Request for modding. Warmup for characters.
Posted: Sun Dec 20, 2020 1:16 pm
What is warmup
This is the delay before the shot. Like character aiming.
It is implemented in the game for units and turrets with animation before spitting.
Two actions are performed: 1) start warmup - stop moving and start animation; 2) end warmup - check for the presence of a target in the spitting area, then a shot.
What is implemented for the character
Two actions are performed: 1) start warmup - ammunition is spent for a shot and the selected weapon is remembered; 2) end warmup - a check is made: the selected weapon is the same, the target is in the shot zone, a shot is fired.
Between steps 1 and 2, a character can do anything:
1) property like movement_slow_down_factor, only for warmup_state of character.
2) any visual display of warmup_state of character.
3) warmup_state cancellation when player changing weapons, on_player_gun_inventory_changed, on_player_ammo_inventory_changed, on_player_driving_changed_state.
4) You need to remove the charge of ammo when firing, and not when you start aiming.
This is the delay before the shot. Like character aiming.
It is implemented in the game for units and turrets with animation before spitting.
Two actions are performed: 1) start warmup - stop moving and start animation; 2) end warmup - check for the presence of a target in the spitting area, then a shot.
What is implemented for the character
Two actions are performed: 1) start warmup - ammunition is spent for a shot and the selected weapon is remembered; 2) end warmup - a check is made: the selected weapon is the same, the target is in the shot zone, a shot is fired.
Between steps 1 and 2, a character can do anything:
- Move at normal speed.
- Сhoose another weapon and choose another one of the same.
- Throw the weapon to the ground and then equip it again.
- Sit in a tank or wagon and fire a shot while sitting in it.
1) property like movement_slow_down_factor, only for warmup_state of character.
2) any visual display of warmup_state of character.
3) warmup_state cancellation when player changing weapons, on_player_gun_inventory_changed, on_player_ammo_inventory_changed, on_player_driving_changed_state.
4) You need to remove the charge of ammo when firing, and not when you start aiming.