[0.12.4]Science Pack Durability Bug

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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Dysoch
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[0.12.4]Science Pack Durability Bug

Post by Dysoch »

The science packs, when they have around 0% remaining show this:
Image
Seems that when its at 0% remaining, it goes to negative or infinite (in the case of the green line) (thats just a guess)
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Oxyd
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Re: [0.12.4]Science Pack Durability Bug

Post by Oxyd »

Do you have a way to reproduce this? I set a science pack's durability to 0.0000000001 and everything worked as expected.

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Dysoch
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Re: [0.12.4]Science Pack Durability Bug

Post by Dysoch »

Oxyd wrote:Do you have a way to reproduce this? I set a science pack's durability to 0.0000000001 and everything worked as expected.
Not really. I just picked up 4 labs while they were researching.
I wish i still had the savegame with the science pack, but i dont

I will try to get this result again
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zacman0510
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Re: [0.12.4]Science Pack Durability Bug

Post by zacman0510 »

It happened to me as well. I put the durability count that you had in because my lua had been messed up and someone had tried to buff everything. It just said an insane amount of durability remaining.

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Re: [0.12.4]Science Pack Durability Bug

Post by zacman0510 »

zacman0510 wrote:It happened to me as well. I put the durability count that you had in because my lua had been messed up and someone had tried to buff everything. It just said an insane amount of durability remaining.
I've been doing some testing and the reason that it happens is the durability that has been used on that specific pack is staying at the same level but when you change the durability count in the lua, it doesn't change the amount that's stored in the pack, thus, you get the insane amount of percentage.

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Re: [0.12.4]Science Pack Durability Bug

Post by Loewchen »

If you have this issue in the latest version, then make a new report, this one is ancient.

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