Allow turn_range to be greater than 0.5
Posted: Tue Jan 19, 2021 3:19 pm
When turret has been set up with following parameters:
Any X greater than 0.5 (ie. 180 degree arc) will result in the turret not detecting hostiles outside around 90 degree firing cone, despite visual preview showing otherwise.
Tested with stock Factorio with no mods, outside of modifying Laser Turret prototype with above parameters to demonstrate the issue. Video example:
Code: Select all
turret_base_has_direction = true,
...
attack_parameters = {
...
turn_range = X,
...
},
Tested with stock Factorio with no mods, outside of modifying Laser Turret prototype with above parameters to demonstrate the issue. Video example: