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[2.0.14] Crash saving "trying to save a targeter which points to a targetable that was not saved"

Posted: Sun Nov 03, 2024 11:28 pm
by Boogieman14
The game just crashed on me during a (manual) save.
Best guess, this was related to the WideChests mod, which has a blueprint rotate hotkey that doesn't handle 2.0 rails properly (my comment in https://github.com/Atria1234/WideChests/issues/17). However, when I loaded the autosave and attempted to repeat what I was doing, I could not get the game to crash again.

I've attached the log, dmp and latest autosave. I've also included the tmp.zip save in case this provides useful information (it's a malformed zip).

factorio-current.log:

Code: Select all

   0.001 2024-11-03 19:58:22; Factorio 2.0.14 (build 79988, win64, full, space-age)
   0.001 Operating system: Windows 10 (build 19045) 
   0.001 Program arguments: "D:\Games\Factorio\Factorio_2.0\bin\x64\factorio.exe" "--wait-to-close" "4184" 
   0.001 Config path: D:/Games/Factorio/Factorio_2.0/config/config.ini
   0.001 Read data path: D:/Games/Factorio/Factorio_2.0/data
   0.001 Write data path: D:/Games/Factorio/Factorio_2.0 [96551/603867MB]
   0.001 Binaries path: D:/Games/Factorio/Factorio_2.0/bin
   0.027 System info: [CPU: AMD Ryzen 7 5800X 8-Core Processor, 16 cores, RAM: 12494/32714 MB, page: 16716/40906 MB, virtual: 4262/134217727 MB, extended virtual: 0 MB]
   0.038 Memory info:
   0.038  [0]: Kingston KHX3200C16D4/16GX 16384 MB 2400 MHz 1.2 v
   0.038  [1]: Kingston KHX3200C16D4/16GX 16384 MB 2400 MHz 1.2 v
   0.055 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.271 Video driver: windows
   0.271 Available displays: 2
   0.271  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x05, [0,0], 3440x1440, 32bit, 60Hz}
   0.271  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 {0x01, [3440,0], 2560x1440, 32bit, 59Hz}
   0.298 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.423 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070; id: 10de-2484; driver: nvldumdx.dll 32.0.15.6094
   0.423   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.423   [Local Video Memory] Budget: 7250MB, CurrentUsage: 7MB, Reservation: 0/3753MB
   0.423   [Non-Local Vid.Mem.] Budget: 15589MB, CurrentUsage: 0MB, Reservation: 0/7922MB
   0.423   Tiled resources: Tier 2
   0.423   Unified Memory Architecture: No
   0.423   BGR 565 Supported: Yes
   0.423   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.423 Graphics settings preset: very-high
   0.423   Dedicated video memory size 8018 MB
   0.458 Desktop composition is active.
   0.458 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.458                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.472 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   0.575 Logitech LED Controller initialized.
   0.599 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   0.599 Info ModManager.cpp:434: FeatureFlag freezing = true
   0.599 Info ModManager.cpp:434: FeatureFlag quality = true
   0.599 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   0.599 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   0.599 Info ModManager.cpp:434: FeatureFlag space-travel = true
   0.599 Info ModManager.cpp:434: FeatureFlag spoiling = true
   0.601 Loading mod settings squeak-through-2 0.1.2 (settings.lua)
   0.601 Loading mod settings AdditionalPasteSettings 2.0.6 (settings.lua)
   0.602 Loading mod settings AutoDeconstruct 1.0.2 (settings.lua)
   0.602 Loading mod settings blueprint-sandboxes 2.1.5 (settings.lua)
   0.602 Loading mod settings deep-storage-unit 1.6.4 (settings.lua)
   0.602 Loading mod settings early_construction 1.0.0 (settings.lua)
   0.603 Loading mod settings even-distribution 2.0.2 (settings.lua)
   0.603 Loading mod settings even-pickier-dollies 2.2.0 (settings.lua)
   0.603 Loading mod settings far-reach 2.0.0 (settings.lua)
   0.603 Loading mod settings Fill4Me 0.12.0 (settings.lua)
   0.603 Loading mod settings inserter-throughput 0.1.6 (settings.lua)
   0.603 Loading mod settings mining-patch-planner 1.6.21 (settings.lua)
   0.604 Loading mod settings pump 2.1.0 (settings.lua)
   0.604 Loading mod settings some-autoresearch 2.0.6 (settings.lua)
   0.604 Loading mod settings BottleneckLite 1.3.2 (settings.lua)
   0.604 Loading mod settings cybersyn 2.0.8 (settings.lua)
   0.604 Loading mod settings MultipleUnitTrainControl 1.0.1 (settings.lua)
   0.605 Loading mod settings RateCalculator 3.3.2 (settings.lua)
   0.605 Loading mod settings WideChests 6.0.6 (settings.lua)
   0.606 Loading mod settings aai-loaders 0.2.4 (settings.lua)
   0.607 Loading mod settings cybersyn-combinator 2.1.4 (settings.lua)
   0.607 Loading mod settings FactorySearch 1.12.2 (settings.lua)
   0.607 Loading mod settings Waterfill_v17 2.0.3 (settings.lua)
   0.607 Loading mod settings aai-loaders-reduced-cost 0.0.4 (settings-updates.lua)
   0.608 Loading mod settings AutoDeconstruct 1.0.2 (settings-final-fixes.lua)
   0.608 Loading mod settings blueprint-sandboxes 2.1.5 (settings-final-fixes.lua)
   0.610 Loading mod core 0.0.0 (data.lua)
   0.623 Loading mod base 2.0.14 (data.lua)
   0.751 Loading mod AdditionalPasteSettings 2.0.6 (data.lua)
   0.758 Loading mod blueprint-sandboxes 2.1.5 (data.lua)
   0.765 Loading mod deep-storage-unit 1.6.4 (data.lua)
   0.770 Loading mod early_construction 1.0.0 (data.lua)
   0.777 Loading mod elevated-rails 2.0.14 (data.lua)
   0.798 Loading mod even-distribution 2.0.2 (data.lua)
   0.803 Loading mod even-pickier-dollies 2.2.0 (data.lua)
   0.808 Loading mod Fill4Me 0.12.0 (data.lua)
   0.813 Loading mod flib 0.15.0 (data.lua)
   0.819 Loading mod inserter-throughput 0.1.6 (data.lua)
   0.825 Loading mod mining-patch-planner 1.6.21 (data.lua)
   0.830 Loading mod ModuleInserterSimplified 2.1.1 (data.lua)
   0.840 Loading mod pump 2.1.0 (data.lua)
   0.845 Loading mod quality 2.0.14 (data.lua)
   0.861 Loading mod some-autoresearch 2.0.6 (data.lua)
   0.866 Loading mod cybersyn 2.0.8 (data.lua)
   0.875 Loading mod factoryplanner 2.0.4 (data.lua)
   0.880 Loading mod MultipleUnitTrainControl 1.0.1 (data.lua)
   0.889 Loading mod RateCalculator 3.3.2 (data.lua)
   0.895 Loading mod space-age 2.0.14 (data.lua)
   1.125 Loading mod WideChests 6.0.6 (data.lua)
   1.133 Script @__WideChests__/init.lua:169: Merging chests mod settings for "wooden-chest": {chest_name = "wooden-chest", circuit_connector_position = "center-center", inventory_size_limit = 1000, inventory_size_multiplier = 1, max_area = 100, max_height = 42, max_width = 42, mergeable_chest = "none", size_whitelist = {{[6] = true, [13] = true, [41] = true}, {nil, true}, nil, {nil, nil, nil, true}, nil, {true, [6] = true}, nil, {nil, nil, nil, nil, nil, nil, nil, true}, [13] = {true}, [41] = {true}}, sprite_variation_chance = 15, warehouse_threshold = 5}
   1.134 Script @__WideChests__/init.lua:169: Merging chests mod settings for "iron-chest": {chest_name = "iron-chest", circuit_connector_position = "center-center", inventory_size_limit = 1000, inventory_size_multiplier = 1, max_area = 100, max_height = 42, max_width = 42, mergeable_chest = "none", size_whitelist = {{[6] = true, [13] = true, [41] = true}, {nil, true}, nil, {nil, nil, nil, true}, nil, {true, [6] = true}, nil, {nil, nil, nil, nil, nil, nil, nil, true}, [13] = {true}, [41] = {true}}, sprite_variation_chance = 15, warehouse_threshold = 5}
   1.135 Script @__WideChests__/init.lua:169: Merging chests mod settings for "steel-chest": {chest_name = "steel-chest", circuit_connector_position = "center-center", inventory_size_limit = 1000, inventory_size_multiplier = 1, max_area = 100, max_height = 42, max_width = 42, mergeable_chest = "chest-warehouse-trashdump", size_whitelist = {{[6] = true, [13] = true, [41] = true}, {nil, true}, nil, {nil, nil, nil, true}, nil, {true, [6] = true}, nil, {nil, nil, nil, nil, nil, nil, nil, true}, [13] = {true}, [41] = {true}}, sprite_variation_chance = 15, warehouse_threshold = 5}
   1.143 Script @__WideChests__/init.lua:171: Default merging chests mod settings: {circuit_connector_position = "center-center", inventory_size_limit = 1000, inventory_size_multiplier = 1, max_area = 100, max_height = 42, max_width = 42, size_whitelist = {{[6] = true, [13] = true, [41] = true}, {nil, true}, nil, {nil, nil, nil, true}, nil, {true, [6] = true}, nil, {nil, nil, nil, nil, nil, nil, nil, true}, [13] = {true}, [41] = {true}}, sprite_variation_chance = 15, warehouse_threshold = 5}
   1.158 Loading mod aai-loaders 0.2.4 (data.lua)
   1.159 Script @__aai-loaders__/data.lua:5: Log mods once: {
  AdditionalPasteSettings = "2.0.6",
  AutoDeconstruct = "1.0.2",
  BottleneckLite = "1.3.2",
  FactorySearch = "1.12.2",
  Fill4Me = "0.12.0",
  ModuleInserterSimplified = "2.1.1",
  MultipleUnitTrainControl = "1.0.1",
  RateCalculator = "3.3.2",
  Robot256Lib = "2.0.4",
  Waterfill_v17 = "2.0.3",
  WideChests = "6.0.6",
  ["aai-loaders"] = "0.2.4",
  ["aai-loaders-reduced-cost"] = "0.0.4",
  base = "2.0.14",
  ["blueprint-sandboxes"] = "2.1.5",
  cybersyn = "2.0.8",
  ["cybersyn-combinator"] = "2.1.4",
  ["deep-storage-unit"] = "1.6.4",
  early_construction = "1.0.0",
  ["elevated-rails"] = "2.0.14",
  ["even-distribution"] = "2.0.2",
  ["even-pickier-dollies"] = "2.2.0",
  factoryplanner = "2.0.4",
  ["far-reach"] = "2.0.0",
  flib = "0.15.0",
  ["inserter-throughput"] = "0.1.6",
  ["manual-trains-at-temp-stops"] = "2.0.0",
  ["mining-patch-planner"] = "1.6.21",
  pump = "2.1.0",
  quality = "2.0.14",
  ["some-autoresearch"] = "2.0.6",
  ["space-age"] = "2.0.14",
  ["squeak-through-2"] = "0.1.2"
}
   1.171 Loading mod cybersyn-combinator 2.1.4 (data.lua)
   1.183 Loading mod FactorySearch 1.12.2 (data.lua)
   1.194 Loading mod Waterfill_v17 2.0.3 (data.lua)
   1.205 Loading mod base 2.0.14 (data-updates.lua)
   1.216 Loading mod blueprint-sandboxes 2.1.5 (data-updates.lua)
   1.227 Loading mod early_construction 1.0.0 (data-updates.lua)
   1.238 Loading mod quality 2.0.14 (data-updates.lua)
   1.255 Loading mod MultipleUnitTrainControl 1.0.1 (data-updates.lua)
   1.257 Script @__MultipleUnitTrainControl__/data/createMuLoco.lua:24: Creating locomotive "locomotive-mu"
   1.268 Loading mod space-age 2.0.14 (data-updates.lua)
   1.279 Loading mod aai-loaders 0.2.4 (data-updates.lua)
   1.290 Loading mod FactorySearch 1.12.2 (data-updates.lua)
   1.301 Loading mod squeak-through-2 0.1.2 (data-final-fixes.lua)
   1.316 Loading mod blueprint-sandboxes 2.1.5 (data-final-fixes.lua)
   1.317 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[ammo-turret][se-meteor-defence-container] not found; cannot create Illusion
   1.318 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[ammo-turret][se-meteor-point-defence-container] not found; cannot create Illusion
   1.318 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[assembling-machine][se-delivery-cannon] not found; cannot create Illusion
   1.318 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[assembling-machine][se-delivery-cannon-weapon] not found; cannot create Illusion
   1.318 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[assembling-machine][se-energy-transmitter-injector] not found; cannot create Illusion
   1.318 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[assembling-machine][se-energy-transmitter-emitter] not found; cannot create Illusion
   1.318 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[assembling-machine][se-space-elevator] not found; cannot create Illusion
   1.318 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[boiler][se-energy-transmitter-chamber] not found; cannot create Illusion
   1.318 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[container][se-rocket-launch-pad] not found; cannot create Illusion
   1.318 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[container][se-rocket-landing-pad] not found; cannot create Illusion
   1.318 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[electric-energy-interface][se-energy-beam-defence] not found; cannot create Illusion
   1.318 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[mining-drill][se-core-miner-drill] not found; cannot create Illusion
   1.330 Loading mod ModuleInserterSimplified 2.1.1 (data-final-fixes.lua)
   1.344 Loading mod pump 2.1.0 (data-final-fixes.lua)
   1.346 Script @__pump__/data-final-fixes.lua:4: Map of which extractors are usable for each fluid type:
   1.346 Script @__pump__/data-final-fixes.lua:5: {
  ["basic-fluid"] = {
    extractors = {
      "pumpjack"
    },
    fluids = {
      "crude-oil",
      "sulfuric-acid-geyser",
      "lithium-brine",
      "fluorine-vent"
    }
  }
}
   1.359 Loading mod some-autoresearch 2.0.6 (data-final-fixes.lua)
   1.373 Loading mod BottleneckLite 1.3.2 (data-final-fixes.lua)
   1.387 Loading mod cybersyn 2.0.8 (data-final-fixes.lua)
   1.399 Loading mod MultipleUnitTrainControl 1.0.1 (data-final-fixes.lua)
   1.411 Loading mod aai-loaders 0.2.4 (data-final-fixes.lua)
   1.423 Loading mod cybersyn-combinator 2.1.4 (data-final-fixes.lua)
   1.435 Loading mod aai-loaders-reduced-cost 0.0.4 (data-final-fixes.lua)
   1.595 Checksum for core: 3504056361
   1.595 Checksum of base: 48730768
   1.595 Checksum of squeak-through-2: 1101572755
   1.595 Checksum of AdditionalPasteSettings: 1326594353
   1.595 Checksum of AutoDeconstruct: 3603960023
   1.595 Checksum of blueprint-sandboxes: 3881264569
   1.595 Checksum of deep-storage-unit: 2291503003
   1.595 Checksum of early_construction: 1614847851
   1.595 Checksum of elevated-rails: 971617432
   1.595 Checksum of even-distribution: 281457414
   1.595 Checksum of even-pickier-dollies: 4219325058
   1.595 Checksum of far-reach: 2454916370
   1.595 Checksum of Fill4Me: 3833351903
   1.595 Checksum of flib: 2235140407
   1.595 Checksum of inserter-throughput: 1098628516
   1.595 Checksum of manual-trains-at-temp-stops: 0
   1.595 Checksum of mining-patch-planner: 2062413556
   1.595 Checksum of ModuleInserterSimplified: 2708727588
   1.595 Checksum of pump: 2313274023
   1.595 Checksum of quality: 3898255384
   1.595 Checksum of Robot256Lib: 0
   1.595 Checksum of some-autoresearch: 3722645306
   1.595 Checksum of BottleneckLite: 310795685
   1.595 Checksum of cybersyn: 1443801937
   1.595 Checksum of factoryplanner: 2719536303
   1.595 Checksum of MultipleUnitTrainControl: 2259882466
   1.595 Checksum of RateCalculator: 2191928673
   1.595 Checksum of space-age: 1545753807
   1.595 Checksum of WideChests: 4097505498
   1.595 Checksum of aai-loaders: 3401923021
   1.595 Checksum of cybersyn-combinator: 2177515474
   1.595 Checksum of FactorySearch: 4045460007
   1.595 Checksum of Waterfill_v17: 4131251398
   1.595 Checksum of aai-loaders-reduced-cost: 2404683488
   1.878 Prototype list checksum: 74964840
   1.935 Loading sounds...
   2.180 Info PlayerData.cpp:66: Local player-data.json available, timestamp 1730660302
   2.180 Info PlayerData.cpp:73: Cloud player-data.json unavailable
   2.449 Crop bitmaps.
   2.453 Parallel sprite loader initialized (threads: 16, bitmaps: 56)
   2.542 Initial atlas bitmap size is 16384
   2.557 Created an atlas bitmap (size 16384x16380) [none]
   2.572 Created an atlas bitmap (size 16384x16376) [none]
   2.591 Created an atlas bitmap (size 16384x16384) [none]
   2.592 Created an atlas bitmap (size 16384x15504) [none]
   2.592 Created an atlas bitmap (size 16384x8392) [decal]
   2.597 Created an atlas bitmap (size 16384x16384) [low-object]
   2.597 Created an atlas bitmap (size 4096x1056) [low-object]
   2.598 Created an atlas bitmap (size 16384x13440) [corpse-decay]
   2.598 Created an atlas bitmap (size 16384x5596) [none]
   2.598 Created an atlas bitmap (size 1676x79) [not-compressed]
   2.599 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.604 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
   2.605 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
   2.605 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   2.605 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
   2.605 Created an atlas bitmap (size 8192x2576) [mipmap]
   2.606 Created an atlas bitmap (size 2048x1520) [mipmap]
   2.606 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.606 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.606 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.607 Created an atlas bitmap (size 8192x4176) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.608 Created an atlas bitmap (size 16384x6120) [alpha-mask]
   2.625 Created an atlas bitmap (size 16384x16376) [shadow, linear-magnification, alpha-mask]
   2.631 Created an atlas bitmap (size 16384x16356) [shadow, linear-magnification, alpha-mask]
   2.631 Created an atlas bitmap (size 16384x8380) [shadow, linear-magnification, alpha-mask]
   2.631 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
   2.631 Created an atlas bitmap (size 2048x520) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   2.631 Loading 3D bitmaps.
   2.643 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.657 Parallel sprite loader initialized (threads: 15, bitmaps: 8421)
   3.413 Warning! Sprite at {0,0; 64x64} from __mining-patch-planner__/graphics/no-entity-zero.png is defined with 3 mipmap levels, but level 2 is expected to be at {96,0; 16x16} which is out of bounds of the source image.
  18.287 Sprites loaded
  18.332 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  18.344 Generated mipmaps (4) for atlas [6] of size 4096x1056   
  18.355 Generated mipmaps (3) for atlas [10] of size 8192x6096   
  18.386 Generated mipmaps (3) for atlas [11] of size 16384x16320   
  18.397 Generated mipmaps (3) for atlas [12] of size 16384x4832   
  18.408 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  18.419 Generated mipmaps (3) for atlas [14] of size 4096x3104   
  18.463 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  18.474 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  18.485 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  18.516 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  18.527 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  18.538 Generated mipmaps (5) for atlas [20] of size 8192x4176   
  18.549 Generated mipmaps (3) for atlas [25] of size 8192x2352   
  18.586 Custom mipmaps uploaded (3335)
  18.595 Video memory usage: 3573.80 MB (Atlases: 3443.49 MB, Textures: 130.30 MB)
  18.599 Custom inputs active: 48
  18.646 Factorio initialised
  18.647 Info HttpSharedState.cpp:55: Downloading https://updater.factorio.com/updater/get-available-versions?username=boogieman14&token=<private>&apiVersion=2
  19.029 0 packages available to download (experimental updates enabled).
  26.579 Loading map D:\Games\Factorio\Factorio_2.0\saves\game3.zip: 37170520 bytes.
  26.601 Loading level.dat: 106829086 bytes.
  26.605 Info Scenario.cpp:178: Map version 2.0.14-2
  29.318 Loading script.dat: 1987014 bytes.
  29.322 Checksum for script __level__/control.lua: 2463946943
  29.324 Checksum for script __AdditionalPasteSettings__/control.lua: 3092061378
  29.326 Checksum for script __AutoDeconstruct__/control.lua: 1679648599
  29.331 Checksum for script __blueprint-sandboxes__/control.lua: 857525389
  29.332 Checksum for script __deep-storage-unit__/control.lua: 3443811889
  29.332 Checksum for script __early_construction__/control.lua: 2848823954
  29.333 Script @__even-distribution__/framework.lua:22: 0 [ED] Initializing framework... DEBUG = false
  29.333 Script @__even-distribution__/framework.lua:22: 0 [ED] Registering custom scripts...
  29.333 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: metatables
  29.333 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: util
  29.333 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: helpers
  29.334 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: setup
  29.334 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: remote
  29.334 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: visuals
  29.334 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: gui-tools
  29.335 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: drag
  29.335 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: cleanup
  29.335 Script @__even-distribution__/framework.lua:22: 0 [ED] GUI-Script: settings-gui
  29.336 Script @__even-distribution__/framework.lua:22: 0 [ED] Registering default event handlers...
  29.336 Script @__even-distribution__/framework.lua:22: 0 [ED] Registering custom inputs...
  29.336 Script @__even-distribution__/framework.lua:22: 0 [ED] Input: inventory-cleanup   event: on_inventory_cleanup
  29.336 Script @__even-distribution__/framework.lua:22: 0 [ED] Input: fast-entity-transfer-hook   event: on_fast_entity_transfer_hook
  29.336 Script @__even-distribution__/framework.lua:22: 0 [ED] Input: fast-entity-split-hook   event: on_fast_entity_split_hook
  29.337 Script @__even-distribution__/framework.lua:22: 0 [ED] Successfully initialized
  29.337 Checksum for script __even-distribution__/control.lua: 140605339
  29.339 Checksum for script __even-pickier-dollies__/control.lua: 89216861
  29.339 Checksum for script __far-reach__/control.lua: 915480886
  29.343 Checksum for script __Fill4Me__/control.lua: 2884628229
  29.344 Checksum for script __inserter-throughput__/control.lua: 3553088507
  29.345 Checksum for script __manual-trains-at-temp-stops__/control.lua: 4128815457
  29.355 Checksum for script __mining-patch-planner__/control.lua: 1334361701
  29.357 Checksum for script __ModuleInserterSimplified__/control.lua: 4011634101
  29.360 Checksum for script __pump__/control.lua: 3542607721
  29.361 Checksum for script __some-autoresearch__/control.lua: 219919358
  29.369 Checksum for script __cybersyn__/control.lua: 1158611042
  29.388 Checksum for script __factoryplanner__/control.lua: 4159932969
  29.391 Checksum for script __MultipleUnitTrainControl__/control.lua: 1617279068
  29.395 Checksum for script __RateCalculator__/control.lua: 534449012
  29.397 Checksum for script __WideChests__/control.lua: 1809005988
  29.398 Checksum for script __aai-loaders__/control.lua: 2634431515
  29.402 Checksum for script __cybersyn-combinator__/control.lua: 3015625876
  29.406 Checksum for script __FactorySearch__/control.lua: 1989584637
  29.562 Script @__blueprint-sandboxes__/scripts/research.lua:17: Copied all Research from: player -> bpsb-sb-f-player
  29.562 Script @__blueprint-sandboxes__/scripts/research.lua:34: Copied Research Queue from: player -> bpsb-sb-f-player
  29.562 Script @__early_construction__/control.lua:191: [early_construction] resetting technology effects for force "player"
  29.672 Script @__early_construction__/control.lua:191: [early_construction] resetting technology effects for force "bpsb-sb-f-player"
 121.936 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
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8971.867 Script @__blueprint-sandboxes__/scripts/research.lua:102: New Research: mining-productivity-3 from player -> bpsb-sb-f-player
8971.871 Script @__blueprint-sandboxes__/scripts/research.lua:34: Copied Research Queue from: player -> bpsb-sb-f-player
9138.288 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
9138.818 Info AppManagerStates.cpp:2069: Saving finished
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14415.722 Script @__WideChests__/init.lua:169: Merging chests mod settings for "steel-chest": {chest_name = "steel-chest", circuit_connector_position = "center-center", inventory_size_limit = 1000, inventory_size_multiplier = 1, max_area = 100, max_height = 42, max_width = 42, mergeable_chest = "chest-warehouse-trashdump", size_whitelist = {{[6] = true, [13] = true, [41] = true}, {nil, true}, nil, {nil, nil, nil, true}, nil, {true, [6] = true}, nil, {nil, nil, nil, nil, nil, nil, nil, true}, [13] = {true}, [41] = {true}}, sprite_variation_chance = 15, warehouse_threshold = 5}
14575.192 Info AppManagerStates.cpp:2069: Saving finished
14577.145 Info HttpSharedState.cpp:55: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.14&lang=en&is_space_age=true
14653.795 Loading map D:\Games\Factorio\Factorio_2.0\saves\game3.zip: 37124803 bytes.
14653.820 Loading level.dat: 107657415 bytes.
14653.824 Info Scenario.cpp:178: Map version 2.0.14-2
14654.981 Loading script.dat: 1992325 bytes.
14654.984 Checksum for script __level__/control.lua: 2463946943
14654.986 Checksum for script __AdditionalPasteSettings__/control.lua: 3092061378
14654.989 Checksum for script __AutoDeconstruct__/control.lua: 1679648599
14654.993 Checksum for script __blueprint-sandboxes__/control.lua: 857525389
14654.994 Checksum for script __deep-storage-unit__/control.lua: 3443811889
14654.995 Checksum for script __early_construction__/control.lua: 2848823954
14654.996 Script @__even-distribution__/framework.lua:22: 0 [ED] Initializing framework... DEBUG = false
14654.996 Script @__even-distribution__/framework.lua:22: 0 [ED] Registering custom scripts...
14654.996 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: metatables
14654.996 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: util
14654.996 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: helpers
14654.997 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: setup
14654.997 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: remote
14654.997 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: visuals
14654.998 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: gui-tools
14654.998 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: drag
14654.998 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: cleanup
14654.998 Script @__even-distribution__/framework.lua:22: 0 [ED] GUI-Script: settings-gui
14654.999 Script @__even-distribution__/framework.lua:22: 0 [ED] Registering default event handlers...
14654.999 Script @__even-distribution__/framework.lua:22: 0 [ED] Registering custom inputs...
14654.999 Script @__even-distribution__/framework.lua:22: 0 [ED] Input: inventory-cleanup   event: on_inventory_cleanup
14654.999 Script @__even-distribution__/framework.lua:22: 0 [ED] Input: fast-entity-transfer-hook   event: on_fast_entity_transfer_hook
14654.999 Script @__even-distribution__/framework.lua:22: 0 [ED] Input: fast-entity-split-hook   event: on_fast_entity_split_hook
14655.000 Script @__even-distribution__/framework.lua:22: 0 [ED] Successfully initialized
14655.000 Checksum for script __even-distribution__/control.lua: 140605339
14655.002 Checksum for script __even-pickier-dollies__/control.lua: 89216861
14655.003 Checksum for script __far-reach__/control.lua: 915480886
14655.007 Checksum for script __Fill4Me__/control.lua: 2884628229
14655.008 Checksum for script __inserter-throughput__/control.lua: 3553088507
14655.009 Checksum for script __manual-trains-at-temp-stops__/control.lua: 4128815457
14655.019 Checksum for script __mining-patch-planner__/control.lua: 1334361701
14655.021 Checksum for script __ModuleInserterSimplified__/control.lua: 4011634101
14655.025 Checksum for script __pump__/control.lua: 3542607721
14655.026 Checksum for script __some-autoresearch__/control.lua: 219919358
14655.034 Checksum for script __cybersyn__/control.lua: 1158611042
14655.053 Checksum for script __factoryplanner__/control.lua: 4159932969
14655.057 Checksum for script __MultipleUnitTrainControl__/control.lua: 1617279068
14655.061 Checksum for script __RateCalculator__/control.lua: 534449012
14655.064 Checksum for script __WideChests__/control.lua: 1809005988
14655.065 Checksum for script __aai-loaders__/control.lua: 2634431515
14655.069 Checksum for script __cybersyn-combinator__/control.lua: 3015625876
14655.073 Checksum for script __FactorySearch__/control.lua: 1989584637
14774.723 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
14775.258 Info AppManagerStates.cpp:2069: Saving finished
14916.306 Script @__WideChests__/init.lua:169: Merging chests mod settings for "steel-chest": {chest_name = "steel-chest", circuit_connector_position = "center-center", inventory_size_limit = 1000, inventory_size_multiplier = 1, max_area = 100, max_height = 42, max_width = 42, mergeable_chest = "chest-warehouse-trashdump", size_whitelist = {{[6] = true, [13] = true, [41] = true}, {nil, true}, nil, {nil, nil, nil, true}, nil, {true, [6] = true}, nil, {nil, nil, nil, nil, nil, nil, nil, true}, [13] = {true}, [41] = {true}}, sprite_variation_chance = 15, warehouse_threshold = 5}
15075.370 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
15075.916 Info AppManagerStates.cpp:2069: Saving finished
15147.640 Script @__WideChests__/init.lua:169: Merging chests mod settings for "WideChests_wide-steel-chest-13": {chest_name = "WideChests_wide-steel-chest-13", circuit_connector_position = "center-center", inventory_size_limit = 1000, inventory_size_multiplier = 1, max_area = 100, max_height = 42, max_width = 42, size_whitelist = {{[6] = true, [13] = true, [41] = true}, {nil, true}, nil, {nil, nil, nil, true}, nil, {true, [6] = true}, nil, {nil, nil, nil, nil, nil, nil, nil, true}, [13] = {true}, [41] = {true}}, sprite_variation_chance = 15, warehouse_threshold = 5}
15150.605 Script @__WideChests__/init.lua:169: Merging chests mod settings for "WideChests_high-steel-chest-13": {chest_name = "WideChests_high-steel-chest-13", circuit_connector_position = "center-center", inventory_size_limit = 1000, inventory_size_multiplier = 1, max_area = 100, max_height = 42, max_width = 42, size_whitelist = {{[6] = true, [13] = true, [41] = true}, {nil, true}, nil, {nil, nil, nil, true}, nil, {true, [6] = true}, nil, {nil, nil, nil, nil, nil, nil, nil, true}, [13] = {true}, [41] = {true}}, sprite_variation_chance = 15, warehouse_threshold = 5}
[name=straight-rail, type=straight-rail(Rail), position={665.000, -175.000}, direction=North, force=player, surface=nauvis, setup=true, owned-by-ghost=false, to-be-deconstructed=false, to-be-upgraded=false, simulation=false]
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-KT5iUl\src\Util\TargetSerialiser.cpp(65): TargetSerialiser::saveTargeterToTargetableMapping
C:\Users\build\AppData\Local\Temp\factorio-build-KT5iUl\src\Map\MapSerialiser.cpp(46): MapSerialiser::saveSaveHelpers
C:\Users\build\AppData\Local\Temp\factorio-build-KT5iUl\src\Blueprint\Blueprint.cpp(258): Blueprint::save
C:\Users\build\AppData\Local\Temp\factorio-build-KT5iUl\src\Item\ItemStack.cpp(119): ItemStack::save
C:\Users\build\AppData\Local\Temp\factorio-build-KT5iUl\src\Item\Inventory.cpp(368): Inventory::save
C:\Users\build\AppData\Local\Temp\factorio-build-KT5iUl\src\Item\InventoryWithFilters.cpp(68): InventoryWithFilters::save
C:\Users\build\AppData\Local\Temp\factorio-build-KT5iUl\src\Entity\Character.cpp(999): Character::save
C:\Users\build\AppData\Local\Temp\factorio-build-KT5iUl\src\Surface\Chunk.cpp(179): Chunk::saveNonRecursive
C:\Users\build\AppData\Local\Temp\factorio-build-KT5iUl\src\Surface\Chunk.cpp(77): Chunk::save
C:\Users\build\AppData\Local\Temp\factorio-build-KT5iUl\src\Surface\Surface.cpp(1178): Surface::save
C:\Users\build\AppData\Local\Temp\factorio-build-KT5iUl\src\Map\Map.cpp(1115): Map::save
C:\Users\build\AppData\Local\Temp\factorio-build-KT5iUl\src\Scenario\Scenario.cpp(1037): Scenario::saveMap
C:\Users\build\AppData\Local\Temp\factorio-build-KT5iUl\src\Scenario\Scenario.cpp(931): Scenario::saveAs
C:\Users\build\AppData\Local\Temp\factorio-build-KT5iUl\src\Scenario\ParallelScenarioSaver.cpp(131): ParallelScenarioSaver::doSave
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl QueuedSoundInstanceSDL::QueuedSoundData::*)(void),QueuedSoundInstanceSDL::QueuedSoundData *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8331D7374)
00007FF8331D7374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF833D7CC91)
00007FF833D7CC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
15189.394 Error TargetSerialiser.cpp:49: trying to save a targeter which points to a targetable that was not saved
15189.394 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
15189.394 Error CrashHandler.cpp:190: Map tick at moment of crash: 26358562
15189.437 Info CrashHandler.cpp:318: Executable CRC: 2212204208
15189.438 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
15198.164 Uploading log file
15198.189 Error CrashHandler.cpp:270: Heap validation: success.
15198.189 Creating crash dump.
15198.330 CrashDump success

Re: [2.0.14] Crash saving "trying to save a targeter which points to a targetable that was not saved"

Posted: Mon Nov 04, 2024 4:02 pm
by Rseding91
Thanks for the report. It looks like it crashed trying to save a blueprint in your inventory. Were you doing anything with it at the time it crashed? If you ever do figure out how to reproduce it please let us know.

Re: [2.0.14] Crash saving "trying to save a targeter which points to a targetable that was not saved"

Posted: Mon Nov 04, 2024 4:57 pm
by Boogieman14
Ok, that does confirm my guess of it having to do with the WideChests mod blueprint rotation feature. I had taken a blueprint named 'Quarter green circuits" (it's in inventory in the autosave), rotated it once with the vanilla rotation. This rotated it by 180 degrees because of the merged chests. Placed it in the bottom right corner of the block I'm standing in. Then I went and assigned hotkeys to the "Merging Chests" mod's "Rotate blueprint clockwise" and counterclockwise. Messed around with those a little, noticed the rails got all messed up in that blueprint. That's when I saved and got the crash. Now that I'm looking more closely at the blueprint, I see more entities got their rotation messed up though, so it's probably that mod's rotation feature in general.

Unfortunately, I have still not been able to reproduce the exact steps to take to make the game crash again.