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Deconstructing roboports caused massive lag
Posted: Tue Apr 26, 2016 6:00 pm
by mooklepticon
Dunno if this is a bug or just a natural consequence of deconstructing so many things. Arumba decon'd ~10 roboports and his FPS tanks:
https://www.youtube.com/watch?v=MfIovDy ... e&t=23m57s
Edit: Even roboports that aren't plugged in and have no bots will cause lag:
https://www.youtube.com/watch?v=MfIovDy ... e&t=25m59s
Re: Deconstructing roboports caused massive lag
Posted: Tue Apr 26, 2016 11:51 pm
by Rseding91
I experience no such slowdown when deconstructing/removing roboports on my game with 400+ roboports and 30,000 + robots. If I had to guess, some mod is the culprit in that slowdown but without the map and the mods to reproduce the issue there's not much we can do.
Re: Deconstructing roboports caused massive lag
Posted: Wed Apr 27, 2016 1:29 am
by mooklepticon
Rseding91 wrote:I experience no such slowdown when deconstructing/removing roboports on my game with 400+ roboports and 30,000 + robots. If I had to guess, some mod is the culprit in that slowdown but without the map and the mods to reproduce the issue there's not much we can do.
He decons them later and has no slowdown.