I did not, yet, try to calculate them myself, but I think it would be rather expensive doing it lua side. (https://wiki.factorio.com/Locomotive#Maximum_speed)
And since the game has to calculate those anyway for it's own speed change calculations I nurtured hope that it would be possible to get them via new attributes
forward_acceleration --- speed difference per tick when moving forward
backward_acceleration --- speed difference per tick when moving backward
forward_deceleration --- speed difference per tick when braking while moving forward
backward_deceleration --- speed difference per tick when braking while moving backward
Use-case I would like to correct the speed for my parted trains in the tunnel mod, so that single detached locos don't accelerate more than the complete train would.
It would also help a little bit with collision detection to have thresholds for normal speed change behavior.
It would also allow me to set the correct speed for my subtrains, because currently they get the last speed from the control train. Which causes the control train to "run away" causing teleported rolling stock on long trains not connecting anymore because the distance is too big.
I could read the riding_state of the control train and if it says accelerating add it's acceleration to the speed I set on the other subtrains. If it is braking subtract the deceleration from the current speed.
At least I hope that this will work
Edit: Initially I wrote maximum_* but I am not sure if I will need last_* or next_*. Logically I would say next_* since I get the current speed and need to calculate the next-tick-speed.
LuaTrain-Attributes forward_acceleration ... etc
Place to ask discuss and request the modding support of Factorio. Don't request mods here.
Return to “Modding interface requests”
Jump to
- General
- ↳ Releases
- ↳ News
- ↳ General discussion
- ↳ Multiplayer
- ↳ Find Servers / Tools / Guides
- ↳ Show your Creations
- ↳ Videos
- ↳ Combinator Creations
- ↳ Mechanical Throughput Magic (circuit-free)
- ↳ Railway Setups
- ↳ Energy Production
- ↳ Medium/Big/Gigantic Sized Structures
- ↳ Fan Art
- ↳ Gameplay Help
- ↳ Spread the Word
- ↳ Off topic
- ↳ This Forum
- ↳ Celebration Party
- Support
- ↳ Gameplay Help
- ↳ Discover Factorio Wiki
- ↳ Discover Others Creations
- ↳ Discover Mods
- ↳ Discover Tools Around Factorio
- ↳ Technical Help
- ↳ Bug Reports
- ↳ Resolved for the next release
- ↳ Fixed for 2.0
- ↳ Assigned
- ↳ Not a bug
- ↳ Pending
- ↳ 1 / 0 magic
- ↳ Duplicates
- ↳ Minor issues
- ↳ Desyncs with mods
- ↳ Won't fix.
- ↳ Resolved Problems and Bugs
- Factorio Direction
- ↳ Ideas and Suggestions
- ↳ Outdated/Not implemented
- ↳ Frequently Suggested / Link Collections
- ↳ Implemented Suggestions
- ↳ Implemented in 2.0
- ↳ Development Proposals
- ↳ Balancing
- Contributions
- ↳ Mods
- ↳ Download mods
- ↳ Mod portal Discussion
- ↳ Mods
- ↳ Mod Packs / Libs / Special Interest
- ↳ 5dim's mod
- ↳ Angels Mods
- ↳ Atomic Power
- ↳ Bob's mods
- ↳ DyWorld
- ↳ F.A.R.L
- ↳ Fentus Challenge & Tool Mods
- ↳ Logistic Train Network
- ↳ MoMods
- ↳ Reika's Mods
- ↳ Resource Spawner Overhaul
- ↳ Yuoki Industries
- ↳ PyMods
- ↳ Questions, reviews and ratings
- ↳ Modding Discussions
- ↳ Modding discussion
- ↳ Modding help
- ↳ Ideas and Requests For Mods
- ↳ Modding interface requests
- ↳ Implemented mod requests
- ↳ Implemented for 2.0
- ↳ Already exists
- ↳ Won't implement
- ↳ Documentation Improvement Requests
- ↳ Resolved Requests
- ↳ Development tools
- ↳ Tools
- ↳ Mod and installation managers
- ↳ Cheatsheets / Calculators / Viewers
- ↳ Development tools
- ↳ Special interest mods and libraries
- ↳ Modding Development
- ↳ Multiplayer / Dedicated Server
- ↳ Multiplayer Board
- ↳ Archive
- ↳ Maps and Scenarios
- ↳ Translations
- ↳ Texture Packs
- ↳ Fan Art
- ↳ Wiki Talk
- ↳ To be sorted
- ↳ Campaign / Scenario suggestions