Reimplement fluid flow parameters for .17

Place to ask discuss and request the modding support of Factorio. Don't request mods here.
Post Reply
Erythion
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sun May 20, 2018 3:40 pm
Contact:

Reimplement fluid flow parameters for .17

Post by Erythion »

Fluid flow parameters were removed as part of the new fluid system update, but as it's not fully implemented yet, is it possible to bring it back for .17?

I want to make a power system that does not use hidden entities but discourages transport of the powered fluid. I'd assume making the fluid flow like molasses should do the trick.

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5150
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Reimplement fluid flow parameters for .17

Post by Klonan »

Erythion wrote:
Sat Apr 13, 2019 1:26 pm
I'd assume making the fluid flow like molasses should do the trick.
Even if the flow is as molasses as possible, pumps will still be able to move it with extreme speed, it can still be moved via fluid wagon, etc.

I don't see that it would be a ideal solution for your use case

Erythion
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sun May 20, 2018 3:40 pm
Contact:

Re: Reimplement fluid flow parameters for .17

Post by Erythion »

I'm not saying completely block the player from doing so, just discourage it by needing pumps everywhere to move it. The simplest way to use it would then be to place the generator directly on the fluid producer, which is what I want. Other ways to move that fluid is not a dealbreaker, as long as it's molasses.

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: Reimplement fluid flow parameters for .17

Post by bobingabout »

I still want some kind of flow parameters to come back. I made use of them in my mods so that certain fluids were harder to flow than others.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

siniox
Burner Inserter
Burner Inserter
Posts: 8
Joined: Fri Feb 01, 2019 2:19 pm
Contact:

Re: Reimplement fluid flow parameters for .17

Post by siniox »

+1 for the same reason (encourage fluid consumer where fluid is produced but allowing low-efficiency transport for the stubborn)

yagaodirac
Fast Inserter
Fast Inserter
Posts: 152
Joined: Sun Jun 16, 2019 4:04 pm
Contact:

Flow speed property for liquid?

Post by yagaodirac »

I need some more control on the liquid in my new mod.
If there is no way to control the speed of liquid, then I need to make heat pipe( can't remember the name) prototypes and pass different heats, only to make the flowing slow.

Koub
Global Moderator
Global Moderator
Posts: 7200
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Flow speed property for liquid?

Post by Koub »

[Koub] Moved to modding interface requests.
Koub - Please consider English is not my native language.

Bilka
Factorio Staff
Factorio Staff
Posts: 3130
Joined: Sat Aug 13, 2016 9:20 am
Contact:

Re: Reimplement fluid flow parameters for .17

Post by Bilka »

Merged with older topic.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

yagaodirac
Fast Inserter
Fast Inserter
Posts: 152
Joined: Sun Jun 16, 2019 4:04 pm
Contact:

Re: Reimplement fluid flow parameters for .17

Post by yagaodirac »

A liquid prototype needs only 2 properties. 1 is name the other is flow speed( or any equivalent thing).
The sepatation of different liquids is a very great idea.
If you really add the flow speed function, my "dynamic water" mod could be totally remake with in game pipes. This new way is definitely way faster than the algo in my mod now. The algo now is implemented in lua.
And for my planned mod, the slow liquid could help a lot since if items are replaced by liquid, all the insertors are gone. That is exactly what I want.
So, do it please.

Post Reply

Return to “Modding interface requests”