LuaPlayer::active_locale
Posted: Sun Aug 01, 2021 8:40 pm
A while back, Rseding mentioned on Discord that it would be "relatively easy" to add support for reading which locale a player was using directly. I would like to request this, it would be very useful!
Edit: to clarify, this would simply be reading which language each player has selected - English, German, Japanese, etc - not reading all of the locale directly.
Edit: to clarify, this would simply be reading which language each player has selected - English, German, Japanese, etc - not reading all of the locale directly.