Assign label/icons to an unconfigured blueprint.

Things that we aren't going to implement
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dewiniaid
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Assign label/icons to an unconfigured blueprint.

Post by dewiniaid »

My Blueprint Extensions mod adds a way to quickly create updated blueprints using the same name/icons as an existing blueprint and selecting a new area to create the blueprint from.

However, unconfigured blueprints cannot have a label or icons set on them (I forget the exact behavior since it's been months, but it does not work.) If they did, it would drastically reduce code complexity. Furthermore, since the blueprint has to be configured before presenting it to the user (so that it can be named/labelled correctly), this prevents users from choosing whether to include tiles and/or station names in the newly updated blueprint.

I'd like to be able to set a label and icons for a blank blueprint -- and have that be the initial name and icons shown when actually selecting an area to include in it.

Rseding91
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Re: Assign label/icons to an unconfigured blueprint.

Post by Rseding91 »

You can assign a label to an empty blueprint however the icons are hard coded to be empty if the contents are empty and the other way around. That isn't going to change.
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