LuaEntity.unrevive() turn an entity into a ghost
Posted: Fri Oct 23, 2020 3:48 pm
What
Any method to do the opposite of LuaEntity.revive(). Possibly as an extra argument to LuaEntity.destroy()?
Why?
Because LuaEntity.die() has several undesired side-effects: It makes noise, it creates remnants and it *doesn't* even create a ghost if the force doesn't have construction robotics yet.
Any method to do the opposite of LuaEntity.revive(). Possibly as an extra argument to LuaEntity.destroy()?
Why?
Because LuaEntity.die() has several undesired side-effects: It makes noise, it creates remnants and it *doesn't* even create a ghost if the force doesn't have construction robotics yet.