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Glowing mask

Posted: Tue Jun 26, 2018 4:43 pm
by darkfrei
Hi all!

Is it possible to make glowing mask?
I have an entity, that is always very hot. I looks now:
2018-06-26 18_33_43-Factorio 0.16.51.png
2018-06-26 18_33_43-Factorio 0.16.51.png (309.29 KiB) Viewed 388 times
But in the night it looks like:
2018-06-26 18_32_05-Factorio 0.16.51.png
2018-06-26 18_32_05-Factorio 0.16.51.png (231.64 KiB) Viewed 388 times

With the suggested mask it will be in the night (sorry for my skills):
2018-06-26 18_32_05-Factorio 0.16.51_01.png
2018-06-26 18_32_05-Factorio 0.16.51_01.png (242.37 KiB) Viewed 388 times
As you see, hot surfaces don't change the color in the night, but they have always the same color.

Health bar must be rendered also without dark in the night.

Re: Glowing mask

Posted: Fri Jun 29, 2018 11:39 am
by Rseding91
Currently the game doesn't support this kind of thing - darkness isn't applied per-sprite but globally across everything rendered.

Re: Glowing mask

Posted: Sun Jul 01, 2018 8:24 pm
by Arch666Angel
You can use the uranium glow from the centrifuge as a blueprint, but it is a lot of work to create all the masks needed for that.

Re: Glowing mask

Posted: Sun Jan 06, 2019 10:58 am
by darkfrei