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Glowing mask

Posted: Tue Jun 26, 2018 4:43 pm
by darkfrei
Hi all!

Is it possible to make glowing mask?
I have an entity, that is always very hot. I looks now:
2018-06-26 18_33_43-Factorio 0.16.51.png
2018-06-26 18_33_43-Factorio 0.16.51.png (309.29 KiB) Viewed 388 times
But in the night it looks like:
2018-06-26 18_32_05-Factorio 0.16.51.png
2018-06-26 18_32_05-Factorio 0.16.51.png (231.64 KiB) Viewed 388 times

With the suggested mask it will be in the night (sorry for my skills):
2018-06-26 18_32_05-Factorio 0.16.51_01.png
2018-06-26 18_32_05-Factorio 0.16.51_01.png (242.37 KiB) Viewed 388 times
As you see, hot surfaces don't change the color in the night, but they have always the same color.

UPD:
Health bar must be rendered also without dark in the night.

Re: Glowing mask

Posted: Fri Jun 29, 2018 11:39 am
by Rseding91
Currently the game doesn't support this kind of thing - darkness isn't applied per-sprite but globally across everything rendered.

Re: Glowing mask

Posted: Sun Jul 01, 2018 8:24 pm
by Arch666Angel
You can use the uranium glow from the centrifuge as a blueprint, but it is a lot of work to create all the masks needed for that.

Re: Glowing mask

Posted: Sun Jan 06, 2019 10:58 am
by darkfrei