Page 1 of 1

Rendering to render between tile layers

Posted: Thu Oct 31, 2019 8:09 pm
by Mylon
I'd like to be able to draw over out-of-map tiles but under normal ground-tiles.

The use case for this for example would be to draw a star field underneath a platform. This star field could be dynamically controlled in script with parallax layers or other features.

Another feature I'd love to do is to draw one surface underneath another. For example, capture a picture of that surface via game.take_screenshot() and then read those pictures as a texture and render them underneath the platform.

Re: Rendering to render between tile layers

Posted: Fri Nov 01, 2019 1:30 am
by Ranakastrasz
In Industrial Revolution, the crushed ore type tiles end up with decorations on top of it, because they are set to be below existing tiles. This would allow a fix.


Not sure if the intent is to use a string to sort layers, like recipes, or add fractions, and I have no idea how it works internally.