Page 1 of 1

[Rseding91] 0.11 to 0.12 crash

Posted: Sat Jul 25, 2015 3:21 pm
by ikodan
Hello,

I updated all the mods and tried to load my save, but the game crashed.

Log :

Code: Select all

   0.000 2015-07-25 17:16:53; Factorio 0.12.0 (Build 103, win64)
   0.000 Operating system: Windows 7 Service Pack 1
   0.000 Read data path: D:/Factorio/data
   0.000 Write data path: C:/Users/Administrateur/AppData/Roaming/Factorio
   0.000 Binaries path: D:/Factorio/bin
   0.093 Initialised Direct3D: NVIDIA GeForce GTX 460; driver: nvd3dumx.dll 10.18.13.5330
   0.150 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 90%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   0.245 Loading mod core 0.0.0 (data.lua)
   0.247 Loading mod base 0.12.0 (data.lua)
   0.294 Loading mod CORE-DyTech-Core 1.2.0 (data.lua)
   0.870 Loading mod GalacticTrade 0.5.0 (data.lua)
   0.916 Loading mod Landfill 2.1.5 (data.lua)
   0.965 Loading mod MAIN-DyTech-Power 1.1.0 (data.lua)
   1.336 Loading mod TheFatController 0.2.4 (data.lua)
   1.393 Loading mod air-filtering 0.2.0 (data.lua)
   1.457 Loading mod reverse-factory 1.1.0 (data.lua)
   1.583 Loading mod MAIN-DyTech-Machine 1.1.0 (data.lua)
   4.143 Loading mod MAIN-DyTech-War 1.1.0 (data.lua)
   4.677 Loading mod CORE-DyTech-Core 1.2.0 (data-updates.lua)
   4.787 Loading mod reverse-factory 1.1.0 (data-updates.lua)
   4.932 Loading mod MAIN-DyTech-War 1.1.0 (data-updates.lua)
   5.041 Loading mod CORE-DyTech-Core 1.2.0 (data-final-fixes.lua)
   5.175 Loading mod MAIN-DyTech-War 1.1.0 (data-final-fixes.lua)
  21.186 Initial atlas bitmap size is 16384
  21.189 Created atlas bitmap 16384x12073
  38.906 Factorio initialised
  50.689 Loading map C:/Users\Administrateur\AppData\Roaming\Factorio\saves\_autosave2ddd.zip
  50.712 Info Scenario.cpp:160: Map version 0.11.20-0
  50.725 Info PrototypeMigrationList.cpp:94: Activating migration base/2015-06-01_Factorio_0.12.0.json
  50.725 Info PrototypeMigrationList.cpp:94: Activating migration CORE-DyTech-Core/CORE-DyTech-Core_1.2.0.json
  50.725 Info PrototypeMigrationList.cpp:94: Activating migration MAIN-DyTech-War/MAIN-DyTech-War_1.1.0.json
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-5829127a\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-5829127a\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-5829127a\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (88): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076C59450)
0000000076C59450 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770E43B8)
00000000770E43B8 (ntdll): (filename not available): MD5Final
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770685A8)
00000000770685A8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077079D0D)
0000000077079D0D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770691AF)
00000000770691AF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770A1278)
00000000770A1278 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\temp\factorio-5829127a\src\energy\electricnetwork.cpp (678): ElectricNetwork::removeConnectedEntity
c:\temp\factorio-5829127a\src\energy\electricenergysource.cpp (188): ElectricEnergySource::disconnectNetwork
c:\temp\factorio-5829127a\src\entity\electricpole.cpp (702): ElectricPole::disconnectEnergySources
c:\temp\factorio-5829127a\src\entity\electricpole.cpp (440): ElectricPole::setup
c:\temp\factorio-5829127a\src\map\map.cpp (585): Map::setupEntities
c:\temp\factorio-5829127a\src\scenario\scenario.cpp (221): Scenario::loadFactory
c:\temp\factorio-5829127a\src\scenario\parallelscenarioloader.cpp (66): ParallelScenarioLoader::doLoad
c:\boost_1_58_0\boost\thread\detail\thread.hpp (117): boost::detail::thread_data<boost::_bi::bind_t<void,void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManager * __ptr64,bool),boost::_bi::list6<boost::_bi::value<ParallelScenarioLoader * __ptr64>,boost::_bi::value<MapDeserialiser * __ptr64>,boost::_bi::value<enum InputType>,boost::_bi::value<InputHandler * __ptr64>,boost::_bi::value<MultiplayerManager * __ptr64>,boost::_bi::value<bool> > > >::run
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013F2AB163)
000000013F2AB163 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076BD652D)
0000000076BD652D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007707C521)
000000007707C521 (ntdll): (filename not available): RtlUserThreadStart
  53.593 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

Re: 0.11 to 0.12 crash

Posted: Mon Jul 27, 2015 4:38 am
by Rseding91
Can you post the mod(s) and the save file? I believe I fixed this issue with an unrelated report but I'd like your save and mods to make sure.

Re: [Rseding91]0.11 to 0.12 crash

Posted: Mon Jul 27, 2015 7:06 pm
by ikodan

Re: [Rseding91]0.11 to 0.12 crash

Posted: Tue Jul 28, 2015 7:53 am
by Rseding91
It looks like you're missing several mods that used to be included - do you have those as well?

This particular issue was fixed however you have to load the game with the mods in 0.12.1 or later before you can load it without them.

Re: [Rseding91]0.11 to 0.12 crash

Posted: Tue Jul 28, 2015 3:22 pm
by ikodan
Rseding91 wrote:It looks like you're missing several mods that used to be included - do you have those as well?

This particular issue was fixed however you have to load the game with the mods in 0.12.1 or later before you can load it without them.
Hello,

It's because all the mods are not in 0.12, so I can't use them...