Make player passive radar distance configurable
Posted: Sat Feb 23, 2019 8:08 am
It would be great if the player entity prototype supported something like the max_distance_of_nearby_sector_revealed property - or, even better, if this was modifiable on the LuaEntity at runtime.
Increasing the player's passive radar distance via event hooks is easy - decreasing it, however, seems to be impossible. (Please correct me if I'm wrong!)
I'm implementing smallish caverns and I would love to reduce the player's underground radar distance to something that doesn't instantly reveal the entire surface when you enter.
Increasing the player's passive radar distance via event hooks is easy - decreasing it, however, seems to be impossible. (Please correct me if I'm wrong!)
I'm implementing smallish caverns and I would love to reduce the player's underground radar distance to something that doesn't instantly reveal the entire surface when you enter.