Artillery wagons can target biters

Things that we aren't going to implement
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PyroFire
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Artillery wagons can target biters

Post by PyroFire »

Option for artillery wagon to target biters (like a regular turret?)

Also, why doesn't ammo-type guns deal damage when used with an artillery wagon? Image

wobbycarly
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Re: Artillery wagons can target biters

Post by wobbycarly »

The artillery has a minimum range.

PyroFire
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Re: Artillery wagons can target biters

Post by PyroFire »

wobbycarly wrote:
Fri Nov 15, 2019 9:40 am
The artillery has a minimum range.
I set it to 0, you can see screenshot its attacking the worm.
Why no damage or attacky biters?

Pi-C
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Re: Artillery wagons can target biters

Post by Pi-C »

PyroFire wrote:
Fri Nov 15, 2019 5:03 pm
wobbycarly wrote:
Fri Nov 15, 2019 9:40 am
The artillery has a minimum range.
I set it to 0, you can see screenshot its attacking the worm.
Why no damage or attacky biters?
See here:
In automatic mode, [artillery turrets] function much the same as other turrets, automatically scanning for valid targets within range and firing on them. Automatic mode can only target enemy structures (spawners and worms), not mobile units (biters and spitters); shells do, however, damage mobile units in the vicinity of impact normally.
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

PyroFire
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Re: Artillery wagons can target biters

Post by PyroFire »

Pi-C wrote:
Fri Nov 15, 2019 5:08 pm
See here
Hence the modding interface request.

See here, here, and here.
Name of a Prototype/Gun.
Prototype/Gun


A gun. A weapon to deal damage to entities.
["vehicle-machine-gun"] = {
attack_parameters = {
ammo_category = "bullet",
cooldown = 4,
movement_slow_down_factor = 0.7,
projectile_creation_distance = 0.65,
range = 20,
shell_particle = {
center = {
0,
0
},
creation_distance = -0.6875,
direction_deviation = 0.1,
name = "shell-particle",
speed = 0.1,
speed_deviation = 0.03,
starting_frame_speed = 0.4,
starting_frame_speed_deviation = 0.1
},
sound = {
{
filename = "__base__/sound/fight/heavy-gunshot-1.ogg",
volume = 0.45
},
{
filename = "__base__/sound/fight/heavy-gunshot-2.ogg",
volume = 0.45
},
{
filename = "__base__/sound/fight/heavy-gunshot-3.ogg",
volume = 0.45
},
{
filename = "__base__/sound/fight/heavy-gunshot-4.ogg",
volume = 0.45
}
},
type = "projectile"
},
flags = {
"hidden"
},
icon = "__base__/graphics/icons/submachine-gun.png",
icon_size = 32,
name = "vehicle-machine-gun",
order = "a[basic-clips]-b[vehicle-machine-gun]",
stack_size = 1,
subgroup = "gun",
type = "gun"
}
data.raw["artillery-wagon"]["artillery-wagon"].gun="vehicle-machine-gun"
y no targety biters or damagey worms?

Pi-C
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Re: Artillery wagons can target biters

Post by Pi-C »

PyroFire wrote:
Fri Nov 15, 2019 5:17 pm
Pi-C wrote:
Fri Nov 15, 2019 5:08 pm
See here
Hence the modding interface request.
Ooops, didn't see what subforum the post was in -- I always look at "New posts". :-D
See here, here, and here.
I don't see anything there why it shouldn't work -- which doesn't necessarily mean that there isn't anything. :-D
y no targety biters or damagey worms?
Don't know. Worms at least should be targetted.

BTW: there is that mod Armored Train (Turret wagons) that puts SMG or cannons on train wagons. It's using the cargo-wagon prototype instead of artillery-wagon, though.
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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Re: Artillery wagons can target biters

Post by wobbycarly »

Ooops, didn't see what subforum the post was in -- I always look at "New posts". :-D
Whoops, me either. Far outside my expertise!

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Re: Artillery wagons can target biters

Post by PyroFire »

Pi-C wrote:
Fri Nov 15, 2019 8:38 pm
I don't see anything there why it shouldn't work -- which doesn't necessarily mean that there isn't anything. :-D
that's why this thread exists

y no targety biters or damagey worms?
can has targety biters and damagey worms?

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