Page 1 of 1

LuaPlayer::active_locale

Posted: Sun Aug 01, 2021 8:40 pm
by raiguard
A while back, Rseding mentioned on Discord that it would be "relatively easy" to add support for reading which locale a player was using directly. I would like to request this, it would be very useful!

Edit: to clarify, this would simply be reading which language each player has selected - English, German, Japanese, etc - not reading all of the locale directly.

Re: LuaPlayer::active_locale

Posted: Sun Aug 01, 2021 9:50 pm
by eradicator
If it's easy I'd like this too. I could use it to hack an on-tick-polling workaround to my other request without causing network traffic.