blueprint setup cancellation
Posted: Tue Feb 06, 2018 11:39 am
I would like to know when the user is in the blueprint setup gui, and what blueprint they are tooling around with. Problem is there doesn't seem to be any way to know if they cancelled blueprint setup, or are still working on it.
Another limitation in 0.16.22 is that when players enter the blueprint setup GUI for an existing (already setup/specialized) blueprint, on_player_setup_blueprint does not fire.
also IIRC on_player_configured_blueprint also is not fired.
An already-setup blueprint via the setup gui will generate on_player_configured_blueprint, as it should. But only if they change something.
So that we can always know whether the setup screen is active or not, I'd be grateful for these changes:
tia!
Another limitation in 0.16.22 is that when players enter the blueprint setup GUI for an existing (already setup/specialized) blueprint, on_player_setup_blueprint does not fire.
An already-setup blueprint via the setup gui will generate on_player_configured_blueprint, as it should. But only if they change something.
So that we can always know whether the setup screen is active or not, I'd be grateful for these changes:
- When players re-configure already-configured blueprints, on_player_setup_blueprint fires, with the player's blueprint_to_setup indicating the correct LuaItemStack.
- When players cancel the blueprint setup gui, a new event, on_player_cancelled_blueprint_setup is fired (including if they press "OK" but no changes were made).
tia!