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GUI Overlap
Posted: Mon Sep 30, 2013 5:13 pm
by metzyn
The info boxes on the right stretch so far down that I cannot see all of the content because of the tool/weapon/armor bar. This might be in part due to medium-sized resolution (1366 x 768), however it is widely used and especially on laptops.
Moving the tool/weapon/armor bar to the bottom left might not be the best decision, but its an idea. Another idea would be to have this bar disappear, fade out, or move to the bottom left if the info box covers up the tool bar so you can see all of the info content.
What are your thoughts of solving this issue for players with a 720p screen?
Re: GUI Overlap
Posted: Mon Sep 30, 2013 8:09 pm
by FreeER
+1 to this report (I have same resolution on my laptop), I would think the simplest solution would be to have the default content, quick bar and tool/weapon/armor bar, be in the background so that anything new (info boxes) are on top of them and can be read easily, fading out might also be helpful lol.
Re: GUI Overlap
Posted: Tue Oct 01, 2013 8:14 pm
by slpwnd
I like the idea with armor being in the background or even fading out when entity gui is too big. I will have a look if we can do anything about it for 0.7.1. For now I have lowered the vertical spacing between lines which already helped quite a lot.
Re: GUI Overlap
Posted: Fri Oct 04, 2013 10:37 am
by slpwnd
We have done three things so far:
1) The entity info is on top of the armor gui.
2) There is less space between the rows.
3) The image is smaller.
This should help in most of the cases. Still not guaranteed though (because things like logistic system can have a lot of items).
Re: GUI Overlap
Posted: Fri Oct 14, 2016 5:33 pm
by millerTB
I had this same problem (I found this thread by googling "Factorio can't see sidebar at bottom").
Here's how I fixed it: Options > Graphics > UI Scale > delect "system default 100% and select "custom" and set a smaller value. Mine was perfect at 85%.
Let me know if this fixes it for you.
Re: GUI Overlap
Posted: Fri Jul 07, 2017 3:42 pm
by hrompik
UP! =)
slpwnd wrote:We have done three things so far:
1) The entity info is on top of the armor gui.
2) There is less space between the rows.
3) The image is smaller.
This should help in most of the cases. Still not guaranteed though (because things like logistic system can have a lot of items).
Why not make all the elements of the GUI moveable, for example, the minimap could be moved to the left corner, or make the left column wider so that more columns of objects fit in the logistic information. This really annoys when you can not see what's on your network even at 80% of the size of the GUI and FullHD screen. It's the same as I understand only a couple of characters in the code to make it moveable, because the toolbars move the same. Why not make it very pleasant for everyone, and so simple?)
P.S. thx googletranslite ^^