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[Oxyd] [1.1.50] Biters getting stuck way more often compared to .49
Posted: Mon Jan 17, 2022 12:19 am
by AntiElitz
Since 1.1.50 I find Biter being stuck very frequently compared to before. This happened in at least 5 maps I started since last month.
Here is a replay, that you can use to reproduce the issue:
https://drive.google.com/file/d/11YvxF_ ... sp=sharing
Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49
Posted: Fri Mar 11, 2022 4:01 pm
by Oxyd
I don't see any stuck biters in that replay. Could you at least tell me at what time in the replay I'm supposed to be looking at?
Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49
Posted: Fri Mar 18, 2022 11:49 pm
by AntiElitz
Around 2:26h
You can see it a bit in this clip. There is radar coverage where the red dots are standing.
https://clips.twitch.tv/CleverEnergetic ... ZRUEWwUOPV
Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49
Posted: Mon Mar 28, 2022 3:00 pm
by AntiElitz
Got another File with Biters stuck at the very end. Contains Replay.
Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49
Posted: Sat Apr 02, 2022 9:38 pm
by heyqule
I noticed this issue as well and it still happens in 1.1.57.
Save:
https://drive.google.com/file/d/1k4_gGu ... sp=sharing
The group is at the west side of my map.
- Unit_stuck_a.JPG (344.11 KiB) Viewed 2984 times
And the debug tooltip:
- unit_stuck_b.JPG (300.72 KiB) Viewed 2984 times
Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49
Posted: Sat Dec 02, 2023 10:21 pm
by heyqule
Hello.
Is there any update on the unit stuck issue? It has been almost 50 updates since Oxyd left.
The attachment map with latest occurrence. The red arrow point to the stuck group.
- Bug2.jpg (155.02 KiB) Viewed 1355 times
The save has one group stuck. It seems to happen when they lost their target. They stuck at State "AttackingDistraction", "AttackingGroupTarget" and Movement Mode "FollowingPath"
- Bug1.jpg (818.31 KiB) Viewed 1355 times
Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49
Posted: Sun Dec 31, 2023 10:00 pm
by Rseding91
Has anyone had this issue in vanilla? I would think there would be people here reporting problems if they were. Based on them not being here this looks like a mod related issue or at least the issue is exposed by something the mod(s) are doing.
Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49
Posted: Fri Jan 05, 2024 12:56 am
by heyqule
AntiElitz's attachments are from vanilla build.
You can take a look his "bu greport stuck biters.zip" and other attachment.
The screencap was taken from his "bu greport stuck biters.zip" save. That save has replay. But it needs 1.1.56 build.
- Capture.jpg (2.2 MiB) Viewed 982 times