drawing.draw_text != fog_of_war [new API parameter]

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XaLpHa89
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drawing.draw_text != fog_of_war [new API parameter]

Post by XaLpHa89 »

Drawing does not disappear in the fog of war. Is there an option that I have so far overlooked to turn off the drawing in the fog?

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/c rendering.draw_text( { text = game.player.selected.force.name, target = game.player.selected, target_offset = { 0, - 3.7 }, surface = game.player.surface, color = { r = 1, g = 1, b = 1 }, scale = 2, alignment = 'center' } )
20210718184232_1.jpg
20210718184232_1.jpg (82.34 KiB) Viewed 1409 times
Last edited by XaLpHa89 on Mon Jul 19, 2021 6:25 pm, edited 2 times in total.

Qon
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Re: drawing.draw_text != fog_of_war

Post by Qon »

I think lines are always not drawn in FoW, so not sure why it's different (if it is). Lines can be drawn on top of entities and below, is it the same for text? Does that alter how text is affected for FoW maybe? Just throwing guesses out of things I would test.

XaLpHa89
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Parameter draw_on_fog

Post by XaLpHa89 »

Qon wrote:
Mon Jul 19, 2021 10:37 am
I think lines are always not drawn in FoW, so not sure why it's different (if it is). Lines can be drawn on top of entities and below, is it the same for text? Does that alter how text is affected for FoW maybe? Just throwing guesses out of things I would test.
Your thoughts were correct, with the parameter draw_on_ground I was able to draw under the FoW. Although it solves my problem, it just looks ugly. I would like to draw above the player and below the FoW. I think a new API parameter "draw_on_fog" is needed.

LuaRendering.draw_text

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Re: drawing.draw_text != fog_of_war [new API parameter]

Post by ssilk »

moved from suggestions to modding interface requests
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