After researching waterfill and then selecting in an assembler the game instantly crashes. With the below error:
Code: Select all
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-cuunb3\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-cuunb3\src\util\logger.cpp (376): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-cuunb3\src\util\logger.cpp (527): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-cuunb3\src\util\logging.cpp (89): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-cuunb3\src\util\logging.cpp (83): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-cuunb3\src\fluid\fluidboxmanager.cpp (445): FluidBoxManager::onDestroy
c:\cygwin64\tmp\factorio-build-cuunb3\src\fluid\fluidboxmanager.cpp (479): FluidBoxManager::reset
c:\cygwin64\tmp\factorio-build-cuunb3\src\entity\assemblingmachine.cpp (677): AssemblingMachine::checkFluidMixingWithRecipe
c:\cygwin64\tmp\factorio-build-cuunb3\src\entity\assemblingmachine.cpp (401): AssemblingMachine::setupForCrafting
c:\cygwin64\tmp\factorio-build-cuunb3\src\gameactionhandler.cpp (2156): GameActionHandler::setupAssemblingMachine
c:\cygwin64\tmp\factorio-build-cuunb3\src\gameactionhandler.cpp (321): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-build-cuunb3\src\input\inputhandler.cpp (61): InputHandler::flushActions
c:\cygwin64\tmp\factorio-build-cuunb3\src\gameactionhandler.cpp (364): GameActionHandler::update
c:\cygwin64\tmp\factorio-build-cuunb3\src\mainloop.cpp (1098): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-cuunb3\src\mainloop.cpp (970): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-cuunb3\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void),ClientRouter *>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void),ClientRouter *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF444E81F4)
00007FFF444E81F4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF44BCA251)
00007FFF44BCA251 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
932.216 Error FluidBoxManager.cpp:445: this->doneSetup was not true
Logger::writeStacktrace skipped.
932.216 Error CrashHandler.cpp:175: Map tick at moment of crash: 32890236
932.216 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
969.423 Uploading log file
969.432 Error CrashHandler.cpp:197: Heap validation: success.
969.437 Creating crash dump.
969.733 CrashDump success