Payload Category on Rocket Silo Launches
Posted: Fri Aug 10, 2018 1:57 pm
Basically just the title. Me and Lovely_Santa have been discussing developing our own mods that introduce more complexity and interesting mechanics around the rocket science in the game. If for example we want to create a small launch pad we have all the control over how we want to go about crafting the rocket itself.
But once the rocket is complete the payload slot is free for anyone to put anything in there. Generally this is good for other mods, adds some wacky production goals and challenges to the game but in the case where launching a small payload gives 1 space pack and launching a large payload gives 1000. We don't want you to launch the massive payload in the small rocket.
So therefore I'd like to request a payload_category so that we can filter what goes into various rockets. Also, the rocket payload input slot doesn't have a flag as far as I can tell so its limited to 1. If this could also be added it would allow putting multiple different payloads, which could be worked around with merged items but feels weird.
But once the rocket is complete the payload slot is free for anyone to put anything in there. Generally this is good for other mods, adds some wacky production goals and challenges to the game but in the case where launching a small payload gives 1 space pack and launching a large payload gives 1000. We don't want you to launch the massive payload in the small rocket.
So therefore I'd like to request a payload_category so that we can filter what goes into various rockets. Also, the rocket payload input slot doesn't have a flag as far as I can tell so its limited to 1. If this could also be added it would allow putting multiple different payloads, which could be worked around with merged items but feels weird.