147.48:34197) connectionRequestID(64934) newPeerID(1)
1912.193 Info Synchronizer.cpp:500: networkTick(133) adding peer(1) success(true).
1912.626 Info MultiplayerManager.cpp:1433: Received peer info for peer(0) username(Zellmer).
1912.626 Info MultiplayerManager.cpp:1060: networkTick(148) mapTick(144151) received stateChanged peerID(0) oldState(InGame) newState(InGame)
1912.626 Info MultiplayerManager.cpp:1433: Received peer info for peer(1) username(van Wahlberg).
1912.627 Info MultiplayerManager.cpp:1060: networkTick(148) mapTick(144151) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
1912.627 Info NetworkInputHandler.cpp:520: expectedMapTick(144151) adding peer(1).
1912.627 Info MultiplayerManager.cpp:1433: Received peer info for peer(1) username(van Wahlberg).
1912.627 Info MultiplayerManager.cpp:1060: networkTick(148) mapTick(144151) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
1912.627 Info MultiplayerManager.cpp:1060: networkTick(148) mapTick(144151) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
1913.128 Info MultiplayerManager.cpp:1060: networkTick(179) mapTick(144152) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
1913.128 Info MultiplayerManager.cpp:913: networkTick(179) mapTick(144152) changing state from(InGame) to(InGameAligning)
1913.128 Info MultiplayerManager.cpp:1719: networkTick(179) mapTick(144152) starting mapAlign
1913.394 Info MultiplayerManager.cpp:1060: networkTick(194) mapTick(144152) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
1913.394 Info MultiplayerManager.cpp:1653: networkTick(194) mapTick(144152) sending mapAlignAction
1913.631 Info MultiplayerManager.cpp:1307: networkTick(209) mapTick(144152) received MapAlignAction from peer(0), mapAlignTick(144153) appliedTickClosuresCount(0)
1913.631 Info MultiplayerManager.cpp:1735: networkTick(210) mapTick(144152) mapAlign finished targetTick(144153) updating map and running the tasks ...
1913.631 Info MultiplayerManager.cpp:1607: networkTick(210) mapTick(144152) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(144153))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
1913.632 Info MultiplayerManager.cpp:1754: maptick(144153) crc before applying all ticks: 714687784
1913.632 Info NetworkInputHandler.cpp:661: applyAllTickClosures: expectedMapTick(144153) lastTickApplied(144135) referenceMapTick(144153) networkTick(210)
1913.632 Info NetworkInputHandler.cpp:685: applyAllTickClosures: applying tickClosure(tick(144137) inputActions((SelectedEntityChanged) ) ) for peer(0)
1913.632 Info MultiplayerManager.cpp:1762: maptick(144153) crc after applying all ticks: 714687784
1913.632 Info MultiplayerManager.cpp:913: networkTick(210) mapTick(144153) changing state from(InGameAligning) to(InGameAligned)
1913.634 Info MultiplayerManager.cpp:913: networkTick(210) mapTick(144153) changing state from(InGameAligned) to(InGameSavingMap)
1913.896 Info MultiplayerManager.cpp:1060: networkTick(225) mapTick(144153) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
1913.896 Info MultiplayerManager.cpp:1060: networkTick(225) mapTick(144153) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
1914.495 Info MultiplayerManager.cpp:913: networkTick(261) mapTick(144153) changing state from(InGameSavingMap) to(InGameSendingMap)
1914.530 Info MultiplayerManager.cpp:1177: MapTick(144153) Serving map(C) for peer(1) size(2326457) crc(819373860)
1914.750 Info MultiplayerManager.cpp:1060: networkTick(276) mapTick(144153) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
1915.001 Info MultiplayerManager.cpp:1060: networkTick(291) mapTick(144153) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1943.050 Info MultiplayerManager.cpp:1060: networkTick(1881) mapTick(144153) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1943.051 Canceling serving for peer 1
1943.053 Info MultiplayerManager.cpp:913: networkTick(1881) mapTick(144153) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
1943.298 Info MultiplayerManager.cpp:1060: networkTick(1896) mapTick(144153) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
1944.282 Info MultiplayerManager.cpp:1060: networkTick(1955) mapTick(144153) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
1944.282 Info MultiplayerManager.cpp:1259: networkTick(1955) mapTick(144153) stopping mapAlign
1944.282 Info MultiplayerManager.cpp:913: networkTick(1955) mapTick(144153) changing state from(InGameWaitingForOthers) to(InGame)
1944.282 Info MultiplayerManager.cpp:1607: networkTick(1955) mapTick(144153) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
1944.532 Info MultiplayerManager.cpp:1060: networkTick(1970) mapTick(144168) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
1944.532 Info MultiplayerManager.cpp:1060: networkTick(1970) mapTick(144168) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
1944.566 Info NetworkInputHandler.cpp:599: assigning playerIndex(1) to peer(1)
1944.566 Info GameActionHandler.cpp:1949: MapTick(144171) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-uzl5nu\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-uzl5nu\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\crashhandler.cpp (174): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF89E8D9AED)
00007FF89E8D9AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF89E864FE9)
00007FF89E864FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF89E8D8BFA)
00007FF89E8D8BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (981): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (993): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (993): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (987): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (993): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (993): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (987): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (993): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (975): agui::Gui::logic
c:\cygwin64\tmp\factorio-uzl5nu\src\globalcontext.cpp (738): GlobalContext::updateGui
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (144): MainLoop::processAllegroEvent
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (171): MainLoop::processAllegroEvents
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (455): MainLoop::tickStep
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (582): MainLoop::run
c:\cygwin64\tmp\factorio-uzl5nu\src\main.cpp (490): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF89DBF8102)
00007FF89DBF8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF89E88C5B4)
00007FF89E88C5B4 (ntdll): (filename not available): RtlUserThreadStart
2318.608 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
This is the factorio-previous.log file:
0.007 2016-05-07 19:09:43; Factorio 0.12.33 (Build 18092, win64, steam)
0.007 Operating system: Windows 10
0.007 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.008 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.008 Write data path: C:/Users/julia/AppData/Roaming/Factorio
0.008 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.072 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.118 Available display adapters: 1
0.119 [0]: \\.\DISPLAY1 - AMD Radeon(TM) R5 Graphics {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.119 Create display on adapter 0. Size 1280x720 at position [150, 72].
3.401 Initialised OpenGL:[0] AMD Radeon R7 M360; driver: 4.5.13399 Compatibility Profile Context 15.201.1101.0
3.733 Desktop composition is active.
3.914 Loading mod core 0.0.0 (data.lua)
3.922 Loading mod base 0.12.33 (data.lua)
4.100 Checksum for core: 3711505753
4.100 Checksum for mod base: 2829195351
5.197 Initial atlas bitmap size is 16384
5.206 Created atlas bitmap 16384x5509
MFG Zellmer