animated tiles

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ownlyme
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animated tiles

Post by ownlyme »

would have several advantages:
- animated water, lava
- cool custom surfaces, for example matrix style floor
...
thx :)
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance

Rseding91
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Re: animated tiles

Post by Rseding91 »

This isn't really a mod interface request as much as a feature request - and a large one at that.

The current rendering logic for tiles caches the result provided the view doesn't change which gives a large performance gain over rendering them each frame. I don't think that's likely to change any time soon.
If you want to get ahold of me I'm almost always on Discord.

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ownlyme
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Re: animated tiles

Post by ownlyme »

okay.. guess i have to create my floor with dummy entities..
but i'm pretty sure thats even less performance friendly^^
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance

Rseding91
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Re: animated tiles

Post by Rseding91 »

ownlyme wrote:
Thu Oct 18, 2018 11:42 pm
okay.. guess i have to create my floor with dummy entities..
but i'm pretty sure thats even less performance friendly^^
Yes, but it doesn't negatively impact the base game. Animated tiles most likely would.
If you want to get ahold of me I'm almost always on Discord.

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